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Music Compositions Series - Piano Solos - Albums 5, 6, & 7 This book presents piano solo compositions by Claude Ziad El-Bayeh from 2006 to 2009. The book contains three albums 5, 6, and 7, and each album consists of 10 piano solo pieces. Each composition has a nickname that depicts a short story from the personal life of the composer.
Why Brain Games? Brain games and brain teasers have captivated the attention of millions of people around the world from different ages and backgrounds throughout history. These kinds of games are not only fun and entertaining for the readers, but also help them to increase their intelligence, and develop their problem-solving skills, logic, attention, accuracy, memory, focus, analysis, computational speed, strategy, etc. Brain games and brain teasers sometimes can replace the traditional education system in which people can learn the same information but enjoyably in the form of a game. For example, mathematical calculations and multiplication tables are learned at schools. However, students don't like to memorize or to study them. Hence, to incite the students to learn and memorize the multiplication table, new games were created in a way to do the main job amusingly and enjoyably. Why this book, and why a new brain game? There are lots of new brain games that are created every year. Some of them are designed for a particular purpose, while others are just for fun. Nowadays, most of the brain games appear in the form of computer software or mobile application. However, there are lots of people who prefer to have the game in the form of a book. The book format does not allow competition between many players. The main goal of this book is to let the player compete with other players using a book and not an online application. Hence, the game should be designed to allow multi-players and to create a competitive environment with his friends and family.What is new in this book? In this book, "Connect-D3 in a Row" is a new brain game created by the author, which somehow looks similar to "Connect 4". However, instead of a rectangular shape, a diamond shape is used, and new rules are developed. Hence, the game becomes more complex and challenging. In addition, different grid sizes are presented to raise difficulty levels. This book includes 500 Puzzles. The first section is designed for only 2 players, while the second is suitable for 3 players. Finally, the last one is for 4 players. The book starts with the easiest levels and ends with the hardest and most challenging levels. The game is formed by a grid that contains at least one filled box with a JOKER, which can be used by players to complete the formation of a straight line, while Connect 4 does not have any filled boxes. This new variation creates additional challenges for players. Therefore, new strategies and methods should be developed to win the game. People who love brain games and social games and who want to improve their intelligence, concentration, memory, reflection speed, etc., are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!!!
Multiplication PizzaDoku(c) is a new brain game firstly invented by "Claude Ziad El-Bayeh" on January 23, 2005, which is similar to "Sudoku." However, the grid has a pizza form instead of a square. In this book, PizzaDoku has a grid of 8x8, in which the player should fill numbers from 1 to 8 in empty spaces. Each pair of opposite pizza slices (on the same line) and each ring must contain unique numbers from 1 to 8. In addition, some pizza slices should have specific summations. For example, a pair of opposite pizza slices have the following number [4 X 2 7; 8 1 Y 5], respectively. Where X and Y are not known. The first pizza slice contains [4 X 2 7], and the second one has [8 1 Y 5]. The multiplication of the second pizza slice should be equal to 20. Therefore, 8*1*Y*5=240; hence, Y becomes equal to 6. Then, X should be equal to 3 as it is the only remaining number from 1 to 8. This book has 14 levels with 140 new puzzles. It starts with the easiest level and ends with the hardest and most challenging level. People who love Sudoku, brain games and brain teasers, and who want to improve their intelligence, concentration, memory, reflection speed, etc., are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!ENJOY THE GAME!
Sum PizzaDoku(c) is a new brain game firstly invented by "Claude Ziad El-Bayeh" on January 09, 2005, which is similar to "Sudoku." However, the grid has a pizza form instead of a square. In this book, PizzaDoku has a grid of 8x8, in which the player should fill numbers from 1 to 8 in empty spaces. Each pair of opposite pizza slices (on the same line) and each ring must contain unique numbers from 1 to 8. In addition, some pizza slices should have specific summations. For example, a pair of opposite pizza slices have the following number [4 X 2 7; 8 1 Y 5], respectively. Where X and Y are not known. The first pizza slice contains [4 X 2 7], and the second one has [8 1 Y 5]. The summation of the second pizza slice should be equal to 20. Therefore, 8+1+Y+5=20; hence, Y becomes equal to 6. Then, X should be equal to 3 as it is the only remaining number from 1 to 8. This book has 14 levels with 140 new puzzles. It starts with the easiest level and ends with the hardest and most challenging level. People who love Sudoku, brain games and brain teasers, and who want to improve their intelligence, concentration, memory, reflection speed, etc., are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!ENJOY THE GAME!
