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The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students¿ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.
Do you have dreams of editing television shows or feature films but don't know where to start your career? Are you already a post production assistant, but you want to improve your work? Look no further. The Post PA Handbook is packed with practical information designed to help you succeed. Learn where to look for jobs, how to apply, what to expect on your first day, and how to stand out enough to be worth re-hiring or promoting. Written by a television editor who rose quickly through the ranks, this book is here to help you begin your post production career on the right foot.
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.
Geometric nets provide many hours of fascinating fun! Each net represents the surface of a unique geometric shape. Some of the shapes were described as much as 2500 years ago.A geometric net is a flat drawing that can be cut and folded into a three dimensional figure. For example, six identical squares can be made into a cube. This is because a cube has six sides, all of which are identical squares. Each of the drawings in this book can be cut and folded into a three dimensional geometric object.This book contains 253 geometric nets, a few of which are:Bielongated Triangular AntiprismConeCubeCuboctahedronCylinderDecagonal AntiprismDecagonal PrismDeltoidal IcositetrahedronDieDisdyakis DodecahedronDodecahedron, RegularElongated Pentagonal BipyramidElongated Pentagonal CupolaElongated Pentagonal PyramidElongated Square BipyramidElongated Square PyramidElongated Triangular AntiprismElongated Triangular BipyramidElongated Triangular CupolaElongated Triangular PyramidFrustum of a Decagon PyramidFrustum of a Quadrilateral PyramidFrustum of a Triangular PyramidGreat DodecahedronGreat Stellated DodecahedronGyroelongated Pentagonal PyramidGyroelongated Square BipyramidGyroelongated Square PrismGyroelongated Square PyramidHeptagonal PyramidHeptahedron 4,4,4,3,3,3,3Heptahedron 5,5,5,4,4,4,3Heptahedron 6,6,4,4,4,3,3Hexagonal PrismHexagonal PyramidHexahedron 4,4,4,4,3,3Hexahedron 5,4,4,3,3,3Hexahedron 5,5,4,4,3,3Icosahedron, RegularIcosidodecahedronOblique Square PyramidOctagonal AntiprismOctahedron, RegularPentagonal AntiprismPentagonal BipyramidPentagonal CupolaPentagonal PrismPentagonal PyramidPentagonal RotundaPentagrammic PrismRectangular PyramidRhombic PrismRhombicuboctahedronRight Pentagonal Star PyramidSmall RhombidodecahedronSmall Stellated DodecahedronSnub CubeSnub DodecahedronSquare AntiprismSquare CupolaSquare PyramidSquare TrapezohedronStellated OctahedronTetrahedron - RegularTetrakis HexahedronTriakis OctahedronTriakis TetrahedronTriangular BipyramidTriangular CupolaTriangular PentahedronTriangular PrismTriangular Pyramid, ObliqueTruncated CubeTruncated CuboctahedronTruncated DodecahedronTruncated IcosahedronTruncated IcosidodecahedronTruncated OctahedronTruncated Square TrapezohedronTruncated Tetrahedron
Geometrijske mre¿e zagotavljajo veliko ur öarljive zabave! Vsaka mre¿a predstavlja povr¿ino edinstvene geometrijske oblike. Nekatere oblike so bile opisane ¿e pred 2500 leti.Geometrijska mre¿a je ploska risba, ki jo je mogöe razrezati in zlöiti v tridimenzionalno figuro. Na primer, ¿est enakih kvadratov je mogöe sestaviti v kocko. To je zato, ker ima kocka ¿est stranic, od katerih so vse enaki kvadrati. Vsako risbo v tej knjigi je mogöe razrezati in zlöiti v tridimenzionalni geometrijski predmet.Ta knjiga vsebuje 80 geometrijskih mre¿, vkljüno z:Bipodalj¿ano tristrana antiprizmaStöecKockaKubooktaederValjDesetstrana antiprizmaDesetstrana prizmaDeltoidni ikozitetraederIgralna kockaDisdiakisni dodekaederPravilni dodekaederPodalj¿ana