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"You've started a countdown equivalent to a nuclear bomb detonation. And once the weapon latches onto a goal, there's not a person on earth who can change it." Emma White is the most dangerous weapon the world has ever seen. She's not a child; she's a hurricane, an earthquake, a force of nature. She's been trained as the world's most deadly assassin - capable of stopping and starting wars as easily as others breathe. Under her skin crackles the type of power that most people only ever dream about. And she doesn't remember any of it. Adrae Silverman is the Queen of the Night. She's clothed in darkness and washed in royalty, and Emma is her newest conquest. She wants the kind of power Emma wields, and is willing to do whatever it takes to make Emma remember - and embrace - what she was created to do. She's going to rise into the skies, one way or another. But Emma has made a promise to protect humanity - from a past she can't even recall. To keep it, she must find a way to defy Adrae, and she must do it without the help of the hurricane under her skin. Set in a surprisingly normal, modern-day world, Echoes mixes contemporary with science fiction and is told from the scattered, poetical style of Emma's thoughts. Stunning comparisons and Emma's breathtakingly raw honesty weave a heartbreaking story of Emma's attempt to protect humanity - from her own past. NOTE: This is the first part of a duology following the emotional and inward journey of a girl with a form of PTSD. It focuses on the inward turmoil of a young girl damaged by a dark past and her journey to overcome it. The second part is set to release in Fall of 2018, and will complete the set - including answering many of the questions left unanswered in this first novel.
Sometimes lines get blurred. Sometimes the truth is a lie, and the lies are the truth. Sometimes what you believed was rain is really fire. Sometimes your saving grace is the destruction you've been fearing. Azalei's enemy isn't the kind that subjects his people through fear and threats. He's a more dangerous kind of enemy - the kind that weaves hope and safety into chains. The kind that inspires, enthralls, and enraptures. He has always known that fear loses to hope in the end, and so he became the hope. This leaves Azalei holding the weaker weapon. She has to convince a country of happy, contented people that Carson isn't a hero at all - that he is, in fact, turning their children into weapons, filling their heads with lies of a greater tomorrow, and then robbing that tomorrow from the countries surrounding them. And she has to do it at her own trial. Armed with a few young adults that are hardly more than children, a file of information, and a couple dozen dragons, she has as long as it takes a jury to find her guilty of treason to prove that Carson is the opposite of everything he's claimed to stand for. And that's if she can keep herself and the children from being murdered beforehand. Welcome to the game of Strategy. Sequel to the 4.5-star rated novel "Azalei's Riders" by author Miranda Marie.
A happy ending for all but one. It's the last stage of Azalei's extensive, daring, world-inclusive plan. One more move and it'll all be over, for good. But with all of the Southern Country's people trapped in an inhospitable wilderness, some of her most prominent allies among them, the last piece of strategy isn't enacted before Carson uses his influence to turn her closest companion to his side. Losing allies and watching as the world teeters on the edge of giving into Carson's threats, Azalei must return home and confront her people. Yet, even though tensions are rising world-wide, at home she is welcomed as their country's rightful queen. Her people ready to rise to her call, the world waiting for the moment she takes the throne and resolves this war before it begins, the Families prepared to back her in whatever way she asks, she makes a final move that no one could have seen coming. In twist after twist that rattles everything Azalei's allies thought they knew about her, Arae's true intentions finally come to light, and they're nothing anyone could have imagined. With Carson exposing a new side to his own plan that pushes the world to the brink, and their faith in Azalei disintegrating before their eyes, Azalei's friends start to question everything they thought they knew about the game they've been playing these last few months. In the aftermath, the only questions that will remain are these: Who is friend, who is foe, and who will burn? "The shocking finish to a series everyone should read - Azalei's Fall is in a category all its own."
"The author blends both the science fiction and fantasy genres together in a way that's honestly breathtaking." It's the early 3000s and for the Southern Countries, there has never been a better time in which to live. Technological advances have made the need for roads obsolete and reduced the amount of earth needed to grow crops. As a result, much of the planet has been plunged back into the vast, breathtaking wilderness it once was; a fact that has, for centuries, been celebrated. Until now. With the disappearances - thousands vanishing out of the sky every time a transport leaves one of the cities - it has become clear that the jungle that now separates the islands of civilization is harboring an enemy. Someone is here, in their forests, on their land, hiding somewhere in the vast, impenetrable space. Someone they can't see or detect. Someone who is making the cities go dark, one by one. How do you fight an enemy who slips passed your radars, is undetected by your satellites, and concealed from your scouts? Turn the tables. Develop your own secret weapon. One just as invisible to them as they are to you. Only this weapon isn't made of gears and wires. It's not moving pieces and a quick plug in to recharge. This one doesn't have a control panel, a comfortable seat, an air conditioned cockpit. This weapon breathes.
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