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Immersive Technologies to Accelerate Innovation - Sylvain (ENSAM Fleury - Bog

- How Virtual and Augmented Reality Enables the Co-Creation of Concepts

Bag om Immersive Technologies to Accelerate Innovation

The digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data. The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process. The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781786307705
  • Indbinding:
  • Hardback
  • Sideantal:
  • 192
  • Udgivet:
  • 25. Januar 2022
  • Størrelse:
  • 10x10x10 mm.
  • Vægt:
  • 454 g.
  • 2-3 uger.
  • 19. Juli 2024

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Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Immersive Technologies to Accelerate Innovation

The digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data.

The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process.

The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.

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