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Spiludvikling og spilprogrammering

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  • af Álvaro Alda
    468,95 kr.

    Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what yoüre learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will LearnUnderstand the purpose and use of every node and function in Shader GraphGain a working knowledge of the mathematics needed to use the fragment and vertex shadersCreate complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engineDevelop procedural textures using mathematical nodes in Shader Graph Who Is This Book ForTechnical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.

  • af Chris Bradfield
    562,95 kr.

    Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guideKey Features:- Master the art of developing cross-platform games- Harness the power of Godot's node and scene system to design robust and reusable game objects- Effortlessly and effectively integrate Blender into Godot to create powerful 3D games- Purchase of the print or Kindle book includes a free PDF eBookBook Description:Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you're a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover game development techniques that you can apply to your projects.Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you'll have a strong foundation for future success with Godot 4.0 and you'll be well on your way to developing a variety of games.What You Will Learn:- Get acquainted with the Godot game engine and editor if you're a beginner- Explore the new features of Godot 4.0- Build games in 2D and 3D using design and coding best practices- Use Godot's node and scene system to design robust, reusable game objects- Use GDScript, Godot's built-in scripting language, to create complex game systems- Implement user interfaces to display information- Create visual effects to spice up your game- Publish your game to desktop and mobile platformsWho this book is for:This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.Table of Contents- Introduction to Godot 4.0- Coin Dash - Build Your First 2D Game- Space Rocks: Build a 2D Arcade Classic with Physics- Jungle Jump: Running and Jumping in a 2D Platformer- 3D Minigolf: Dive into 3D by Building a Minigolf Course- Infinite Flyer- Next Steps and Additional Resources

  • af John P. Doran
    557,95 kr.

    Embark on a mobile game development adventure using Unity 2022 and C# to build cross-platform mobile games with augmented reality featuresPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesCreate, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022Integrate augmented reality in your mobile projects to add real-world elements to your gamesExplore step-by-step instructions and a demo game project to kickstart your game development journeyBook DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, the third edition in this popular series, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. You'll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you'll gain valuable insights into player preferences and behavior using Unity's analytics tools. You'll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you'll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learnDesign responsive UIs for your mobile gamesDetect collisions, receive user input, and create player movementsCreate engaging gameplay elements using mobile device inputAdd custom icons and presentation optionsKeep players engaged by using Unity's mobile notification packageIntegrate social media into your projectsIncorporate augmented reality features in your game for real-world appealBuild exciting games with post-processing and particle effectsWho this book is forIf you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn't mandatory.Table of ContentsBuilding Your GameProject Setup for Android and iOS DevelopmentMobile Input/Touch ControlsResolution-Independent UI Advanced Mobile UIImplementing In-App Purchases Advertising Using Unity AdsIntegrating Social Media into Our ProjectKeeping Players Involved with NotificationsUsing Unity AnalyticsRemote ConfigImproving Game FeelBuilding a Release Copy of Our GameSubmitting Games to App StoresAugmented Reality

  • af Wallace Wang
    619,95 kr.

    The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be ¿fun¿, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they¿re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

  • af Saeed Shafiee Sabet
    1.380,95 - 1.389,95 kr.

  • af Lawrence Glover
    182,95 kr.