petstrana kupolaPodalj¿ana petstrana bipiramidaPodalj¿ana petstrana piramidaPodalj¿ana kvadratna bipiramidaPodalj¿ana kvadratna piramidaPodalj¿ana trikotni antiprizmaPodalj¿ana tristrana kupolaPodalj¿ana tristrana bipiramidaPodalj¿ana tristrana piramidaPrisekana iz desetstrana piramidePrisekana ¿tirikotne piramidePrisekana trikotne piramideVeliki dodekaederVeliki zvezdni dodekaederGiro podalj¿ana petstrana piramidaGiro podalj¿ana kvadratna bipiramidaGiro podalj¿ana kvadratna prizmaGiro podalj¿ana kvadratna piramidaSedemstrana piramidaHeptaeder 4,4,4,3,3,3,3Heptaeder 5,5,5,4,4,4,3Heptaeder 6,6,4, 4,4,3,3¿eststrana prima¿eststrana piramidaHeksaeder 4,4,4,4,3,3Heksaeder 5,4,4,3,3,3Heksaeder 5,5,4,4,3,3Pravilni ikozaederIkozidodekaederPöevna kvadratna piramidaOsemstrana antiprizmaPravilni oktaederPetstrana antiprizmaPetstrana kupolaPetstrana bipiramidaPetstrana prizmaPetstrana piramidaPetstrana rotundaPentagramska prizmaPravokotni prizmaRombi¿ni prizmaRombikubooktaederMala rombidodekaederMali zvezdni dodekaederPrirezana kockaPrirezana dodekaederKvadratna antiprizmaKvadratna kupolaKvadratna piramidaKvadratna trapezoederDevetinpetdeset oktaederPravilni TetraederTetrakisni heksaederTriakisni oktaederTriakisni tetraederTristrana kupolaTristrana bipiramidaTristrana pentaederTristrana prizmaPöevna trikotna piramidaPrisekan kockaPrisekan kubooktaederPrisekan dodekaederPrisekan ikozaederIkozidodekaederPrisekan oktaederPrisekan tetraederPravica petstrana zvezdni piramidaPrisekan kvadratna trapezoeder
Fractais são figuras geométricas com bordas complicadas. Essas bordas podem ser coloridas de várias maneiras para criar imagens selvagens e maravilhosas. Aqui estão alguns dos meus favoritos de alta resolução. Esses fractais foram criados usando Fractal Forge.
Deutsch-englische Ausgabe Nan Hoover, Anneliese Hager und Maria Lassnig sind Künstlerinnen, die sich experimentierfreudig und innovativ in unterschiedlichen Medien äußerten. Es ging ihnen um Verfremdungseffekte, Körperwahrnehmung und die Reflexion über Zeit und Raum. Alle drei setzten sich früh mit dem Surrealismus auseinander und fanden auf unterschiedliche Weise zu einer individuellen Bildsprache: Das verbindende Moment ist die Beschäftigung mit Licht, Raum und Körper sowie die existenzielle Frage nach der Selbstwahrnehmung und der Verortung in der Welt. Während die US-Amerikanerin Hoover zu den Pionierinnen der internationalen Licht-, Video- und Performancekunst gehörte und auch ein überraschendes malerisches, der Popart nahestehendes Frühwerk aufweist, ist Hager, die zu den interessantesten Fotografinnen des 20. Jahrhunderts gehört, praktisch unbekannt geblieben, Die österreichische Malerin Lassnig zählt heute zu den bedeutendsten Künstlerinnen des 20. Jahrhunderts, schaffte jedoch erst spät, in den 1980er-Jahren, den internationalen Durchbruch. Mit dieser Publikation, drei Büchern im Paket, können diese drei Künstlerinnen wieder oder sogar ganz neu entdeckt werden. Nan Hoover (1931-2008), Licht-, Video- und Performancekünstlerin Anneliese Hager (1904-1997), Fotokünstlerin, Dichterin Maria Lassnig (1919-2014), Malerin, Grafikerin Kunst, Körper, (Selbst-)wahrnehmung - ein fokussierter und konzentrierter Einstieg in Werk und Biografie dreier Künstlerinnen des 20. Jahrhunderts Ausstellung: 10. November 2023 bis 11. Februar 2024, Kunsthalle Mannheim
The Audio Design first edition defined a new craft. This second edition discusses the narrative functions of sound and how sound may be used to tell a story in addition to picture. It fosters aural ideas and creative thinking about sound. It covers creating sound tracks and their impact on the audience through various playback media. It is a book for directors, writers, filmmakers, podcasters, immersive artists, all with the heart of a poet.
