Udvidet returret til d. 31. januar 2025

Building Games with Flutter - Paul Teale - Bog

Bag om Building Games with Flutter

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features:Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book Description: With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What You Will Learn:Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is for: If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781801816984
  • Indbinding:
  • Paperback
  • Sideantal:
  • 224
  • Udgivet:
  • 30. juni 2022
  • Størrelse:
  • 191x13x235 mm.
  • Vægt:
  • 428 g.
  • 2-3 uger.
  • 12. december 2024
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  • BLACK WEEK

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Prøv i 30 dage for 45 kr.
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Beskrivelse af Building Games with Flutter

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way
Key Features:Begin your Flutter game development journey with step-by-step instructions and best practices
Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
Build enjoyable games with Flutter that can be played across different platforms
Book Description:
With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
What You Will Learn:Discover the Flame engine and how to use it in game programming in Flutter
Organize the graphics and sounds used in your game
Animate a sprite in your games and detect when the player collides with tiles
Run the game as a web page and desktop app
Expand our player control with key navigation
Build your first game and make your enemies more intelligent with AI for games
Who this book is for:
If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

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