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Elektronisk kunst, holografi og videokunst

Her finder du spændende bøger om Elektronisk kunst, holografi og videokunst. Nedenfor er et flot udvalg af over 403 bøger om emnet. Det er også her du finder emner som Lyskunst, lydkunst Se også: UG*.
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  • af Sabine Himmelsbach
    275,95 kr.

    Coding Care. Towards a Technology for Nature brings together contributions from renowned authors and artists who are particularly concerned with nature and our environment. In doing so, they raise the question of how we can use technology to better understand nature and shape coexistence in a sustainable way - especially in regions that are not yet fully technologized. In this sense, coding should be understood as a form of caring, a substitute for what technology can contribute to the future in each specific cultural and regional context.

  • af Karen Ormstrup Søndergaard & Marianne Torp
    78,95 kr.

    Træd ind i Haegue Yangs forunderlige univers! SMK viste den første store udstilling i Danmark med den anerkendte sydkoreanske kunstner. I udstillingen Double Soul kunne du opleve et stort udvalg af hendes sanselige værker, der både lyste, lugtede og bevægede sig.Skulpturer og installationer, der pirrer dine sanserRoterende persienner, lysende elpærer, raslende bjælder og en lugt af krudt og vilde blomster. Haegue Yang er kendt for sine særegne skulpturer og store installationer, der pirrer sanserne. Hendes kunstværker består af alt fra tørrestativer og ventilatorer til påfuglefjer, kunstige planter og pomponer af nylon. Dobbeltheder og modsætningerUdstillingstitlen Double Soul refererer til Yangs interesse for dobbeltheder. I sine værker undersøger hun sammenhænge mellem tilsyneladende modsætninger, som for eksempel traditionel og moderne kultur, industriel masseproduktion og håndværk, og det hverdagslige og det exceptionelle.Dobbeltheden gør sig også gældende i Yangs eget liv. Hun er uddannet fra kunstskoler i Sydkorea og Tyskland og bor i dag skiftevis i Seoul og Berlin. I sin kunst beskæftiger hun sig med temaer såsom dobbelte, mangfoldige eller manglende tilhørsforhold – og flere af værkerne udspringer af hendes egen følelse af ikke helt at høre hjemme nogen steder.Læs mere om Yang og udstillingen Double Soul i denne udstillingsfolder.

  • af Rainer Fuchs
    178,95 kr.

    Emília Rigová bezieht sich in ihren Arbeiten auf die Geschichte und Gegenwart gesellschaftlicher Minderheiten, die von hegemonialen Diskursen ausgeschlossen sind. Sie thematisiert deren kollektive Erinnerungen, aktuelle Anliegen, Visionen und Perspektiven in Installationen, Videos, Performances und Fotografien. Vor dem Hintergrund ihrer eigenen Biografie konzentriert sich Rigová in ihrem OEuvre der vergangenen Jahre auf die Geschichte sowie die Gegenwartserfahrungen der Roma und deren eigene wie fremdbestimmte Identitätsbilder. Ihre Arbeiten basieren auf gesellschaftsbezogener Forschung und Analyse und sind mitunter als Performances und Installationen im öffentlichen Raum auch als Formen von politischem Aktivismus zu verstehen. Eines der Ziele ist dabei die Dekonstruktion stereotyper, von der Mehrheitsgesellschaft bestimmter gesellschaftlicher Rollenbilder und Vorurteile.Text: Karola Kraus, Nina Vrbanova.

  • af Chris Clews
    233,95 kr.

  • af Leslie Marsh
    528,95 kr.

  • af Markus Schmidt
    413,95 kr.

    The collaboration between scientists and artists in the form of Artist-in-Lab residencies may not only cause a productive disturbance for a day's work in the laboratory, but also reveal new ways of understanding. Research and science communication company Biofaction has brought together artists and synthetic biologists throughout Europe in a residence program that spans four truly cross-disciplinary collaborations. The contributors to this volume share their reflections of the dynamic frictions that occurred when their artistic and scientific worlds met.These stories, where chemistry labs, tobacco plants, genetically edited bacteria, and new-to-nature enzymes collide with music, photography, film, and visual arts, infuse the ongoing dialogue between art and sciences with grain, noise, and synergies.

  • af Matheus Toscano
    208,95 kr.

  • af Dal Yong Jin
    218,95 - 425,95 kr.

  • af Van Burnham
    493,95 kr.

