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The book presents selected papers at the 9th Conference on Sound and Music Technology (CSMT) held virtually in June 2022, organized by Zhejiang University, China. CSMT is a multidisciplinary conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. In this book, the paper included covers a wide range topic from speech, signal processing, music understanding, machine learning, and signal processing for advanced medical diagnosis and treatment applications, which demonstrates the target of CSMT merging arts and science research together. Its content caters to scholars, researchers, engineers, artists, and education practitioners not only from academia but also industry, who are interested in audio/acoustics analysis signal processing, music, sound, and artificial intelligence (AI).
Create and compose production-quality music with the power of FL Studio 20 along with MuseScore and WwiseKey Features:Develop widely applicable music composition techniques and create full orchestral scoresLeverage the power of FL Studio to create your own production-level soundtracksUse cutting-edge tools to fuel your creative ideas and launch your composer careerBook Description:FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you'll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You'll create sheet music using MuseScore for live musicians to play your compositions. Later, you'll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career.By the end of this book, you'll be able to create professional soundtrack scores for your films and video games.What You Will Learn:Compose production-ready music for films and video gamesPlan and deliver a soundtrack music score for clients like a professionalApply practical music theory using themes, leitmotifs, scales, and modesCompose orchestral music with MIDI programmingDesign music for specific emotionsCreate sheet music with MuseScore, score music for films with Fruity Video Player, and make diegetic musicDesign interactive music by leveraging horizontal resequencing and vertical remixingWho this book is for:This book is for musicians and programmers who want to take their music composing skills to a professional level. Film directors and game designers who want to get involved in scoring music for their own productions will also find this book useful. All you need is a computer and FL Studio to get started.
Soundwalking brings together a diverse group of scholars, artists and activists in one of the first comprehensive studies of soundwalking - the practice of moving through space while carefully listening to what it has to say - to address urgent challenges and concerns of an environmental, ethical, social, and technological nature.
Analyzing Recorded Music: Collected Perspectives on Popular Music Tracks is a collection of essays dedicated to the study of recorded popular music, with the aim of exploring "how the record shapes the song" (Moylan, Recording Analysis, 2020) from a variety of perspectives.
This book provides the first extensive analysis of what sound and audio brings to participatory interdisciplinary arts-led research and practice, representing a vital resource for community arts, performance practice, and research in the digital age.
Artificial Intelligence and Music Ecosystem highlights the opportunities and rewards associated with the application of AI in the creative arts.
Artificial Intelligence and Music Ecosystem highlights the opportunities and rewards associated with the application of AI in the creative arts.
Offers an introduction to the subjects of the generation and interpretation of speech by machines. This book is suitable for professionals in related fields who need to understand enough about the speech technology to be able to apply techniques developed by others, and to be able to work effectively with specialists.
"Today the wireless communications industry is heavily dependent upon advanced speech coding techniques, while the integration of personal computers and voice technology is poised for growth. In this revised and updated second edition, a timely overview of the science of speech processing helps you keep pace with these rapidly developing advances.
This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level.
Nærvær er en mangelvare. Vi tror vi har det, men når vi er til stede, er vi der ofte ikke. Vi er steget af nærværstoget og står alene på perronen - lige indtil vi genopdager os selv og andre - som vi er og ikke som vi tror vi er. Stig Seber tog på en stilhedstur til Bornholm i den mørkeste tid på året. Ud af dette kom “Nærvær” - baseret på de 8 mindfulnessprincipper om at være nærværende, samt bonustracket - en bækmeditation fra en kilde der løb ned ad bakken ved Hammershus.
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