Udvidet returret til d. 31. januar 2025

3ds Max Basics for Modeling Video Game Assets - William Culbertson - Bog

- Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Bag om 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

Vis mere
  • Sprog:
  • Engelsk
  • ISBN:
  • 9780367707804
  • Indbinding:
  • Paperback
  • Sideantal:
  • 482
  • Udgivet:
  • 10. marts 2021
  • Størrelse:
  • 252x177x29 mm.
  • Vægt:
  • 1016 g.
  • 2-3 uger.
  • 14. december 2024
På lager

Normalpris

  • BLACK WEEK

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af 3ds Max Basics for Modeling Video Game Assets

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

Brugerbedømmelser af 3ds Max Basics for Modeling Video Game Assets



Find lignende bøger
Bogen 3ds Max Basics for Modeling Video Game Assets findes i følgende kategorier:

Gør som tusindvis af andre bogelskere

Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.