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Bøger i Advances in Social Networking and Online Communities serien

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  •  
    2.587,95 kr.

    Presents the latest information on national and international political propaganda and opinions spread by technological forums. This publication features expansive coverage on a number of relevant topics and perspectives, such as environmental justice, alternative ideology, and information and communication technologies.

  •  
    2.517,95 kr.

    Presents the latest scholarly research on social networking participation expectations and values to examine individual performance in digital communication activities. This publication features coverage across a range of topics, such as crisis communication, social networking engagement, and return on investment.

  •  
    2.657,95 kr.

    Presents the latest research on relevant theoretical and practical frameworks regarding online communities and social media as agents of social and political change. Featuring extensive coverage on relevant areas such as computer use, online engagement, and collective action, this publication is an ideal resource for researchers, academics, practitioners, and students.

  •  
    2.228,95 kr.

    Presents the latest scholarly research on the various dimensions of new technology platforms, highlighting the use in citizen-enabled, social advocacy campaigns. Featuring extensive coverage on a broad range of topics such as virtual communities, e-health, and e-government, this book is designed for academics, researchers, students, and policy makers.

  • - Trends in Knowledge Sharing and Assessment
    af Pascal Francq
    2.457,95 kr.

    A comprehensive collection of knowledge from experts within the Information and Knowledge Management field. Outlining various concepts from an application and technical stand point, it provides insight on the various dimensions (sociological, psychological, technical, etcetera) of social Internet collaboration.

  • - Learning from Computer-Supported and Virtual Environments
    af Bernhard Ertl
    2.462,95 kr.

  • - New Communication and Identity Paradigms
     
    2.667,95 kr.

    Presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies. Chapters cover scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used.

  • - Interactions, Differences and Relationships
    af Celia Romm Livermore
    2.662,95 kr.

    Pprovides an overview of the major questions that researchers and practitioners are addressing, outlining possible future directions for theory development and empirical research on gender and computing. This comprehensive reference focuses on three areas of research on gender and computing: gender and computing in the work arena, in cyberspace, and in eDating.

  • - Online Social Practices
     
    2.467,95 kr.

    Explores the complex relationship between technology and youth culture, while outlining the details of various online social activities. This book focuses on generational aspects of online social practices, as well as other facets, such as gender and social class.

  • - Social Constructs and Cultural Contexts
    af Shirley Booth & Sara Goodman
    2.482,95 kr.

    Discusses the social studies of information technology, specifically how IT skills are learned and how such skills are gendered. It draws upon the disciplines of sociology, education, cultural and media studies, and gender studies, using a variety of research methods and theoretical perspectives to approach gender and IT in different contexts: education settings, work settings and everyday life.

  •  
    2.115,95 kr.

    Provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies.

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