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A planet-killing weapon, sinister sisters, and immortal monsters. All in a day's work for the agents of SPI. I'm Makenna Fraser, seer for SPI (Supernatural Protection & Investigations). I knew SPI protected some of the world's most dangerous relics, but I didn't know our draconic founder, Vivienne Sagadraco, kept them in a vault deep below Manhattan. Until the most lethal relic of all was stolen. The Aegis is the shield once wielded by Athena, the goddess of wisdom and war. The center of the Aegis contains the head of Medusa, making it the ultimate weapon. All who look on it or its reflection are instantly turned to stone. Old enemies and new adversaries have descended on New York-and one of them now has the Aegis: Tiamat-Babylonian goddess of chaos, and Vivienne Sagadraco's sisterStheno and Euryale-Eight-foot-tall, snake-haired gorgons, granddaughters of the Titans, and Medusa's sistersThe Sisterhood of Medusa-An ancient gorgon military orderThe Cabal-A supernatural terrorist organization Those behind the theft have declared war on humanity, with a hatred that was millennia in the making, and a heist that was centuries in the planning. Our mission is simple yet impossible: Retrieve the Aegis and save the world. But we can't do it alone. We'll need our friends, family, and some unexpected new allies if we're to stop this ancient evil once and for all.
An ancient power. Beneath a mountain on an uninhabited continent is said to be a fabled city, a city occupied by an ancient goblin civilization founded for only one reason-to protect and defend the Heart of Nidaar, an artifact that can harness the forces of nature as a weapon. An elite team of combat mages. Chief mage and goblin duke Tamnais Nathrach must help the guardians keep the legendary power out of the hands of a malevolent goblin brotherhood and their otherworldly allies, whatever the cost. Together with his hand-picked team-which includes elf pirate (and team demolitions expert) Phaelan Benares-Tam descends into a vast subterranean world both wondrous and terrifying, a world laid with deadly traps and filled with apex predators from another age. The countdown to the end of the world. Some secrets are meant to stay buried. When the Heart of Nidaar is accidentally awakened, and aimed at the west coast of the Seven Kingdoms, Tam and his team are in a race against time to prevent the deaths of millions. To succeed, they must confront their deepest fears, unmask their darkest secrets, and reveal their shameful pasts, testing the bonds of friendship and beyond. To fail means death for them all-and the end of all life in the Seven Kingdoms.
An ancient power. Hidden for millennia in a legendary city on an uninhabited continent, the Heart of Nidaar can harness the forces of nature itself. In the wrong hands, the artifact is a weapon that can command the power of the earth and seas to destroy all life. Just the type of power a sinister goblin brotherhood finds irresistible. In their hands, kingdoms will be forced to surrender to their rule. A team of royals and rogues. Chief mage (and nearly rehabilitated practitioner of black magic) Tamnais Nathrach is the perfect goblin duke to stop them. Along with elf pirate Phaelan Benares, these two have a roguish plan to sail to Aquas and snatch the Heart of Nidaar before it can fall into the wrong hands. After all, stealing hearts is what these two do best. Who cares if goblins and elves have been in a near constant state of war for centuries? This common enemy is enough motivation for some teamwork and a little professional competition. The adventure of a lifetime. Perhaps Tamnais and Phaelan have forgotten one small fact. Expeditions that sail to the continent of Aquas never return. It's a blighted wasteland filled with creatures from nightmare and Tamnais might have failed to mention that the Heart has guardians, an ancient race willing to use deadly force to keep themselves and the artifact hidden. Alliances are tested, courage is challenged, and nothing less than the future of all life in the Seven Kingdoms is at stake in the deadliest-and most competitive-treasure hunt of all time.
Name: Raine Benares Race: Elf Job: Seeker, bride, peace talks referee Problem: Back-stabbing diplomats, bride-hating mother-in-law I've successfully destroyed the Saghred (AKA, a legendary soul-sucking rock). I've sent an evil goblin demigod to the Lower Hells. I'm coming to terms with my burgeoning new powers. I'm marrying super sexy paladin Mychael Eiliesor. You'd think I could handle a wedding and meeting my soon-to-be mother-in-law without another calamity brewing. You'd be wrong! The new, thankfully non-psychotic, Goblin King is willing to come to the table to discuss a peace treaty. The Isle of Mid is the site of these delicate negotiations, meaning all hands on deck for Mychael and his Conclave Guardians. When the head of elven intelligence (and my wedding guest) Duke Markus Sevelien is nearly assassinated upon his arrival, I suspect my mother-in-law will be the least of my concerns. Sabotaging the peace talks is the first salvo in a treacherous and deadly new apocalyptic plot. Mychael and I might not make it to the altar after all!
The agents of Supernatural Protection & Investigations (SPI) protect people from predatory supernaturals. This time, we're the ones who need protection. New York is one of the most popular convention destinations in the world-for humans and supernaturals. Every hundred years, rulers of the world's supernatural races come together to negotiate and renew a peace treaty. Meeting in the same hotel are the governors of our world's goblin and elf colonies. SPI is saddled with the security nightmare of keeping the living delegates alive and the undead delegates from becoming permanently deceased. We've got our work cut out for us. I'm Makenna Fraser, seer for SPI. Our security nightmare becomes real when monsters from the delegates' mythologies begin mysteriously appearing in the flesh to hunt delegates from every side of the debate. And when the hotel gets sucked into another dimension, there's no escape. We discover that we're all pieces in an elaborate and deadly game. A game about to spill out into the real world. Failing to escape is game over and not an option. We have to save the world-but first, we have to save ourselves.
A planet-killing weapon, sinister sisters, and immortal monsters. All in a day's work for the agents of SPI. I'm Makenna Fraser, seer for SPI (Supernatural Protection & Investigations). I knew SPI protected some of the world's most dangerous relics, but I didn't know our draconic founder, Vivienne Sagadraco, kept them in a vault deep below Manhattan. Until the most lethal relic of all was stolen. The Aegis is the shield once wielded by Athena, the goddess of wisdom and war. The center of the Aegis contains the head of Medusa, making it the ultimate weapon. All who look on it or its reflection are instantly turned to stone. Old enemies and new adversaries have descended on New York-and one of them now has the Aegis:Tiamat-Babylonian goddess of chaos, and Vivienne Sagadraco's sisterStheno and Euryale-Eight-foot-tall, snake-haired gorgons, granddaughters of the Titans, and Medusa's sistersThe Sisterhood of Medusa-An ancient gorgon military orderThe Cabal-A supernatural terrorist organization Those behind the theft have declared war on humanity, with a hatred that was millennia in the making, and a heist that was centuries in the planning. Our mission is simple yet impossible: Retrieve the Aegis and save the world. But we can't do it alone. We'll need our friends, family, and some unexpected new allies if we're to stop this ancient evil once and for all.
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