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Code Breaker - Brian Aspinall - Bog

- Increase Creativity, Remix Assessment, and Develop a Class of Coder Ninjas!

Bag om Code Breaker

Crack the code for your students’ success! Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. And to master these and other twenty-first-century requirements, they will need to be critical thinkers. In Code Breaker, educator Brian Aspinall shares his insights on how to turn curriculum expectations into skills. Students identify problems, develop solutions, and use coding and computational thinking to apply and demonstrate their learning. From Aspinall’s collection of real-life examples and practical lesson ideas, you’ll discover how to... Use computational thinking and coding across all subjects and grade levels Encourage students to let their skills and passions shine Teach learners to take risks so they can grow from failure and feedback Make assessment meaningful—and fun—for you and your students You don’t have to be a “computer geek” to empower your students with these essential skills. Code Breaker equips you to use computational thinking and coding in your classroom—regardless of your computer skill level—to increase creativity, remix assessment, and develop a class of coder ninjas! —— “Brian Aspinall puts a very human face on coding and helps the reader understand it can be implemented for all grade levels in meaningful ways.” —George Couros, author of The Innovator’s Mindset “This book is for everyone who has ever asked, ‘Why should I care about coding?’ By the end of the story of the pooping baby, you will know why!” —Matthew Oldridge, speaker, writer, and mathematics educator “Brian Aspinall makes the case for how all educators can use the concepts of computational thinking to shape their pedagogy and instructional practices to increase student learning.” —Laura Fleming, library media specialist and author of Worlds of Making

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781946444547
  • Indbinding:
  • Paperback
  • Sideantal:
  • 96
  • Udgivet:
  • 1. December 2017
  • Størrelse:
  • 228x153x10 mm.
  • Vægt:
  • 158 g.
  • 2-3 uger.
  • 19. Oktober 2024

Normalpris

Medlemspris

Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Code Breaker

Crack the code for your students’ success!
Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. And to master these and other twenty-first-century requirements, they will need to be critical thinkers.
In Code Breaker, educator Brian Aspinall shares his insights on how to turn curriculum expectations into skills. Students identify problems, develop solutions, and use coding and computational thinking to apply and demonstrate their learning. From Aspinall’s collection of real-life examples and practical lesson ideas, you’ll discover how to...
Use computational thinking and coding across all subjects and grade levels
Encourage students to let their skills and passions shine
Teach learners to take risks so they can grow from failure and feedback
Make assessment meaningful—and fun—for you and your students
You don’t have to be a “computer geek” to empower your students with these essential skills. Code Breaker equips you to use computational thinking and coding in your classroom—regardless of your computer skill level—to increase creativity, remix assessment, and develop a class of coder ninjas!
——

“Brian Aspinall puts a very human face on coding and helps the reader understand it can be implemented for all grade levels in meaningful ways.”
—George Couros, author of The Innovator’s Mindset

“This book is for everyone who has ever asked, ‘Why should I care about coding?’ By the end of the story of the pooping baby, you will know why!”
—Matthew Oldridge, speaker, writer, and mathematics educator

“Brian Aspinall makes the case for how all educators can use the concepts of computational thinking to shape their pedagogy and instructional practices to increase student learning.”
—Laura Fleming, library media specialist and author of Worlds of Making

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