    The long-awaited sequel to Supercade: A Visual History of the Videogame Age 1971-1984, >In the years since the original Supercade was first published, the next generation of gamers have come of age. Raised in the aftermath of the crash - the grand arcade palaces of the early 80s replaced by battered Neo Geo cabinets in laundromats and the few remaining game parlors begging for play - they are the children of the Nintendo Entertainment System, the home console that saved the US game industry after Atari effectively destroyed it. Over the past two decades they have expressed an intense love for the games of their youth including Super Mario, Space Harrier, and Street Fighter. This volume chronicles the next era of gaming history, beginning with the NES and including the release of the Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy, Atari Jaguar, PlayStation, Dreamcast, Xbox and more, as well as the companies, creators, and technologies that drove us into the digital future. Earnestly written and designed by author and game historian Van Burnham, the second book is even more comprehensive than the first - featuring over 500 full-color pages - plus interviews with legendary game developers like Eugene Jarvis, John Romero, and Tim Schafer, as well as premium print upgrades including metallic inks, gatefold inserts, and so much more. Supercade was conceived to pay tribute to the technology, games, and visionaries who created one of the most influential mediums in the history of entertainment - one that profoundly shaped the modern technological landscape, and inspired generations of gamers. Contributors include Nathan Altice, Max Blackley, Ian Bogost, Chris Charla, Brian Crecente, Gabe Durham, Benj Edwards, Scott Fontana, Paul Ford, Darren Gladstone, Raiford Guins, Blake J Harris, Robin Hunicke, Roland Ingram, Alex Kane, Chris Kohler, Tim Lapetino, Kelsey Lewin, Henry Lowood, Chris Melissinos, Mike Mika, Jess Morrissette, Chris Moyse, Laine Nooney, Jeremy Parish, Chris Priestman, Chris Schilling, Brandon Sheffield, Dean Takahashi, Tony Temple, Tom Vanderbilt, Brittany Vincent, John Wills, and Erik Wolpaw.

  • af Ethan Warren
    369,95 - 1.361,95 kr.

  • af Derek Stenning
    333,95 kr.

  •  
    438,95 kr.

    Themes of memory and documentation in recent works by the acclaimed Dutch artistThis publication documents recent works by Dutch multimedia artist Fiona Tan (born 1966)-- Gray Glass (2020), Inventory (2012) and Footsteps (2022)--as well as the text of the works Brendan's Isle (2010) and Island (2008).

  • af William Brown
    176,95 kr.

    "Navigating from the White Anthropocene to the Black Chthulucene offers a consideration of Buster Keaton's classic 1924 film, The Navigator, from the combined perspectives of critical race theory, especially Black Studies, and posthumanism. The principle argument that the book puts forward is that Keaton's film exemplifies in its treatment of non-white characters and animals an antiblack logic that also is at work in Keaton's cinema more generally. More than this, the book engages with how Keaton is a central figure in discourses surrounding early cinema, playing a notable role in the film-philosophical thinking of Gilles Deleuze, and in the film-ecological thinking of Jennifer Fay. The book charts, then, how Keaton's film can help to tease out the otherwise unexamined whiteness - and by extension the antiblackness - of both Deleuze's thinking and that of ecological theory more broadly"--

  • af Leslie Jones
    653,95 kr.

    "Coded: Art Enters the Computer Age, 1952-1982 explores how the rise of computer technology, together with its emergence in popular consciousness, impacted the making of art in the age of the mainframe. International and interdisciplinary in scope, Coded examines the origins of what we now call digital art, featuring artists, writers, musicians, choreographers and filmmakers working directly with computers as well as those using algorithms and other systems to produce their work. Whether computer-generated or not, the many artworks considered here reflect the simultaneous wonder and alienation that was characteristic of the 1960s and '70s, along with the utopian and dystopian possibilities of these new machines. Today, with digital technology having been fully integrated into our lives, Coded's examination of the years leading up to the advent of the personal computer is relevant, even imperative, to fully appreciating art and culture in the age of the computer--both then and now."--

  • af Robert Herrick
    483,95 kr.

  • af Luis Silva
    138,95 kr.

  • af Square Enix
    375,95 kr.

    "The official art book for the highly regarded tactical role-playing game The Art of Tactics Ogre: Let Us Cling Together contains over two hundred pages of full-color illustrations, concept art, and commentary from the artists. Celebrating the creative vision behind a classic of the strategy game genre, this deluxe hardcover volume presents character designs and rough sketches, tarot card designs, background art, pixel art, illustrations exclusive to this book, and more. The Art of Tactics Ogre also offers artist commentary and interviews with character designers Akihiko Yoshida and Tsubasa Masao. A collectors-quality book printed on heavy art stock, it features a five-color preprinted case, frosted PVC jacket with gold foil stamping, and dyed endpapers"--

  • af Rick Barba
    444,95 kr.

