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Grafisk programmering

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  • af Rama Chellappa, Lei Wang, Tat-Jun Chin, mfl.
    880,95 - 1.477,95 kr.

  • af Chun-Cheng Lin
    657,95 kr.

    This book constitutes the proceedings of the 17th International Conference and Workshops on Algorithms and Computation, WALCOM 2023, which took place in Hsinchu, Taiwan, in March 2023.The 30 full papers presented together with 2 invited papers were carefully reviewed and selected from 75 submissions. They cover topics such as: computational geometry; string algorithm; optimization; graph algorithm; approximation algorithm; and parameterized complexity.

  • af Phillip Whitt
    487,95 kr.

    Beginning Photo Retouching & Restoration Using GIMP teaches the reader how to achieve professional results using this high end image editor. You'll learn how to do everything from making dull images "e;pop"e; to resurrecting badly damaged photographs deemed beyond any hope of rescue. There's no need to shell out good money month after month for the "e;big name"e; software package. GIMP 2.8 is a world-class image editor that wields almost as much power, and is completely free!Learning the art of photo retouching and restoration is fun and rewarding. Reclaim those treasured images from the ravages of time and neglect, and pass them on to future generations. Beginning Photo Retouching & Restoration Using GIMP will provide you with a wide array of editing exercises to help you develop a high degree of proficiency. Whether you are the designated "e;family archivist"e; wanting to preserve your family history, or a professional photographer with a desire to add an extra revenue generating service, this book will be an invaluable aid. • Shows how to acquire the best scans and digitize large photographs.• Teaches you how to digitally repair damaged prints, correct color shifts, reclaim lost detail-even colorize black and white images.• Offers great tips on how to maintain and preserve your newly printed restored photographs, and how to properly store originals.

  • af Matthias Wölfel
    438,95 kr.

    Vollständig realistische Erfahrungen in einer virtuellen Welt anbieten: Darum geht es bei Immersiver Virtueller Realität. Das ausführliche Lehrbuch bietet Studierenden der Informatik, Medien-, Ingenieur- oder Sozialwissenschaften sowie Medienschaffenden und Anwendern immersiver Umgebungen ein anschauliches Nachschlagewerk zu einschlägigen Lehrveranstaltungen oder zum Selbststudium. Dabei adressiert das Buch alle Aspekte immersiver Medien, die für ein ganzheitliches Verständnis relevant sind: Die ersten Kapitel führen in die theoretischen Grundlagen ein. Diese behandeln die verschiedenen Ausprägungender Realität sowie das Metaversum als Zukunftsvision des Internets, geben einen historischen Überblick, beschreiben relevante Sinne und setzen sich mit Interaktion, Interface und Fortbewegung auseinander. Die darauffolgenden Kapitel veranschaulichen die zugrundeliegenden Technologien wie Sensorik, Tracking und Ausgabetechniken einschließlich Stereoskopie und kopfbezogener Übertragungsfunktion. Der letzte Teil des Buches gibt praxisnahe Einblicke in die unterschiedlichen Anwendungsbereiche: Unterhaltung, soziale Interaktion, Lehren und Lernen, Entwicklung sowie soziologische und medientheoretische Forschung.

  • af Adam Krzyzak, Ching Y. Suen, Andrea Torsello & mfl.
    1.097,95 kr.

  • - State of the Art
    af Mahsoo Salimi
    1.125,95 kr.

    This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist's production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet's ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.

  • af Karsten Lehn
    500,95 kr.

    Computergrafik umfasst die Erzeugung und Darstellung von einfachen Grafikelementen und Bildern bis hin zur Virtual Reality. Die Anwendung dieser Techniken profitiert von einem soliden Verstandnis der entsprechenden Grundlagen. Das erfolgreiche Buch von Prof. Klawonn, das jetzt bereits in der dritten Auflage vorliegt, vermittelt genau das - verstandlich und nachvollziehbar. Prof. Klawonn erlautert die wesentlichen Konzepte an konkreten Beispielen und bedient sich dabei der einfachen Sprachmittel der Javaprogrammierung. Die Umsetzung erfolgt praktisch mit Java 2D und Java 3D. Auch zur dritten Auflage gibt es wieder einen umfangreichen Online-Service mit Beispielprogrammen, Aufgaben und Losungen, Folien und farbigen Illustrationen.

  • af Michael A. Bekos
    712,95 kr.

    This LNCS 13453 constitutes the thoroughly refereed proceedings of the 48th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2022.The 32 full papers presented in this volume were carefully reviewed and selected from a total of 96 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from Graph Theory can be applied to various areas in Computer Science, or by extracting new graph theoretic problems from applications.

  • af Kevin Wilson
    326,95 kr.

    This full-color book is an essential guide to getting started with Adobe Photoshop. It's packed with tutorials, illustrations, and practical exercises to help you make sense of this complex and powerful software.You'll start with the basics of Photoshop, including an overview of its myriad tools and other options. Next, you will learn about some of the common tasks that can be performed in Photoshop, such as how to touch up images and basic applications in photography. You'll also be walked through how to leverage Photoshop for special and 3D effects. Each and every technique author Kevin Wilson presents is illustrated step-by-step using screenshots with concise, easy to follow text. Downloadable sample photoshop files and images are also provided, to help you work your way through the book.Whether you are a graphic design student, a photographer, or just a keen computer user, this book will provide you with a firm grasp of the underpinning foundations of Photoshop and equip you with the skills needed to unleash its full power.What You Will LearnUnderstand Photoshop's many toolsUse Photoshop to execute common image manipulation tasks Touch up photographs and other images in PhotoshopRemove lens distortion and make photos look more professionalWho This Book Is ForStudents, those interested in starting graphic design, and photographers looking to enhance, clean up and manipulate their photos. No experience with image-manipulation software is needed.