Across more than twenty chapters, Future Horizons explores the past, present, and future of digital humanities research, teaching, and experimentation in Canada. Bringing together work by established and emerging scholars, this collection presents contemporary initiatives in digital humanities alongside a reassessment of the field's legacy to date and conversations about its future potential. It also offers a historical view of the important, yet largely unknown, digital projects in Canada. Future Horizons offers deep dives into projects that enlist a diverse range of approaches--from digital games to makerspaces, sound archives to born-digital poetry, visual arts to digital textual analysis--and that work with both historical and contemporary Canadian materials. The essays demonstrate how these diverse approaches challenge disciplinary knowledge by enabling humanities researchers to ask new questions. The collection challenges the idea that there is either a single definition of digital humanities or a collective national identity. By looking to digital engagements with race, Indigeneity, gender, and sexuality--not to mention history, poetry, and nationhood--this volume expands what it means to work at the intersection of digital humanities and humanities in Canada today. Available formats: trade paperback, accessible PDF, and accessible ePub
"This beautifully designed volume gives you a deep dive into the lore and world of the Mattel hit figure lines Masters of the Universe: Origins and Masterverse. Explore each figure's background, as well as detailed and wonderfully laid out artwork from the products themselves. Also, the tome will feature new insights from the creators of the figures, written by Alex Irvine!"--
A decade of installation works from the filmmaker famed for An Oversimplification of Her Beauty and Random Acts of FlynessThis is the first publication on the genre-defying practice of American filmmaker Terence Nance (born 1982). Tracing his work in film, video, television, sound and performance from 2012 to 2022, the volume pays tribute to the community Nance cultivated in the heady days of early to mid 2000s Brooklyn. The role of community figures centrally in Nance's work, as evinced through his frequent collaborations with friends and family. Discarding the conventions of cinema, Nance opts for narrative forms that stretch the bounds of temporality and embrace Black spiritual and ancestral practices; he regards his work as part of an ongoing lineage of artists who labor to make visible these influences. Swarm highlights the interdisciplinary nature of Nance's practice by focusing on his immersive environments--both old and new--many of which have been reconstructed from earlier films.
Deutsch-englische Ausgabe Die Frage nach Identität beschäftigt seit jeher Künstlerinnen und Künstler. Auch Louisa Clements zentrales Thema ist der Mensch und das Menschliche im Digitalen. In ihrer Kunst setzt sie bei sich selbst an, geht jedoch noch darüber hinaus. Sie stellt die Frage, wie sich Identität zukünftig herausbildet und untersucht Formen der Verwandlung. In der Werkserie Repräsentantinnen schafft sie mit KI ausgestattete lernfähige Ebenbilder ihrer selbst, mit denen sich die Besucher unterhalten können. In Fotoarbeiten setzt die Meisterschülerin von Andreas Gursky diese Auseinandersetzung mit dem Körper und dessen Optimierungsmöglichkeiten fort und beschäftigt sich darüber hinaus mit militärischen Altlasten unter dem Aspekt der Transformation. Die Publikation erscheint anlässlich einer Ausstellung im Paula Modersohn-Becker Museum - beide Künstlerinnen verbindet die Suche nach einem Ausdruck ihres Selbst, wie das Selbstbildnis am 6. Hochzeitstag aus dem Jahre 1906 von Paula Modersohn-Becker prägnant vor Augen führt. Louisa Clement (geb. 1987 in Bonn) schloss 2015 ihr Studium an der Kunstakademie Düsseldorf als Meisterschülerin von Andreas Gursky ab. Sie stellte bereits in verschiedenen Institutionen und Museen aus, darunter etwa: Museum Frieder Burda, Baden-Baden (2022); Casino Luxembourg - Forum d'art contemporain (2022); Ludwig Forum Aachen (2019); Sprengel Museum Hannover (2019) Eine der aktuell angesagtesten jungen Künstlerinnen Aktuelle gesellschaftliche Themen wie KI, Fragen nach Körper und Selbstbild sowie digitale Speichermöglichkeiten Ausstellung: 2. September 2023 bis 21. Januar 2024, Paula Modersohn-Becker Museum Bremen
Journey across the fantastic world of Octopath Traveler with over 200 pages of concept art and developer commentary collected in a stunning hardcover volume! Join the travelers in their journey through Orsterra and discover each of their unique origins. Delve into a fantasy landscape full of amazing creatures and scenery. Ponder the inspired design and artistic passion--all through incredible art from the creation of the critically acclaimed Octopath Traveler and Octopath Traveler: Champions of the Continent. Dark Horse Books and Square Enix present The Art of Octopath Traveler, officially published in English for the first time! This localization of original Japanese material features gorgeous concept art and extensive commentary from the games' creative teams. Discover what lies beyond the horizon!