SquareMath(c) is a new brain game invented by "Claude Ziad El-Bayeh" on Mach 6, 2005." The main goal is to fill a grid with sequential numbers (for example, from 1 to 9 for a 3x3 grid). The filling of numbers follows some rules in which the sum of a line or column is equal to a particular value mentioned on the right and the bottom sides of the grid, respectively. The multiplication of a line or column is equal to a specific value indicated on the left and upper sides of the grid, respectively. This book has 5 levels with 100 new puzzles. It starts with the easiest level and ends with the hardest and most challenging level. This game develops your mental abilities and improves your intelligence, mental calculation, concentration, short and long term memory, reflection, logic, quantitative & analytical reasoning, processing & reaction speed, decision-making, attention, etc., in general, your brain's performance. Also, this book provides you an original method created by the author to calculate your brain's performance, the development of your intelligence, and your Specific Skill Intelligence. People who love Sudoku, brain games, and brain teasers, and who want to improve their mental ability are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!ENJOY THE GAME!
THIS BOOK IS NOT FOR SALE! This book presents unfinished music compositions for duets, trios, and many other instruments composed by Claude Ziad El-Bayeh. He was not a composer nor a musician and did not study music since he concentrated on his career as a professional engineer and researcher. It was just a hobby he enjoyed doing in his rare spare time that helped him relax and remove his stress. Therefore, do not expect high-quality compositions, especially the music was written on Guitar Pro 4, 5, and 6 software, which are not the best in the market, and they lack many musical annotations for piano and other instruments. The main reason for publishing this book was only to save his work on the internet and in the form of a hard copy with the hope of learning music and correcting the pieces in the future. Electronic devices, especially laptops and computers, are not reliable for saving information since the software or the electronic circuits might be damaged at any time, and all your hard work can disappear suddenly without any prior notice. The music pieces in this book are presented as follows: 1. Duet for Piano and Flute 1_Op.592. Duet for Piano and Flute 2_Op.653. Duet for Piano and Flute 3_Op.694. Duet for Piano and Flute 5_Op.805. Duet for Piano and Violin 1_Op.486. Duet for Piano and Violin 3_Op.607. Duet for Piano and Violin 4_Op.648. Trio for Violin, Flute and Contrabass 1_Op.38-19. Quintet 1_Op.8
This book presents unfinished music compositions for orchestra composed by Claude Ziad El-Bayeh. He was not a composer nor a musician and did not study music since he concentrated on his career as a professional engineer and researcher. It was just a hobby he enjoyed doing in his rare spare time that helped him relax and remove his stress. Therefore, do not expect high-quality compositions, especially the music was written on Guitar Pro 4, 5, and 6 software, which are not the best in the market, and they lack many musical annotations for piano and other instruments. The main reason for publishing this book was only to save his work on the internet and in the form of a hard copy with the hope of learning music and correcting the pieces in the future. Electronic devices, especially laptops and computers, are not reliable for saving information since the software or the electronic circuits might be damaged at any time, and all your hard work can disappear suddenly without any prior notice. The music pieces in this book are presented as follows: 1.Piano Concerto 1_Op.492.Orchestra Piece 1_Op.103. Orchestra Piece 2_Op.11 4. Orchestra Piece 3_Op.125. Orchestra Piece 5_Op.17 6. Orchestra Piece 6_Op.197. Orchestra Piece 7_Op.21 8. Orchestra Piece 8_Op.239. Orchestra Piece 9_Op.24 10. Orchestra Piece 10_Op.3011. Orchestra Piece 13_Op.3912. Orchestra Piece 15_Op.50
WOULD YOU LIKE TO TRY A NEW CHALLENGE? Are you are a brain game lover? Would you like to improve your intelligence and sharpen your mind? If so, this BOOK is for YOU! Magic Loop(c) is a new brain game invented by Claude Ziad El-Bayeh on January 8, 2006. The main goal is to fill empty boxes with integer numbers that solve the proposed mathematical operations. You have to start and end with the same number to form a loop. For example, A=B-2, B=C-5, C-7=A, which starts and ends with A. Calculate the values of A, B, and C. In this case, A=0, B=2, and C=7. This book contains 10 levels with 100 new puzzles. It starts with the easiest and ends with the hardest and most challenging level. In this book, the author presents some tips to find the answers and proposes an original method to calculate your brain's performance and to measure the improvement of your intelligence.This game helps to improve your: IQ Score, Mental calculation, Concentration, Processing & reaction speed, Problem-solving skills, Logic. ENJOY THE GAME!
