Udvidet returret til d. 31. januar 2025

Computer Games: Development and Technology - Bog

Bag om Computer Games: Development and Technology

A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781632409461
  • Indbinding:
  • Hardback
  • Sideantal:
  • 214
  • Udgivet:
  • 22. september 2020
  • Størrelse:
  • 276x203x14 mm.
  • Vægt:
  • 739 g.
  • 2-3 uger.
  • 17. december 2024
Forlænget returret til d. 31. januar 2025

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  • BLACK WEEK

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Beskrivelse af Computer Games: Development and Technology

A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.

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