    ¿Pasas incontables horas cada semana jugando videojuegos? ¿Te has preguntado qué podrías lograr si dedicas algunas de esas horas a otras actividades? ¿Dónde se encuentra el límite entre ser un jugador apasionado y tener una adicción? Entonces sigue leyendo..."La adicción comienza con la esperanza de que algo 'allá afuera' pueda llenar de inmediato el vacío del interior." - Jean KilbourneCuando uno se divierte, el tiempo puede pasar volando. Sin embargo, debemos tener cuidado con el tiempo que se le dedica a los videojuegos. Las personas que han desarrollado una adicción a los videojuegos suelen no poner límites a su tiempo de juego, llegando a mentir para quedarse en casa jugando o incluso jugando a escondidas durante las noches.¿Esto te parece familiar? Ya sea que tu o alguien cercano muestre estas conductas recientes puede estar teniendo una dificultad por separarse de los videojuegos. ¡Afortunadamente hemos recolectado toda la información que necesitas! En este libro, descubrirás:- Causas más fuertes que ocasionan una adicción a los videojuegos.- Efectos de los videojuegos en la salud mental.- Uso de técnicas altamente efectivas para ayudarte a dejar los videojuegos.- Maneras efectivas de integrar los videojuegos a tu dinámica familiar de forma saludable.- Y mucho más...Los videojuegos segregan dopamina, la misma que libera el consumo de algunas sustancias Al cerebro le gusta mucho emocionarse, ver, recompensarse y aprender, funciones de los videojuegos. Los juegos con recompensa producen sustancias químicas que transmiten fuertemente la sensación de placer. El cerebro lo aprende y va a buscar realizar esta conducta. Es debido a esto que los videojuegos pueden llegar a ser altamente adictivos.¡Esta es tu señal para tener una relación más saludable con los videojuegos! ¡No esperes más y desplázate hacia arriba!

  • af Filippo Gilardi
    1.296,95 kr.

    This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters ¿Introduction to Esports in the Asia-Pacific¿ and ¿Conclusions to Esports in the AsiäPacific¿ are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

  • af Andy Vickler
    187,95 - 552,95 kr.

  • af A. E. Colonna
    237,95 kr.

    Create your very first video game without any prior coding experience!Are you a coding enthusiast who wants to dip your toes into the programming world and create your own game?Are you a Roblox player with tons of ideas for a bestselling game, if only you knew how to translate them into something concrete and playable?Do you want to unleash your inner creativity, develop your talent in coding, and harness your programming skills?If yes, then you've come to the right spot!Roblox is a gaming platform that not only introduces kids to the metaverse of games but also a creator-friendly hub that offers developers the opportunity to showcase and improve their talents.In fact, 12 million creators call Roblox their "home", with the platform delivering 29 million gaming experiences since 2008.Even better, creators are given a chance to publish and monetize their games. In 2021 alone, Roblox paid over $500 million to creators for purchasable items in-game.In short, Roblox is an ideal training ground for those eyeing a career in game development.But the real question is... can you really create your own game even without a programming background? YES!This is precisely why this book is here - to equip you with the basics, solidify your fundamentals, and walk you through the whole coding process without getting overwhelmed by a plethora of codes on the black screen.Inside, you will discover:The various benefits of Roblox development - there's more to learning and earning in this platformAn introduction to Roblox Studio and Lua programming - get to know the language behind how Roblox worksA step-by-step guide to creating a simple obby as your first Roblox experience - walk over the different tools inside the Studio as you develop your first gameEverything about variables and objects and how to create their scripts, with a guide on changing object properties and using parent and children relationshipsHow to use functions and events in Roblox Studio with examples and practice guides for easier scriptingWhat conditionals are and how to use if statements in your code - create powerups, traps, and a lot of other in-game features with simple if statements!Various coding challenges with complete scripts to help you improve your coding skills fasterStep-by-step script-throughs of two popular Roblox games (adventure and battle royale) - develop your own multiplayer game!And much more!Roblox lets you experience what it's like to be a full-fledged game developer and watch your game grow.Whether you're an experienced programmer or a complete newbie, this book has something for you. It's time to start your Roblox coding lessons now!Put your creativity into coding and bring your imagination to life: Scroll up and click "Add to Cart" right now.

  • af Lynn Smith
    1.037,95 kr.

