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Computer Graphics and Geometric Modeling - David Salomon - Bog

Bag om Computer Graphics and Geometric Modeling

This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780387986821
  • Indbinding:
  • Hardback
  • Sideantal:
  • 851
  • Udgivet:
  • 28. maj 1999
  • Størrelse:
  • 187x243x45 mm.
  • Vægt:
  • 1506 g.
  • Ukendt - mangler pt..
Forlænget returret til d. 31. januar 2025
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Prøv i 30 dage for 45 kr.
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Beskrivelse af Computer Graphics and Geometric Modeling

This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.

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