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A thousand years after the apocalyptic Holy Wars banished them from Ananya, the gods have returned-massacring the Empress and the Ananyan royal family, stripping away the magic that sustains Ananya's empire, and leaving it exposed to invading neighbors and vengeful fey. Ketya, neglected daughter of Ananya's most powerful official, wakes in the arms of the dead Empress. Along with her father she is rescued by Sperrin, a famous soldier whose post-traumatic stress disorder was "treated" by removing memories of his wife and daughter-memories which have returned with the destruction of Ananya's magic. Ketya finds herself fleeing into the uncertain safety of the mountains where she and Sperrin hope to regroup with other survivors. Ketya's father holds the answers to what happened and whether Ananya's magic can be restored-but the disaster that happened on his watch has shattered his sanity, leaving his daughter and her rescuer to try and piece things together. Harried by creatures out of ancient history Ketya and Sperrin make their way toward a mountain stronghold where an Ananyan army still stands, besieged by fey who want to retake the mountains they lost in the Holy Wars. Amid a desperate battle they uncover the depths of betrayal that ravaged Ananya-a betrayal that can only be undone if they agree to escort the traitor to the land of the gods themselves.
An innkeeper's son takes a dead man's armor and weapons, only to find himself enmeshed in a magical conspiracy. After his life is saved by a mysterious noblewoman, she promises him answers and more - but Falorn soon finds himself betrayed and on the run instead, chased by her father and fiance and other, unknown attackers.
Knighted for bravery in a battle Falorn only half-remembers, his newfound noble status saves Falorn's life when he's captured by a powerful archbishop. In a web of betrayals and counterbetrayals, he finds himself caught in love triangle between the woman who he loves, and the woman who seems to love him.
The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.
What's got more magic treasure than a dragon's hoard? The Wildside Book of Loot, with its thousands of personalized items has all the treasure a GM could ever want. With treasure for every occasion -- from the aftermath of a dungeon crawl to those late-night shopping expeditions at the pawnshop selling "lightly used" magic items -- The Wildside Book of Loot is an important resource for GMs who want to provide the perfect loot for the occasion. From basic resources (like tables of the most commonly found magic items and a spell point rune generator) to the expected (thousands of weapons and items that raise stats) to the truly exotic (like magical pets and furniture), The Wildside Book of Loot is a unique resource for roleplaying gamers.
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