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Choosing and Using Digital Games in the Classroom - Katrin Becker - Bog

- A Practical Guide

Bag om Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9783319122229
  • Indbinding:
  • Hardback
  • Sideantal:
  • 411
  • Udgivet:
  • 7. oktober 2016
  • Udgave:
  • 12017
  • Størrelse:
  • 242x167x34 mm.
  • Vægt:
  • 808 g.
  • 8-11 hverdage.
  • 2. december 2024
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  • BLACK NOVEMBER

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

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