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Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.
A complete, step-by-step success kit for organizing, funding, publicizing, and winning local political campaigns
Based on the in-class lectures of Richard Feynman, this book covers a wide range of topics in physics and provides a window to the thoughts of a brilliant Nobel laureate.
This book uses elementary versions of modern methods found in sophisticated mathematics to discuss portions of "advanced calculus" in which the subtlety of the concepts and methods makes rigor difficult to attain at an elementary level.
A comprehensive primer to the major contemporary theoretical frameworks used in policy process research written by leading public policy scholars.