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Virtual reality

Her finder du spændende bøger om Virtual reality. Nedenfor er et flot udvalg af over 19 bøger om emnet.
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  • - Det originale eventyr af Hans Christian Andersen
    af Hans Christian Andersen
    241,99 kr.

    Læs og oplev H. C. Andersens eventyr om den lille havfrue, der bytter sin fiskehale ud med menneskeben for at følge sit hjerte. Det originale eventyr er nyillustreret og beriget med et digitalt spilunivers.Udforsk et levende univers med Augmented Reality Når du peger på farveillustrationerne i bogen med din smartphone eller iPad, åbner app’en et vindue til bogens univers direkte oven på siderne. Man oplever på denne måde karaktererne fra bogen i "levende live" gennem spil og opgaver, der kan løses. Jo bedre man lytter efter detaljerne i historien, jo nemmere er det at løse opgaverne og spille spillene. Børn og barnlige sjæle bliver på denne måde suget ind i universet, nysgerrige på den fantasiverden, der ligger gemt i teksten.LÆS - UDFORSK - SPIL!Med Augmented Reality-teknologi bliver H. C. Andersens oprindelige tekst og universelle historie tilgængelig for alle. Det originale eventyr rummer så mange temaer og eventyrlige detaljer, som her udfoldes i spiluniverset, så alle kan være med. Den helt særlige kombination af bogen og AR-teknologi gør, at læseren drages ind i en magisk verden, hvor man kan gå på opdagelse, udforske og interagere med det litterære univers: læse, lege og lære! App features Udforsk eventyret fra alle vinkler Spil leg og lær Interager med det magiske univers Flotte og detaljerede miljøer fulde af livBooks & Magic lancerer med Den lille havfrue en ny genre, Augmented Reality books, hvor bogens univers via app'en bliver bragt til live gennem 3D animationer, spil og Augmented Reality teknologi. Læs mere om produktet: www.booksandmagic.comHent app'en:ølg med på Facebook:

  • - A Journey Through Virtual Reality
    af Jaron Lanier
    98,95 kr.

    Virtual Reality is the most effective device ever invented for researching what a human being actually is - and how we think and feel. Now Virtual Reality is a reality: those big headsets that make people look ridiculous, even while they radiate startled delight at whatever it is they're experiencing in there;

  • af Neal Stephenson
    98,95 kr.

    THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIALAfter the Internet, what came next?Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, but also infects users in real life, leaving them in a vegetative state.This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T.. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination.In this special edition of the remarkably prescient modern classic, Neal Stephenson exploreslinguistics, computer science, politics and philosophy in the form of a break-neck adventure into the fast-approaching yet eerily recognizable future.'Fast-forward free-style mall mythology for the twenty-first century' William Gibson'Brilliantly realized' New York Times Book Review 'Like a Pynchon novel with the brakes removed' Washington Post'A remarkably prescient vision of today's tech landscape' Vanity Fair

  • - The Original Fairy Tale by Hans Christian Andersen
    af Hans Christian Andersen
    241,99 kr.

    The Little Mermaid Read and experience H. C. Andersen's original fairy tale about the little mermaid, who swaps her fishtail for human legs to be able to follow her heart. READ - EXPLORE - PLAY!Using The Little Mermaid app, children of all ages can explore the magical universe of the fairy tale and discover a rich and inspiring world of activities hidden in the classic story. Through the beautifully crafted illustrations in the physical book, the Augmented Reality technology facilitates interaction with the text through funny and challenging mobile games related to the plot. This ignites the imagination, inspires children to read and speaks directly to the heart of story-loving readers, because you can explore and engage with the literary universe - read, interact, play and learn! App features:Explore the fairy tale from any angle Play games Interact with the universe Rich detailed environments full of lifeAbout Books & MagicBooks & Magic is a young and ambitious company that intends to set the future standard for Augmented Reality books. Through interaction between pages and pixels, Books & Magic combines the traditional reading experience (paper, inc, spine) with new app technology in augmented reality games, which altogether creates the magical reading experience. Learn more: to learn more.Download the app here: us on Facebook:

  • af Marko Orel
    439,95 kr.

    The recent shift in labour markets has heightened the demand for alternative work arrangements. Virtual reality (VR) technology plays a significant role in this transition, with remote work as efficient as work performed from an organization's own office space. This book explores the impact of immersive VR technology on the new virtual workspace. Specifically, it examines how VR can enable employees to overcome the distractions associated with working from home, increase their visibility on team projects, build stronger relationships with co-workers, reduce feelings of isolation due to social distancing, and facilitate their engagement in collaborative work processes. It also explores the limitations of two-dimensional, computer-mediated communication tools for flexible working arrangements. It, thus, offers theoretical foundations for future research on office digitalization and subsequent applications of VR technology on office work. It also features the analysis of two dozen problem-centered expert interviews with creators and executives of leading productivity VR tools that enable the remote collaboration between knowledge workers.

