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Bøger i Approaches to Digital Game Studies serien

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  • - A Study in Videoludic Horror
    af Canada) Perron & Bernard (University of Montreal
    392,95 - 1.709,95 kr.

  • af Dr. Mark (University of Wyoming Kretzschmar
    1.235,95 kr.

    Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality.The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.

  • - Playing the Outsider
    af USA) Murray, USA) Reed, USA) Salter, mfl.
    436,95 - 1.510,95 kr.

  • - Rules, Realism and Effect
    af New Zealand) Schott & Gareth (University of Waikato
    465,95 - 1.776,95 kr.

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

  • - First-Person Shooter Games
     
    639,95 kr.

    This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.

  • - The Digital Role-playing Game
    af Joshua Call, Katie Whitlock & Gerald A. Voorhees
    424,95 kr.

    As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. This book helps readers understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.

  • - Performance, Politics, and Play
     
    1.776,95 kr.

  • - First-Person Shooter Games
     
    2.405,95 kr.

    This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.

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