Die Blockchain-Technologie verändert das Internet und die Art und Weise, wie wir online und offline zusammenleben, kommunizieren und handeln. Fürsprecher dieser Technologie verweisen auf die Entwicklung des Web3, eines neuen Internets, und beschwören die Idee eines gigantischen zukünftigen Metaversums sowie die Durchsetzung von zunehmend dezentralisierten Organisationen und Strukturen. Handelt es sich dabei um reine krypto-anarchistische Wunschvorstellungen oder um einen Ausblick auf eine demokratischere und gerechtere Zukunft für alle? Die Publikation widmet sich den Arbeiten und Ideen von Künstler:innen und Theoretiker:innen, die Blockchain-Technologien und damit verbundene Anwendungen wie DAOs (Decentralized Autonomous Organisations), NFTs (Non-Fungible Tokens) und das Metaversum analysieren, hinterfragen und neu erdenken.
An updated archive of Alÿs' long-term study of children's enduring need for playSince 1999, Belgian multimedia artist Francis Alÿs (born 1959) has been producing videos that document the games that children play on the street and in courtyards around the world. Children's Games is an ongoing archive of the urban practices that modernity has banished from everyday life, as the concepts of public space and free time have grown increasingly distorted by the domination of motor vehicles and electronic diversions. Many of these videos were shot in economically underdeveloped regions of the world, where the strength of tradition and community have allowed the shared life of a childhood on the street to survive. The children's games that Alÿs captures gesture toward a threatened underground culture crossing generations and borders. Their rules, images and references suggest an ancient, potent substrate underlying our shared experience.
Experience the creation of Denis Villeneuve’s Dune like never before with this startling collection of photography by Chiabella James.From the cliffs of Norway to the deserts of Jordan, unit photographer Chiabella James was on set to capture every moment of Dune, director Denis Villeneuve’s Oscar-nominated sci-fi epic based on Frank Herbert’s classic novel. Curated from thousands of stills shot throughout the filming of Dune, this deluxe volume compiles the most compelling photos to form a remarkable visual journey that fully captures the unique spirit of the production. Encompassing the epic vistas witnessed on location shoots, through to candid moments between Villeneuve and key cast members including Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Josh Brolin, Zendaya, Sharon Duncan-Brewster, and Jason Momoa, this book also features a foreword by executive producer Tanya Lapointe (The Art and Soul of Dune), a preface by Ferguson, and an afterword by Brian Herbert. DAZZLING IMAGES: Curated from thousands of photos shot throughout the filming of Dune, this visually stunning compilation features the most remarkable photos from the set, including the epic vistas of location shoots. BEHIND-THE-SCENES CONTENT: Witness candid moments between director Denis Villeneuve and key cast members, including Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Josh Brolin, Zendaya, Sharon Duncan-Brewster, and Jason Momoa, plus never-before-seen photos from the set. THE IDEAL COLLECTOR’S ITEM: Dune Part One: The Photography is the quintessential collectible for fans of director Denis Villeneuve and film enthusiasts everywhere. COMPLETE YOUR DUNE FILM COLLECTION: Dune Part One: The Photography is the perfect companion volume to the gorgeous Insight Editions book The Art and Soul of Dune.
William Klein's 1966 cult classic send-up of Paris haute couture - Vanity FairBased on the original images and dialogue of William Klein's 1966 film Who Are You, Polly Maggoo?, this fantastic photo-novel tells the adventures of Polly Maggoo, a star model played by Dorothy McGowan (model for Vogue in the 1960s). The plot unfolds across the fashion world of Polly Maggoo; the world of television (based around the character of director Jean Rochefort); and a magical kingdom of operetta whose crown prince (played by Sami Frey) is in love with the young model. Also featuring in this star-studded cast are Alice Sapritch, Delphine Seyrig, Philippe Noiret, Roland Topor and Jacques Seiler. The publication ingeniously translates into book form the zany universe of the film. Klein's masterful framing gives exquisite rhythm to its page composition and flow as we follow the crazy adventures of the extraordinary heroine in a madcap race through the streets and rooftops of Paris, all the way up to a distant palace lost in the snow. Born in New York, William Klein (1926-2022) was a multidisciplinary artist whose practice revolutionized photography, particularly fashion and street photography. His fashion work was the subject of several iconic photobooks, including Life Is Good and Good for You in New York (1957) and Tokyo (1964). In the 1980s, he turned to film projects. His works are held in the collections of the Museum of Modern Art in New York, the National Gallery of Art in Washington, DC, and the Art Institute of Chicago, among others.