  • af Julien Tierny, Ingrid Hotz, Filip Sadlo & mfl.
    1.648,95 kr.

  • af Samuli Siltanen
    237,95 kr.

  • af R. Ravi, Klaus Jansen, Leslie Ann Goldberg & mfl.
    592,95 - 608,95 kr.

    This book constitutes the joint refereed proceedings of the 14th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2011, and the 15th International Workshop on Randomization and Computation, RANDOM 2011, held in Princeton, New Jersey, USA, in August 2011. The volume presents 29 revised full papers of the APPROX 2011 workshop, selected from 66 submissions, and 29 revised full papers of the RANDOM 2011 workshop, selected from 64 submissions. They were carefully reviewed and selected for inclusion in the book. In addition two abstracts of invited talks are included.APPROX focuses on algorithmic and complexity issues surrounding the development of efficient approximate solutions to computationally difficult problems. RANDOM is concerned with applications of randomness to computational and combinatorial problems.

  • af Gregor Engels, Douglas C. Schmidt, Frank Weil & mfl.
    880,95 kr.

  • af Jennifer Harder
    585,95 kr.

    Gain skills in illustration and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project.As Adobe's Photoshop and Illustrator have evolved, new and unique features have been added to these programs that offer different options for warping and distorting graphics and shapes. For the beginner and intermediate student or graphic artist, choosing or knowing which distort or warp tool to use among so many available can become overwhelming and confusing.This book primarily focuses on teaching how to work with various warping tools and effect filters in Illustrator, though you will also be using or comparing graphics from Adobe Photoshop. Knowing how to work between these two applications is a crucial part of understanding how to successfully manipulate your designs. In Illustrator, you'll see how to alter vector graphics, and learn how to do this with your Layers panel in various non-destructive ways. Some of the tools mentioned in this book will be familiar to you, as you may have used them frequently. However, others are well hidden, are new, or perhaps you have never considered that you could use that tool, dialog box, or filter effect to warp or distort.  You Will:Become proficient in using the warping and distorting tools and effects in IllustratorDiscover how to add perspective to your design or make them look three dimensional Work with the Appearance panel, Graphic Styles, and SymbolsCombine older tools and newer, enhanced ones

  • af Jennifer Harder
    587,95 kr.

    Gain skills in image and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project.As Adobe's Photoshop and Illustrator have evolved, new and unique features have been added to these programs that offer different options for warping and distorting graphics and shapes. For the beginner and intermediate student or graphic artist, choosing or knowing which distort or warp tool to use among so many available can become overwhelming and confusing.This book primarily focuses on teaching how to work with various warping tools and filters in Photoshop, though you will also be using graphics acquired from Adobe Illustrator. Knowing how to work between these two Applications is a crucial part of understanding how to successfully manipulate your designs. In Photoshop, you'll see how to alter both raster images and vector graphics, and learn how to do this with layers in various non-destructive ways. Some of the filters mentioned in this book will be familiar to you, as you may have used them frequently. However, others are well hidden, are new, or perhaps you have never considered that you could use that tool, dialog box, or filter to warp or distort.  You will:Become proficient in using the warping and distorting tools and filters in Photoshop, as well as how to correct basic distortions in photos and add perspectiveGrasp transferring illustrations from Illustrator for use in PhotoshopDiscover how to warp and distort typeGenerate unique patternsWork with Smart Object Layers and Smart FiltersWork in combination with older tools and newer, enhanced ones

  • af John Vince
    443,95 kr.

    Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis. Quaternions are one of the most documented inventions in the history of mathematics, and this book is about their invention, and how they are used to rotate vectors about an arbitrary axis. Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to understanding quaternions. The book contains many illustrations and worked examples, which make it essential reading for students, academics, researchers and professional practitioners.

  • af Brian Wood
    618,95 kr.

    Build valuable graphic art skills and create digital artwork using Adobe Illustrator Adobe Illustrator Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Create artwork, from precise drawings to stylistic paintingsMake logos, illustrations, posters, podcast covers, flyers, and moreExplore selections, shapes, and colorProgress to freeform gradients and layersWork with dynamic symbols, artistic brushes, and creative effectsEfficiently export assets for the web, print, and more Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does‿an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the bookWeb Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Illustrator (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Illustrator software. This book covers Illustrator on desktop only. It does not address Illustrator on the iPad.

  • af G. Mazzalovo
    1.002,95 kr.

  • af Heinrich Müller, Hans Hagen & Gregory M. Nielson
    454,95 kr.

  • af Jean-Claude Heudin
    454,95 kr.

  • af Tosiyasu L. Kunii
    880,95 kr.

  • af Daniel Thalmann & Nadia Magnenat Thalmann
    454,95 kr.

  • af Gerald Garcia & Ivan Herman
    454,95 kr.

  • af Jin Akiyama, Mikio Kano & Toshinori Sakai
    497,95 kr.

  • af Tosiyasu L. Kunii & Yoshihisa Shinagawa
    454,95 kr.

  • af Daniel Thalmann & Nadia Magnenat Thalmann
    454,95 kr.

  • af Kikuo Fujimura
    454,95 kr.

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