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An alien disease. A cryptic bloodline. An ancient feud between worlds. Well. It's nothing a little swagger can't handle. Damian Riddle's sick of bouncing around the known galaxy in search of a cure for the alien disease that's been plaguing him for months. He hasn't felt up to robbing a single pirate ship, or breaking into any cartel supply stashes. It's inconvenient, at best. Also, he's got a feeling the illness just might be fatal. The only solution? To start searching the unknown galaxy for a cure. And Damian knows how to do it. But when a nosy reporter stows away in his smuggling compartment, throwing off his calculations, the ship slingshots them both to an unknown location-where political maneuvering is the status quo and sinister mysteries cast shadows over the crystalline beauty of the alien city. If Damian can't figure out where the heck they are-and whether these aliens can help him with a cure-his ailment is sure to kill him. And with his symptoms growing worse, he fears the fallout may not be contained to one man...
It might be true that there's no rest for the wicked - but Sloane Tarnish wishes they'd at least take a nap. Unfortunately, the Cosmic Trade Federation is too excited to sleep. All keyed up about their little bid to establish a galactic empire, and all that. They've wrapped her home system in an iron grip - literally - and she's desperate for news of her family. Torn between the urge to jet home to save them and the bone-deep need to beat the CTF at their own game by getting one step ahead of them - instead of reacting to their evil deeds - Sloane finds herself wracked with indecision. It doesn't help that she's also dealing with just a tiny bit of trauma, from getting blasted into space multiple times. It's enough to give a girl a complex. When the bad guys use her out-of-the-box tricks to blast her out of indecision - and the once-safe boundary of the Currents - Moneymaker takes a crippling hit that nearly sinks the ship for good. If she doesn't get the parts she needs to fix it, and soon, then she won't be able to help anyone. Unfortunately, the ship is stuck in the middle of nowhere, and the closest junk pile is crawling with danger. And when an old friend shows up to help, it quickly becomes clear that his secrets might doom the entire crew…
Sloane Tarnish is finished with Galactic politics, Fleet Commanders, criminal cartels, spaceships in general, and-most of all-bounty hunting. The only problem? Bounty hunting isn't finished with her. The Cosmic Trade Federation has a bounty on her head now, and the reward is high enough to tempt old nemeses into the Fringe Systems. All she wants to do is serve a few drinks and forget the rest of the galaxy exists. Instead, she's living on the run. When a not-so-old friend shows up in the Fringe with a favor in mind, Sloane allows herself to be convinced to join the search for a missing friend-just this once. Meanwhile, the Cosmic Trade Federation is extending their hold on the galaxy, little by little. Soon, every corner of the galaxy-even the quiet ones where Sloane wants to hide-will be subject to their rule.
Sloane might not relish the situation that's got her tangled in a web of Galactic Fleet and Trade Federation politics - but she's knee-deep in it now. And she's finished with dead ends. When she finally cracks the clue her uncle left behind, it points directly to the worst spot in the galaxy: a barren wasteland of a moon (if it counts as a moon when the planet it was orbiting has been blown into bits) where her toes are guaranteed to freeze solid in about thirty seconds. Between the bandits, the blizzards, and the cybernetic wolves, her hands are full. Not that she's complaining… much. Sloane only hopes she can escape the trek with all her toes intact - and the evidence she needs to save the galaxy from imperial rule. No pressure.
Space travel is so overrated. Bounty hunting isn't any better, but it's what Sloane Tarnish needs to do if she wants to fix the rundown spaceship her uncle dumped on her. So she can find him and dump it right back. Problem A: Her uncle also ditched his motley crew-made up of a cranky ace pilot and an extraneous mad scientist-and they don't exactly see her as the captain. Problem B: Her ship's too broken to leave the most dangerous system in the galaxy, where a recent power vacuum is turning the place into one orbiting cluster of fugitives, thugs, and swindlers. When Sloane sets her sights on a bounty with a reward that will solve all her problems, the Commander of the Galactic Fleet himself shows up in pursuit of the same man. The last thing Sloane needs is to get tangled in a web of galactic politics-but she won't let her prize go, either. The payoff is just too big to give up. But as dangers close in on all sides, she can't help wondering if she'll live to claim her prize… Chaos Zone is the first installment in a new space opera series full of reckless women, messy worlds, and big adventures-perfect for fans of Guardians of the Galaxy and the Mandalorian. Grab your copy of Chaos Zone now!
Mary O'Sullivan is out of her depth, and out for blood. With her headquarters buried in rock, her resources are scarce. But Mary needs to stop the vengeful alien demi-god, Sever, before he murders the man she loves -- and before his prison of a forcefield spreads around the globe. But saving the world isn't a solo business, and Mary -- along with the whole league -- will need to let go of her past grudges if she wants to rescue the future. Defender is the concluding volume in the League of Independent Operatives superhero saga.
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