Empowering Our Hidden World is a coloring book with women in mind. I created this coloring book to help empower women to be the stronger person they want to be. This book is not full of perfect models, it is full of enchanted women, covering a variety of body types and disabilities. Take your time to color in this book and take some time to relax. You are beautiful (stretch marks and all)You are strong.You are capable of anything.Never stop believing in yourself
Rafaël Rozendaal ist einer der weltweit bekanntesten Akteure digitaler Kunst. Die Serie 81 Horizons wurde erstmals 2021 auf der NFT-Plattform Opensea veröffentlicht und basiert auf dem Credo des Künstlers: Abstraktion durch Reduktion. Er spricht von der "Schönheit der Codes". Durch geschickte Programmierung entstehen aus seinen Skizzen und Anweisungen extrem kleine und verdichtete Dateien, die in Form von Smart Contracts dauerhaft in die Blockchain eingeschrieben werden. Alle 81 abgebildeten Werke zusammen erreichen ein Gesamtvolumen von nicht mehr als 10 KB, was ungefähr der Datengröße einer durchschnittlichen Standard-E-Mail entspricht. Während des gesamten Projekts durchdringen sich ständig technische, ästhetische und sogar soziale Fragen. Jedes der digitalen Werke steht für sich selbst und hat seinen eigenen Besitzer:in. Zugleich definiert sich 81 Horizons als die Summe aller Varianten.
Die vorliegende Publikation, die begleitend zur gleichnamigen, multimedialen Ausstellung im HMKV Dortmund erscheint, vollzieht einen radikalen Perspektivwechsel: Sie betrachtet die Welt aus der Sicht nicht-menschlicher Organismen, denen wir üblicherweise kein Bewusstsein zusprechen. Diesen Wesen und Dingen geben Kerima Stolzer und Lex Rütten eine Stimme: Sie artikulieren sich durch die sieben fiktionalen Charaktere Micro, Xtract, Pionea, Azolla, Symbiotechnica, Extinct und Hydra. Mit ihrer Hilfe spekulieren die Künstler:innen über vergangene, gegenwärtige und kommende Symbiosen zwischen Mikroorganismen, Pflanzen, Tieren, Bakterien, Pilzen und technischen Objekten. Es geht um neuartige Kreisläufe und Allianzen in der Natur - im Zeitalter des Anthropozäns und weit darüber hinaus.Die fiktiven Wesen, die den Besucher:innen in bunten, comichaften Video-, VR- und Soundinstallationen begegnen, wecken ob ihrer Winzigkeit und ihres kindlichen Gesangs auf subtile Weise die Beschützerinstinkte und Empathie der Betrachtenden. Die Publikation enthält neben einer Fotodokumentation der Ausstellung einen neuen Essay von Salome Rodeck sowie kurze enzyklopädische Texte bzw. Textauszüge zu den sieben Charakteren.
Diving into art means the dissolution of boundaries between the artwork and its recipients: a relationship that is usually captured under the aquatic metaphor of immersion. Accompanying an exhibition that brings together new and historical, temporary and permanent immersive works of contemporary art at the Museum unter Tage and Situation Kunst in Bochum, this catalog asks about the critical potential of an artistic engagement with artificial atmospheres, augmented and virtual realities from the perspective of art and exhibition history as well as media studies. If immersion includes mental activation and thus re-emergence, it concomitantly opens new perspectives on our handling of social environments.
María Félix (1914-2002) left her mark on Mexican and European film as well as fashion, art, and jewellery design.
The first NFT book that tells of the beginning of Crypto Art with 50 of the best artists in the movement.In the last year, crypto art has overwhelmed the world of digital art and beyond, involving collectors, museums, and auction houses, creating a fully-fledged digital revolution. It is guided by visionary artists who have promoted this unprecedented movement, with new rules, overwhelming dynamics, and innovative ways of using art.Crypto Art—Begins, published by Rizzoli Italia and New York, is based on an idea and project by The NFT Magazine, the first monthly magazine to be read and collected on the blockchain Ethereum.The volume tells of this exciting movement through the history and works of 50 crypto artists—including Hackatao, Refik Anadol, Kevin Abosch, Osinachi, Federico Clapis, Giant Swan, and DADA.Art—who contributed to its creation and form a part of it with their NFTs (non-fungible tokens) representing the present and future of this new world.
Everything by illustrator & animator Yoneyama Mai right hereFrom working on visual development for the anime film Promare, to production of the end credits for Cyberpunk: Edgerunners and more, Yoneyama Mai is active in the world of anime and illustration. This edition features a complete archive of the illustrations that make you feel the flow of emotions and movement that Yoneyama Mai is known for. This is the first collection of original works by Yoneyama Mai, who has more than one million followers on Twitter and is getting attention from both animators and creators! Enjoy the vivid colors and delicate details in Yoneyama's work.
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