    Java Examples, Explanations, and Exercises: A Beginner's Guide to Object-Oriented Programming in Java, 3rd EditionImmerse yourself in the world of Java programming with this comprehensive and concise beginner's textbook. Each unit of the book is carefully crafted to provide a hands-on learning experience. The journey begins with an example that presents a problem, an English algorithm for better understanding, a UML class diagram for effective communication, and a Java code solution. The new concepts introduced in the code are thoroughly explained to ensure a solid grasp of Java programming. At the end of each unit, you will be presented with an exercise designed to challenge and reinforce the knowledge and skills you have acquired throughout the unit.With a total of 30 units spread across 7 chapters, plus a final project in Chapter 8, this book covers all the essential topics. But it doesn't stop there. Test your understanding with thought-provoking multiple choice questions at the end of each chapter, covering both concepts and coding. With a grand total of 449 questions, you'll have ample opportunity to reinforce your knowledge. Additionally, each chapter includes essay questions to deepen your understanding of the major concepts.Focused on object-oriented programming (OOP), this book introduces the concept of classes and objects early on in Chapter 2. By embracing OOP thinking from the beginning, you'll develop a solid foundation for building robust Java applications.In this third edition, we've embraced the latest advancements. The book utilizes Eclipse with Java SE 17, providing you with the most up-to-date tools and techniques.We extend our heartfelt thanks to Dr. Youlong Zhuang for his invaluable review of this third edition and his valuable suggestions. His expertise has greatly contributed to the quality and effectiveness of this book.Embark on your Java programming journey and unleash your coding potential with "Java Examples, Explanations, and Exercises." Let the power of Java ignite your passion for programming.

  • af Adam Crowley
    1.175,95 kr.

  • af Jeff Johnson
    487,95 kr.

  • af Eric Freeze, Salvatore Pane & Julialicia Case
    302,95 - 902,95 kr.

  • af Simon Jackson
    419,95 kr.

    Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework.Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication.What You Will Learn¿ Build the automation of your dreams to accelerate your project¿Get detailed examples for generating workflows tailored to your needs¿ Learn to save time and money by having a backend work for youWho Is This Book ForDevelopers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.

  • af Muhammed Salih Al-Munajjid
    287,95 kr.

    Games that try to distort Islaam and MuslimsPhilip Taylor, professor of modern history at Leeds University, wrote in his important book, 'Munitions of the Mind,' wherein he speaks about propaganda during war, or during wartime media: "If war is essentially an organized communication of violence, propaganda and psychological warfare are essentially organized processes of persuasion. In wartime they attack a part of the body that other weapons cannot reach in an attempt to affect the way in which participants perform on the field of battle."Effects of the contents of games onbeliefs and moral Allaah the Exalted has made the religion of Islaam a complete religion from all angles. He the Exalted made its rulings overpower all aspects of life. There is no situation in life or any statement or action that does not have a religious ruling associated with itMany of these games contain - either intentionally or not - aspects that corrupt the monotheism of our children, as well as the purity of their beliefs. It causes them to have beliefs that contradict Tawheed (monotheism) totally. These games, even if they are not the majority, chip away at the most important thing a person possesses, which is, their creed

  • af Scott Brandt
    342,95 kr.

    Discover how to become a six-figure developer without going back to school.Are you thinking of transitioning into a career as a software developer?Have you always been interested in programming languages and tinkering with technology?Do you wish there was a straightforward way to gain all the skills and knowledge you need to write your own programs?If you're looking to make a living as a Java programmer, you're in luck.According to HackerRank, Java is now the third most in-demand language that hiring managers look for.And with US Java developers now earning upwards of $105,000 on average, based on data from Indeed... You can rest assured that learning Java will pay off in more ways than one.But for many, the problem is knowing where to start.If you're coming from a non-tech background... or if you're self-taught and only know bits and pieces of Java... then learning how to code can feel like flying blindfolded.Because even if you manage to grasp all the basic beginner concepts... you'll still need to ace your first coding challenge if you want to land your dream job as a developer.And that's where this book comes in.In it, you'll find a step-by-step guide that will take you through all the essential skills that every top programmer in the world has mastered.Not only will this give you the opportunity to practice your new skills... but by the end of it, you'll know how to create and deploy your own Java application.In this book, you will discover:Places to start looking for jobs as a Java developer, even if you don't have a degree in computer scienceHow global brands like Netflix and Amazon rely on Java for their ongoing successHow to keep your application code from falling into the wrong hands - avoid these common security vulnerabilitiesWhy you should leave comments in your code, and how to do it without being a nuisanceThe difference between errors and exceptions, and how to fix them the moment they show upDifferent exercises to help you apply and understand all the basics of JavaChecklist you can use to fast-track your progress toward becoming a Java whizHow to make your apps more user-friendly by creating Graphical User InterfacesAdvanced performance tuning techniques that experts use to optimize Java programs

  • af Alex Riviere
    400,95 - 1.864,95 kr.

