Udvidet returret til d. 31. januar 2025

Unity Development Cookbook - Paris Buttfield-Addison - Bog

Bag om Unity Development Cookbook

"Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network." --

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781098113711
  • Indbinding:
  • Paperback
  • Sideantal:
  • 430
  • Udgivet:
  • 1. september 2023
  • Udgave:
  • 23002
  • Størrelse:
  • 177x25x229 mm.
  • Vægt:
  • 766 g.
  • 8-11 hverdage.
  • 5. december 2024
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  • BLACK NOVEMBER

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Prøv i 30 dage for 45 kr.
Herefter fra 79 kr./md. Ingen binding.

Beskrivelse af Unity Development Cookbook

"Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network." --

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