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Trapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!>- "The Blind City," a Starfinder adventure for 7th-level characters, by Ron Lundeen.- A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.- A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.- An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.>
"In a land of bones and souls, an unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death ... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home! This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes: 'The Dead Roads, ' a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen. Tips, tools and tricks drawn from the Boneyard and its grim denizens ... An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis ... An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon ... A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead ..."--Back cover
At the boiling pointWhile the heroes recover in the liberated sun-city ofKahlannal, efreet launch an assault on the Burning Archipelago from deeperwithin the sun. The PCs have the advantages of position, knowledge, andsurprise, giving them a unique opportunity. Using technology from their newallies, the anassanois, the PCs can approach stealthily to infiltrate theefreeti base known as the Crucible. Thwarting the invasion requires returningthe Far Portal to the surface of the sun. However, the forces overseeing thebase won''t stand idle. In the end, General Khaim, the efreeti commander, riskseverything to realize his plan to dominate the Burning Archipelago and destroythe meddlesome intruders!This volume of Starfinder Adventure Path concludes theDawn of Flame Adventure Path and includes:ΓÇó ΓÇ£Assault on the Crucible,ΓÇ¥ aStarfinder adventure for 11th-level characters, by JasonTondro.ΓÇó Ways to continue the campaign after theefreeti invasion, as well as two villains who might have plans involving theheroes of this Adventure Path, by Tracy Barnett.ΓÇó A survey of the Plane of Fire-including itsdenizens, plots, and realms-by Thurston Hillman.ΓÇó An archive of elemental outsiders and bizarreinhabitants of the galaxy, from capricious water genies to swarms of feyrodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and JasonTondro.ΓÇó Statistics and deck plans for an efreeticruiser, by Thurston Hillman, plus a look inside a hollow world containing aminiature sun, by Violet Hargrave.
"Broaden your horizons! Peril lurks in every corner of Golarion, and where danger and darkness fall, exceptional adventurers rise up in response. From the familiar vistas of Avistan to the Crown of the World, to the lands of Osirion and the jungles of the Mwangi Expanse, every land and nation has its own legends and their own unique twist on what they consider a hero. Find champions from the island of Iblydos or from far-off Arcadia, discover elemental secrets from the lands of Tian Xia, or learn the secrets of speaking with the monsters of the deserts of Garund in Pathfinder Player Companion: Heroes of Golarion!"--Amazon.com.
You Can''t Go HomeAgainReturning to the land of the living, theheroes explore the ruins of the town of Roslar''s Coffer, the center of thedevastating blast that hurled them to the afterlife. Populated with newly risenundead, twisted creatures, and wicked cultists of the Whispering Way, Roslar''sCoffer offers danger around every corner. Can the heroes escape the poisonousfog that surrounds the town and warn the rest of the world of this rising threatto all life?This volume of Pathfinder AdventurePath continues the Tyrant''s Grasp Adventure Path andincludes:ΓÇó ΓÇ£Eulogy for Roslar''sCoffer,ΓÇ¥ a Pathfinder RPG adventure for 5th-level characters, by JasonKeeley.ΓÇó An introduction to severalitinerant merchant groups active within the Lake Encarthan region and beyond, byEleanor Ferron.ΓÇó A close look at the faithof Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, byLyz Liddell.ΓÇó A presentation of themachinations and representative members of the nefarious death-obsessedWhispering Way, by Crystal Malarsky.ΓÇó Abestiary of monsters both exalted and corrupt, including two couatls that travelthe world to aid others, a humanoid cursed with the touch of undeath, amonstrous undead spawned from tragic loss of life, and an invasive carnivorousplant, by Sarah E. Hood, Luis Loza, Jen McTeague, and MikhailRekun.
Hired gunsNowemployees of the Deep Cultures Institute, the heroes are set to investigatewhat''s happening in the sun. Burglars in the DCI museum throw that plan askew bystealing the institute''s data. The missing files are compiled andcross-referenced rumors on potential intelligent life inside the Pact Worlds''star, none of them substantiated. Who might want such speculation, and why?Following the robbers'' path takes the heroes to the bubble-city of Corona andthe infamous, unstable Brass Bazaar, where they learn the thieves weren''t theonly ones interested in the DCI''s guesswork. The heroes must uncover who has thestolen data, find out where it''s stored, and extract it. In the process, theydiscover more than they bargained for!Thisvolume of Starfinder Adventure Path continues the Dawn of Flame Adventure Pathand includes:ΓÇó ΓÇ£Soldiers ofBrass,ΓÇ¥ a Starfinder adventure for 3rd-level characters, by CrystalFrasier.ΓÇó An array of quirky locations inthe Brass Bazaar, along with the people and items found in them, by AdrianNg.ΓÇó A tourists'' survey of the BurningArchipelago, by Kate Baker.ΓÇó An archive ofelemental creatures, from mischievous mephits to cruel salamanders, by CrystalFrasier and Owen K.C. Stephens.ΓÇóStatistics and deck plans for an efreeti starship, by Thurston Hillman, and avignette of a desert world that serves as a haven for damaged starships, byChristopher Carey.
Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout and clash against the penal colony's commandant. But the experimental starship drive is still at large, and the heroes must track it down to prevent the Azlanti from making it operational! "Escape from the Prison Moon" is a Starfinder Roleplaying Game adventure for four 3rd-level characters. The adventure continues the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes an overview of the expansionist Azlanti Star Empire, an article exploring various aliens races under the Azlanti Star Empire's jurisdiction, and a selection of new monsters from alien worlds. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion: Wilderness Origins provides new options for those who peacefully coexist with their environments. Learn the magical secrets of the wilderness, tame fierce allies, and channel the awesome destructive power of nature and the elements, from the deadly rush of a flash flood to the inferno of a forest fire!>► Options for the shifter class, including new animal aspects, feats to augment the shifter's animal forms, and archetypes that channel the fury of dragons or the power of fey!► Racial traits, feats, and archetypes for the vine leshy, gathlain, and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!>This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.
"A sharp sword and a powerful spell are not the answer to every problem an adventurer is bound to face. Ultimate Intrigue, the latest hardcover rules reference for the Pathfinder Roleplaying Game, arms players with every bit of charm, grace, innuendo, and insult necessary to defeat even the most difficult social encounters. This expansive 256-page hardcover book delves into the shadowy world of intrigue, giving both players and GMs alike plenty of rules to add to their game. Engage in social combat, dueling with words instead of steel. Participate in a heist, working as a team to steal a valuable object or vital piece of information. Curry favor with the local churches, guilds, and royals with a complete influence system. Give your character an edge in social situations with a wide variety of new archetypes, feats, spells, and gear! Ultimate Intrigue also introduces a new Pathfinder RPG class: the vigilante. Influential socialite by day, avenging warrior by night, the vigilante is ready for anything, but he must take care to ensure that no one learns about his secret life!"--
A vacation on New Elysium, a luxury resort located on an asteroid in the Diaspora, goes horribly wrong as the facilities malfunction and the guests and staff turn violent. The heroes must protect themselves and aid those who have remained sane, including a wealthy android tech entrepreneur who might have some information about the cause of this madnessΓÇöif he can be rescured from the old mining tunnels below the resort. The heroes must find a way to stop the growing delirium, even if it means going through the guestsΓÇöincluding a celebrated champion of the vicious sport of brutarisΓÇöwho have been transformed into hideous abominations!ΓÇ£The Diaspora StrainΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. The adventure begins the Signal of Screams Adventure Path, a 3-part, monthly campaign in which players must race to find the source of a mystical signal that warps both minds and bodies. It also includes a way to model forms of corruption that can taint a character''s soul, advice on running horror campaigns in the Starfinder Roleplaying Game, and a selection of creepy new monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Pathfinder Campaign Setting: Faiths of Golarion sheds light on 10 lesser-known deities, some popular within the Inner Sea Region, and some worshipped mostly in the lands beyond. From Chaldira Zuzaristan, the mischievous halfling god of luck, to Nivi Rhombodazzle, the deep gnome god of gambling, to Gruhastha the Keeper and Hei Feng the Duke of Thunder, this book offers details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with new divine lore.
Infected with a sickness that threatens to turn them into twisted murderers, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of the madness! They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city. Surviving attacks from corporate assassins, the heroes can shut down the app's servers and discover the location of the company's hidden underground base on the planet's Darkside. Within are individuals who seem to have willingly undergone transformation and protect the facility with their lives. After confronting the charismatic executive in charge and learning of the mad scientist who created the signal, the heroes find out they are now trapped on the Shadow Plane! "The Penumbra Protocol" is a Starfinder Roleplaying Game adventure for four 9th-level characters. The adventure continues the Signal of Screams Adventure Path, a 3-part, monthly campaign in which players race to find the source of a mystical signal that warps both minds and bodies. It also includes a gazetteer of the technological metropolis of Cuvacara, a discussion of the shadowy fiends known as velstracs, and a selection of horrifying new monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Dwarves, elves, gnomes, halflings, and other non-human peoples are staples of GolarionΓÇÖs population, and these groups are not monoliths. From Ekujae elves of the Mwangi Expanse to Pahmet dwarves of Osirion to bleachling gnomes, who exist in an emotional void, the non-human ethnicities of Golarion have cultivated rich traditions, specialized equipment, and adventuring skills. Delve deeper into your characterΓÇÖs background with the many options in Pathfinder Player Companion: Heroes from the Fringe!
