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3ds Max Basics for Modeling Video Game Assets - William Culbertson - Bog

- Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Bag om 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780367707804
  • Indbinding:
  • Paperback
  • Sideantal:
  • 482
  • Udgivet:
  • 10. marts 2021
  • Størrelse:
  • 252x177x29 mm.
  • Vægt:
  • 1016 g.
  • 2-3 uger.
  • 20. november 2024
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Normalpris

  • BLACK NOVEMBER

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

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