  • af Keith Zizza
    574,95 - 1.787,95 kr.

  • af Jakob Gaardsted
    427,95 kr.

    In this book you will build a working roguelike game from scratch, step by step, in TypeScript.You'll be involved in the design process and the choices that shape the game.Though it is not a programming language tutorial, following detailed construction of a running game is great training in how to develop larger pieces of software. In this book, we will - Move an @ sign around the screen with the cursor keys- Let cats kill the @ sign- Kill ants with our bare hands- Generate dungeon maps procedurally- Descend to deeper levels by dungeon stairs- Find stronger armour and weapons- Cast debilitating curses on our dungeon brethren- Melt each other with fireballs- Dig tunnels- Teleport- Encounter the final foe.

  • af Mahesh Venkitachalam
    423,95 kr.

    Put the fun back in Python programming and build your skills as you create 3D simulations and graphics, speech-recognition machine-learning systems, IoT devices, and more.The fully updated 2nd edition is here, now with 5 brand-new projects!Harness the power of Python as you turn code into tangible creations with Python Playground, a collection of 15 inventive projects that will expand your programming horizons, spark your curiosity, and elevate your coding skills.Go beyond the basics as you write programs to generate art and music, simulate real-world phenomena, and interact with hardware, all through the use of Python and common libraries such as numpy, matplotlib, and Pillow.As you work through the book’s projects, you will:Craft intricate Spirograph-like designs with parametric equations and the turtle moduleGenerate music by synthesizing plucked string soundsTransform everyday images into ASCII art, photomosaics, and eye-popping autostereogramsDesign engaging cellular automata and flocking simulationsExplore the realm of 3D graphics, from basic shape rendering to visualizing MRI scan dataBuild a Raspberry Pi–powered laser show that dances along with musicNew to this edition: We’ve expanded your playground with five new projects: you’ll draw fractals, bring Conway’s Game of Life into 3D space, and use a Raspberry Pi and Python to create a musical instrument, an IoT garden monitor, and even a machine learning–driven speech recognition system.Whether you’re a seasoned professional or just getting started, you’ll find Python Playground to be a great way to learn, experiment with, and master this versatile programming language.Covers Python 3.x

  • af Alyse Knorr
    162,95 - 317,95 kr.

  • af Adam Jeremy Capps
    112,95 kr.

    Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

  • af Marco T. Morazán
    654,95 kr.

  • af Anna-Sofia Alklind Taylor
    612,95 kr.

    What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde's Games User Experience (GUX) Master's program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis. The seemingly simple question posed by our title, What Happens When We Play, opens up a range of complex possibilities for inquiry, all of which we argue fall under the purview of contemporary GUX that centers our focus on the player. For example, who do we mean by "we" in our title? Who is playing, and who is left out? Who wishes to join in but cannot, and who may join but chooses not to? Why? In addition, our title opens up questions about the scope of play - when can we be said to be "in" the game? Where does the play experience begin, and end? What happens just before that, and what happens after? This perspective on games and the user experience is intended to stretch the boundaries of the field, encouraging GUX students, researchers, and workers to question both more deeply and broadly as they aim to both understand and create player experience.

  • af Vahid Vahdat, Gregory Turner-Rahman & Dave Gottwald
    207,95 kr.

  • af Scott Tykoski
    436,95 kr.

    In addition, this book will help you to learn the fundamentals of game logic design, interactive narratives, game mechanics, storyboarding, and design structure.

  • af Brian Rossney
    587,95 kr.

    Currently, there is not much information describing the entire workflow of creating and animating a digital human using the MetaHuman Creator and Unreal Engine 5. This book fixes the issue by getting you up and running with these technologies and providing you with everything you need to know about creating a dynamic, realistic digital human.

  • af Information R. . . Management Association
    5.782,95 kr.

  • af Information R. . . Management Association
    5.782,95 kr.

  • af Information R. . . Management Association
    5.782,95 kr.

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