  • af Ahmad Hoirul Basori, Sharaf J. Malebary & Omar M. Barukab
    959,95 kr.

  • af Vicky V. Choudhary
    176,95 - 234,95 kr.

  • af Eduard Babulak
    959,95 kr.

    This book presents state-of-the-art educational technologies and teaching methodologies and discusses future educational philosophies in support of the global academic society. New Updates in E-Learning is a collection of chapters addressing important issues related to effective utilization of the Internet and Cloud Computing, virtual robotics, and real-life application of hybrid educational environments to enhance student learning regardless of geographical location or other constraints. Over ten chapters, the book discusses the current and future evolution of educational technologies and methodologies and the best academic practices in support of providing high-quality education at all academic levels.

  • af M. Mahruf C. Shohel
    1.580,95 kr.

    E-learning and digital education approaches are evolving and changing the landscape of teaching and learning at all levels of education throughout the world. Innovation of emerging learning technologies is assisting e-learning and digital education to meet the needs of the 21st century. Due to the digital transformation of everyday practice, the process of learning and education has become more self-paced and accessible at any time from anywhere. The new generations of digital natives are growing up with a set of skills through their engagement with the digital world. In this context, this book includes a collection of chapters to facilitate continuous improvements including flexibility and accessibility in e-learning and digital education by exploring the challenges and opportunities of innovative approaches through the lenses of current theories, policies, and practices.

  • af Lars C. Grabbe, Patrick Rupert-Kruse & Norbert M. Schmitz
    381,95 kr.

  • af Katie Zhao
    90,95 kr.

    Twelve-year-old Reyna is an up-and-coming junior amateur gamer butdespite her rising popularity online, no one knows that behindher avatar is a Chinese American girl and gaming is still a boys'club. When she qualifies for the Dayhold Junior Tournament, sheknows she's got what it takes to win the championship title and the$10,000 prize.

  • af Jeff H. Bolton
    202,95 kr.

  • af Lars C. Grabbe, Patrick Rupert-Kruse & Norbert M. Schmitz
    381,95 kr.

    Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media as well as image technologies - like virtual reality - enable a completely novel form of interaction and corporeal relation to and with the virtual image structures. >VR Images

  • af Jeff W Murray
    550,95 - 1.467,95 kr.

  • - How Technology Is Shaping the New Reality
    af Helen Papagiannis
    317,95 kr.

    Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In ARs current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a users everyday experiences. In this book, Dr. Helen Papagiannisa world-leading expert in the fieldintroduces you to AR: how its evolving, where the opportunities are, and where its headed.If youre a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about ARs possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology.Youll explore how:Computer vision, machine learning, cameras, sensors, and wearables change the way you see the worldHaptic technology syncs what you see with how something feelsAugmented sound and hearables alter the way you listen to your environmentDigital smell and taste augment the way you share and receive informationNew approaches to storytelling immerse and engage users more deeplyUsers can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfacesHuman avatars can learn our behaviors and act on our behalf

  • af Philippe Coiffet & Grigore C. Burdea
    605,95 - 1.848,95 kr.

    Since the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games.

  • af Ann Cudworth
    525,95 kr.

    This book illustrates how the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author¿s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.

  • - Originalfassung des Märchens von Hans Christian Andersen
    af Hans Christian Andersen
    241,99 kr.

    Lies und erlebe Hans Christian Andersens Märchen von der kleinen Meerjungfrau, die ihren Fischschwanz gegen Menschenbeine eintauscht, um ihrem Herzen zu folgen. Das Märchen in seiner Originalfassung ist neu illustriert und zusätzlich mit einem digitalen Spieluniversum versehen. Entdecke ein lebendiges Universum mit Augmented Reality Gehe in dem magischen Universum des Märchens auf Entdeckung. Benutze dafür die dazugehörige App, die die Geschichte durch Bewegung und Spiele direkt über den Seiten lebendig macht.Mit der neuesten Augmented Reality Technik erweckt die App die Geschichte zum Leben. Erforsche die Szenen aus dem klassischen Märchen und sieh, wie die Geschichte und die schönen Illustrationen direkt auf den Seiten des Buches in Spiel und Bewegung lebendig werden. Gehe auf Entdeckungsreise im magischen Universum des Märchens, erlebe es aus allernächster Nähe und finde versteckte Überraschungen! App FeaturesErforsche das Märchen von allen Seiten Spiele und lerne Interagiere mit dem magischen Universum Bezaubernde und detailreiche Umgebungen voller Leben Benutze sie zusammen mit dem Buch oder Tablet.Die kleine Meerjungfrau App kannst du im Apple App Store und im Google Play Store laden.Hier lädst du die App herunter: Weiter lesen: Facebook:

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