Outfit yourself with only the best supplies for interstellar adventure with the hardcover Starfinder Armory! Within this directory of futuristic equipment, youΓÇÖll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class! Starfinder Armory is a must-have companion volume to the Starfinder Core Rulebook. With this galactic inventory of inventive gadgets and gear, youΓÇÖll always have exactly what you need to explore new worlds and wonders!
Explore the glorious lands of Taldor, the First Empire, in the War for the Crown Poster Map Folio. Pore over masterful cartography and plan exciting adventures with these three massive poster maps designed for use with the War for the Crown Adventure Path! The first lavishly illustrated map depicts the capital city of Oppara, where the adventure begins and ends. The second map provides an overland look at Taldor's County of Meratt, and the third map is a beautifully illustrated map of the nation of Taldor itself. Whether you're looking for a walled city, a stretch of forest and plains, or an entire nation, these beautiful maps are the perfect resource for the War for the Crown Adventure Path or any fantasy campaign.
Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists--an old friend of the heroes--back to the Star Empire! "The Reach of Empire" is a Starfinder Roleplaying Game adventure for four 1st-level characters. The adventure begins the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes a gazetteer of the Pact Worlds colony of Nakondis, a collection of new starships and starship options used by the Imperial Fleet of the Azlanti Star Empire, and a selection of new monsters from alien worlds. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
"Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game"--
New alien elements and rules on how to incorporate them for players of the science fiction role-playing game "Starfinder".
"The undead corpse fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator."--Page 4 of cover.
As the entire capital city gathers to celebrate, conspiracy and stagnation rot the old empire of Taldor to its core! When a high-minded cabal of Senators and nobles try to steer their nation away from disaster, Emperor Stavian III himself orders a bloodbath in the Senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the Senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear the Inner Sea's oldest nation apart at its rotting seams? "Crownfall" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a city gazetteer of Taldor's capital Oppara, a look at magical relics and the power they conceal, and an overview of the campaign round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to StarfinderΓÇÖs core worlds and civilizations, and the perfect place to launch any adventure. Inside, youΓÇÖll find:ΓÇó In-depth gazetteers of the systemΓÇÖs 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.ΓÇó New playable alien races, from undead Eoxians to Castrovellian plant-people.ΓÇó New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.ΓÇó A codex of themed NPC stat blocks to help Game Masters create vivid encounters.ΓÇó New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.ΓÇó Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
A Place in the SunsTheheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem.This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes:ΓÇó ΓÇ£The ThirteenthGate,ΓÇ¥ a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland.ΓÇó A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland.ΓÇó Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland.ΓÇó An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland.ΓÇó Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.
The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.
All the trickery and wild power of the fey are yours to command with Pathfinder Player Companion: Legacy of the First World. Let the wilderness inspire your heroes with a spectrum of new ways to play fey-touched characters, along with new powers for classes seeking to strengthen their bonds to nature. Choose whether you draw your might from the vibrant liveliness of the land, the brutality of vicious beasts, or even faith in the fey realm's inscrutable masters, the Eldest. With a host of new archetypes, feats, magic items, spells, and other fey-inspired character options, Pathfinder Player Companion: Legacy of the First World is your gateway to all the secrets and savagery of nature's wildest denizens!
Wise adventurers don't just march off into the wilderness to search for dragons to slay and wrongs to right, for to adventure without support is to invite disaster. The hardcover Pathfinder RPG Adventurer's Guide presents information on 18 different organizations in need of brave and able adventurers. Be they forces for good, such as the virtuous Eagle Knights or the freedom fighters of the Bellflower Network, or agencies of sinister mien like the notorious Red Mantis Assassins or the infernally-inspired Hellknights, the one thing these groups all share in common is a need for powerful adventurers to serve as their agents in the world. To the adventurers who ally with them, these groups offer specialized training, powerful magical items, specialized magic, access to unusual gear or mounts, and more! Pathfinder RPG Adventurer's Guide includes: Details on the history, goals, and leadership for 18 of Golarion's most famous (or infamous) organizations, including the Aldori Swordlords, the Aspis Consortium, the Cyphermages, the Gray Maidens, the Hellknights, the Lantern Bearers, the Magaambya, the Mammoth Lords, the Pathfinder Society, and the Red Mantis. Each organization includes at least one prestige class and at least two archetypes for characters who seek to further specialize in the themes and powers offered by the organization. Dozens and dozens of new spells, magic items, feats, and other unique character options of diverse nature, all themed to the various organizations presented in this book and much, much more!
There are far more fantasy races than just elves and dwarves! This title delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara.
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure.
From shield style feats and advanced armor mastery to ways to use the weight and bulk of armor to your advantage, this guide to heavily-armored heroics has new options for every iron-clad character. It includes magic armor options covering all types of armor and shields, and more.
Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. This title reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves.
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