Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Edmund C. Berkeley (1909-1988) was a mathematician, insurance actuary, inventor, publisher, and a founder of the Association for Computing Machinery. This biography, based on primary sources, provides a lens to understand social and political decisions surrounding early computer development, and the consequences of these decisions in our 21st century lives.
Instead of viewing interference as an inherently counterproductive phenomenon that should to be avoided, this title examines how to design practical systems that transform interference into a harmless, and even a beneficial phenomenon. To achieve this goal, the book considers how wireless signals interact when they interfere, and use this understanding in our system designs.
This title is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub.
When Virtual Reality (VR) is done badly, not only is the system frustrating to use, it can also result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR.
Is Internet software so different from "ordinary" software? This book practically answers this question through the presentation of a software design method based on the State Chart XML W3C standard along with Java. Web enterprise, Internet-of-Things, and Android applications, in particular, are seamlessly specified and implemented from "executable models".
Writing efficient and scalable parallel programs is notoriously difficult, and often requires significant expertise. To address this challenge, it is crucial to provide programmers with high-level tools to enable them to develop solutions. This thesis addresses this challenge, and provides evidence that shared-memory programs can be simple, fast, and scalable.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces - user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals.
The goal of this book is to help fill in the void in the Logic Programming (LP) literature. It offers a number of overviews on key aspects of LP that are suitable for researchers and practitioners as well as graduate students.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.