WOULD YOU LIKE TO TRY A NEW CHALLENGE?Are you a brain game lover? Would you like to improve your intelligence and sharpen your mind?If so, this BOOK is for YOU!The Shortest Path Puzzle(c) is a new brain game invented by Claude Ziad El-Bayeh on April 03, 2005. The main goal is to connect two or more points following the shortest path between them. For example, if you have to connect two points A and B, and you have only two paths with the following values (i) 1, 4, 6, 3, and (ii) 2, 7, 3, 5, the shortest path is the first one because its length (1+4+6+3=14) is less than the second one (2+7+3+5=17). Therefore, by choosing the first option, you are following the shortest path. You can also compete with your friends and other people to see who can find the shortest path with the fastest time. This book contains 8 different games with 204 puzzles. It starts with the easiest and ends with the hardest and most challenging puzzles. The game demands high mental skills and abilities. By playing the game, you will improve your: -Decision-making skills-Mental calculation-Concentration-Processing & reaction speed-Problem-solving skills-Memory-IQ Score-Reasoning-Logic
WOULD YOU LIKE TO TRY A NEW CHALLENGE?Are you a brain game lover? Would you like to improve your intelligence and sharpen your mind?If so, this BOOK is for YOU!Magic Loop 2(c) is a new brain game invented by Claude Ziad El-Bayeh on February 5, 2006. The main goal is to fill the nodes of one or many loops with integer numbers that solve the proposed mathematical operations on the branches. You have to start and end with the same number to form a loop. For example, A=B-2, B=C-5, C-7=A, which starts and ends with A. Calculate the values of A, B, and C. In this case, A=0, B=2, and C=7. This book contains 12 levels with 120 new puzzles. It starts with the easiest and ends with the hardest and most challenging level. In this book, the author presents some tips to find the answers and proposes an original method to calculate your brain's performance and to measure the improvement of your intelligence.This game helps to improve your: -IQ Score-Mental calculation-Concentration-Processing & reaction speed-Problem-solving skills-Logic
Sudoku Blocks 1(c) is a new brain game created by the author, which is similar to "Sudoku". However, in Sudoku Blocks 1, the grid (e.g., 9x9) is empty, and the player should fill the grid with blocks that contain digits. The blocks should be arranged and placed to fill the grid. Each line, column, and 3x3 square in the grid should contain unique numbers (from 1 to 9). The book has 13 levels with 70 puzzles in total, it starts with the easiest levels (grid 4x4) and ends with the hardest and most challenging levels. People who love Sudoku, brain games and brain teasers, and who want to improve their intelligence, concentration, memory, reflection speed, etc., are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!ENJOY THIS GAME
Why Brain Games? Brain games and brain teasers have captivated the attention of millions of people around the world from different ages and backgrounds throughout history. These kinds of games are not only fun and entertaining for the readers, but also help them to increase their intelligence, and develop their problem-solving skills, logic, attention, accuracy, memory, focus, analysis, computational speed, strategy, etc. Brain games and brain teasers sometimes can replace the traditional education system in which people can learn the same information but enjoyably in the form of a game. For example, mathematical calculations and multiplication tables are learned at schools. However, students don't like to memorize or to study them. Hence, to incite the students to learn and memorize the multiplication table, new games were created in a way to do the main job amusingly and enjoyably. Why this book, and why a new brain game? There are lots of new brain games that are created every year. Some of them are designed for a particular purpose, while others are just for fun. Nowadays, most of the brain games appear in the form of computer software or mobile application. However, there are lots of people who prefer to have the game in the form of a book. The book format does not allow competition between many players. The main goal of this book is to let the player compete with other players using a book and not an online application. Hence, the game should be designed to allow multi-players and to create a competitive environment with his friends and family.What is new in this book? In this book, "Connect-D2 in a Row" is a new brain game created by the author, which somehow looks similar to "Connect 4". However, instead of a rectangular shape, a diamond shape is used, and new rules are developed. Hence, the game becomes more complex and challenging. In addition, different grid sizes are presented to raise difficulty levels. This book includes 500 Puzzles. The first section is designed for only 2 players, while the second is suitable for 3 players. Finally, the last one is for 4 players. The book starts with the easiest levels and ends with the hardest and most challenging levels. The game is formed by a grid that contains at least one filled box which cannot be used by the players, while Connect 4 does not have any filled boxes. This new variation creates additional challenges for players. Therefore, new strategies and methods should be developed to win the game. People who love brain games and social games and who want to improve their intelligence, concentration, memory, reflection speed, etc., are invited to try this new game and provide their comments and suggestions to the author.LET'S TRY SOMETHING NEW AND CHALLENGING!!!
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Ved tilmelding accepterer du vores persondatapolitik.