Udvidet returret til d. 31. januar 2025

Bøger i Game Design serien

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  • - A Platform-Agnostic Approach
    af Sanjay Madhav
    481,95 kr.

    This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles. Three full-game case studies reinforce the topics by demonstrating many of the algorithms and techniques covered throughout the book, with source code available online.

  • - A detailed approach to iterative game design
    af Colleen Macklin
    466,95 kr.

    Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences. Part I introduces the key concepts, terminology and principles of game design. Step by step, the authors lay a strong foundation for exploring the broader expressive potential of games, and helping readers learn to think like a game designer. Each chapter is accompanied by play and design exercises to help put its key concepts into action. In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. Readers will construct the game they've designed using the open source tool "Processing" - designed specifically to help non-programmers write code.

  • - Developing Virtual Reality with UE4
    af Mitch McCaffrey
    334,95 kr.

    World-renowned VR developer and instructor Mitch McCaffrey offers tested "recipes" for performing each common VR task and overcoming many complex development challenges. McCaffrey's recipes contain step-by-step instructions, while also empowering readers with concise explanations of the underlying theory and math. Students will get immediate results, as they gain as much knowledge of the "big picture" as desired. McCaffrey covers everything from development terminology to best practices, and offers specific guidance for using Unreal Engine 4 VR with Oculus Rift, Vive, GearVR, AndroidVR, Steam, and other environments. He discusses both seated and standing VR, trace interactions, teleportation, UMG and 3D menus, inverse kinematics, motion control, comfort mode, VR optimization, and more. He also presents a full VR rollercoaster project, including expert techniques for avoiding motion sickness.

  • - A Systems Approach
    af Michael Sellers
    481,95 kr.

  • - Building Games and Apps with Google Daydream and Unity
    af Sam Keene
    374,95 kr.

    The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources

  • - Creating 3D Games
    af Sanjay Madhav
    395,95 kr.

    C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data

  • af Dax Gazaway
    342,95 kr.

    As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems

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