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WELCOME TO THE LAST OF THE GREAT FLYING CITIESIt's 9172, YE (Year of the Empire), and the future has forgotten its past.Soaring miles over the Earth, Autumn, the sole surviving flying city, is filled to the brim with the manifold forms of humankind: from Human Plus "floor models" to the oppressed and disfranchised underclasses doing their dirty work and every imaginable variation between.Valerius Bakhoum is a washed-up private eye and street hustler scraping by in Autumn. Late on his rent, fetishized and reviled for his imperfect genetics, stuck in the quicksand of his own heritage, Valerius is trying desperately to wrap up his too-short life when a mythical relic of humanity's fog-shrouded past walks in and hires him to do one last job. What starts out as Valerius just taking a stranger's money quickly turns into the biggest and most dangerous mystery he's ever tried to crack - and Valerius is running out of time to solve it.Now Autumn's abandoned history - and the monsters and heroes that adorn it - are emerging from the shadows to threaten the few remaining things Valerius holds dear. Can the burned-out detective navigate the labyrinth of lies and maze of blind faith around him to save the City of Autumn from its greatest myth and deadliest threat?
"Unique and fresh… Like nothing else out there!"Mercedes LackeyNew York Times Best Selling Author of Firebird and Black Swan"Darin Kennedy's lavish fantasy worlds, both whimsical and dark, bring Russian classical music to life in a way never done before. A spectacular end to the story of Mira and Anthony, The Tchaikovsky Finale will delight readers with its originality and heart."J. Matthew SaundersAuthor of Daughters of Shadow & Blood"A beautiful, riveting masterpiece… The perfect conclusion to an incredible story."Candice CarpenterReviewer - We Geek GirlsPsychic Mira Tejedor lies comatose in the wake of her second battle with the devious Madame Versailles, but her sacrifice was not in vain. Though at great cost, her nemesis is no more, her love has returned to the land of the living, and twelve innocent girls are back with their families. Still, young Anthony Faircloth can't escape the notion there must have been another way.Obsessed with freeing Mira as Mira once freed him, Anthony works to rekindle their special link and soon meets with more success than he knows what to do with. Two distinct worlds, both forged in the imagination of Pyotr Ilyitch Tchaikovsky, threaten to consume his life. By the still waters of Swan Lake, Anthony assumes the guise of a man named Benno and must help Prince Siegfried defend the Swan Princess, Odette, from the machinations of a dark sorcerer. In the Stahlbaum house, he takes on the role of a boy named Fritz who, under the command of the Nutcracker Prince, must save his sister Clara from the onslaught of the Mouse King and his army of rodent soldiers. At the intersection of the two disparate settings lies yet another mystery: both Odette and Clara wear Mira's face. And these intertwining perils are but shadows of the real danger.Back in the real world, a menacing figure from Mira's past has escaped from prison and now stalks her on both sides of the veil of dream. Anthony must bring Mira out of her catatonic state so that she can fight one last time, or her life and the lives of all she loves will be lost.
When we last left our adventurers, the Massive Ball of Death was massively balling toward the certain death of all Bersch's inhabitants. The secret to stopping the destruction and saving the world-if it should, indeed, be saved-is hidden away deep in the desert sands.Joining their crew is the slightly crazy, time/space traveling professor who also happens to be Xharon's daddy. And who also happens to really want her to wear more than just her knickers, much to Bip's dismay. But, back to the tale! Bip and his crew must race against the clock to unearth the secret weapon before the mad emperor can use it for total galactic annihilation. Will our brave adventurers beat the clock?
After announcing to the public that the Massive Ball of Death is coming to destroy everything, Bip finds himself locked away with the other criminally insane. Aided by his psyentific talent for exploding things and creating the random igloo, Bip manages to escape and team up with the immortal Handen Strike, the first Volunteer who ventured out to spread the Clarion's message of total world devastation. Joining their band of misfits is Azron, Genuine Diamond Geezer (1stclass) and Xharon, a nearly nude warrior princess. Traveling across the face of Bersch, these four adventurers, albeit somewhat reluctant, must brave raging giants, the fountain of death, and savage birdmen to ensure their message reaches the ears of the very emperor who has been trying to imprison them. With these three gems saving the world, what's the worst that could happen?
From the award-winning author, storyteller, ghost hunter, and paranormal investigator Tally Johnson comes a fantastic new horror short story collection of Southern humor, horror, Southern Gothic style, and stories all told in the inimitable style of a true son of the South.Creek Walking is a Southern Literature love letter to Pat Conroy, Flannery O'Conner, Thomas Wolfe, William Faulkner and Tennessee Williams. Johnson's words dance like sunshine off the crystal clear waters of a Carolina creek and burn like cheap moonshine out back of the barn at Granddaddy's house.This collection of Southern Gothic fiction is a must-read for anyone who's ever driven a tractor down a highway, eaten watermelon with a pocketknife, gone fishing and eaten their catch for dinner, or sat around a campfire picking songs and telling stories with nothing but the crickets and the crackling of the pine kindling for background noise.Ranging from humor to Southern Gothic horror to philosophical contemplation, Creek Walking is a welcome addition to the storytelling tradition of the South.
The fate of the world lies with one man: Bip Plunkerton. Talentless psyentist and frequent drinker at The Empty Goat, young Bip Plunkerton will follow in his father's footsteps as a Volunteer…footsteps that have yet to return from the wilds of the wide world outside. Traverse the harsh weather of the formidable Ice Plains, navigate the Boiling Sea, and suffer the ravaging heat of the Bone Desert. Bip's impossible task, continually thwarted by the semi-corporeal Mr. Random, is to warn the rest of the world of the coming doom of the Massive Ball of Death hurtling through space.Will the last volunteer be any more successful than the first? Will Bip save planet Bersch from a fate set into motion millennia before?
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