    "SURVIVE. THRIVE. RULE. Experience the journey from outcast to infamous pirate in The Art of Skull & Bones! Explore life on the Indian Ocean with this high-end coffee table book featuring never-before-seen art and discover a world filled with beauty and danger. Dark Horse and Ubisoft invite readers to enter a perilous paradise with The Art of Skull & Bones, a bounty of concept art and creator commentary detailing the perilous adventures that await on the high waters!"--

  • af Mark Vieira
    318,95 kr.

    "In this official centennial history of the greatest studio in Hollywood, unforgettable stars, untold stories, and rare images from the Warner Bros. vault bring a century of entertainment to vivid life"--

  • af Austin Torney
    613,95 kr.

  • af Ken Plume
    538,95 kr.

    "Scrooge McDuck and nephews Huey, Dewey, and Louie are back in the 2017 remake of the classic series from Disney Television Animation, DuckTales, and join Donald Duck on adventures-solving mysteries and rewriting history! Like Scrooge into the Money Bin, dive into this beautiful, oversized coffee-table book and read tales of the making of the series from developers Matt Youngberg, Francisco Angones, Suzanna Olson, and others. Join in on the adventure with exclusive interviews with the cast including David Tennant (Scrooge McDuck), Danny Pudi (Huey), Ben Schwartz (Dewey), Bobby Moynihan (Louie), Kate Miccuci (Webby), Don Cheadle (Donald Duck), and many more! Find out what it means to every day be out there making DuckTales! Woo-oo!"--

  • af Kazuhiko Aoki
    166,95 kr.

    Follow the adorable Final Fantasy character Chocobo in a brand-new picture book adventure!When their town is beset by monsters, tireless inventor Cid and brave little Chocobo work together to build an airship to help save their home. But there’s just one problem: how do you make a ship fly? The answer is, with a magic Flying Stone! So the plucky duo set off on a perilous journey to find this rare prize. Along the way they’re joined by a group of heroic adventurers, friends of a feather to help them on their kwehst! Written by the director of Chocobo’s Dungeon 2 and illustrated by the character designer for Final Fantasy Fables: Chocobo’s Dungeon, this heartwarming story is a treat for Final Fantasy fans of all ages.

  • af Dengeki Game Books
    424,95 kr.

    "The ultimate guide to the critically acclaimed game NieR Replicant, this hardcover tome is packed with art, strategy, information, and lore! Dive into the strange and fascinating world of NieR Replicant with this comprehensive guide to the game's characters, weapons, maps, and more. Hundreds of full-color pages offer illustrations and key concepts, story exploration and world lore, gameplay strategies, ending guides, and concept art. Grimoire NieR also includes interviews with the game's lead developers, as well as bonus short stories and volume-exclusive extras"--

  • af Sarah Baxter
    178,95 kr.

    Cinematic Places is a guide to 25 essential cinematic destinations around the world, spanning different decades, directors and movie genres.

  • af T. J. J. Faust
    183,95 - 263,95 kr.

  • af 3dtotal Publishing
    265,95 kr.

    Unleash the creative power of Procreate to bring outdoor scenes to life on your iPad, from thumbnail designs to final images. With an introduction by BAFTA-award-winning art director, Mike McCain.In this book for newcomers to the software as well as more accomplished users, several renowned and experienced designers demonstrate plein air painting, sharing not only their professional tips and tricks, but also how the traditional painting process translates to Procreate.You will become fluent in using Procreate for all stages of outdoor painting - capturing the spirit and essence of a landscape, subject, or building by incorporating natural light, color, and movement into your works. The thorough Getting Started section spotlights the specific Procreate tools, such as Brushes, Layers, and Adjustments, that bring your paintings to life. Perfecting color and nuance of sky, land, and human subjects outdoors is vital, and the Quick Tips section lets you quickly locate and manipulate the tools you need.Take the opportunity to observe and practice the techniques as part of a real-world workflow, as professional artists demonstrate in seven step-by-step Projects how to use Procreate’s tools to successfully evolve a plein-air painting from initial idea to final masterpiece.Whether or not you have used Procreate before, A Guide to Digital Painting in Procreate: Landscapes & Plein Air ensures your passion for outdoor painting can be fully realized on the iPad screen.

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