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Bøger i Human-Computer Interaction Series serien

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  • - Challenges and Opportunities for HCI in the Periphery of Attention
     
    1.259,95 kr.

    Computing devices havebecome ever more present in our everyday environments, however embedding thesetechnologies into our routines has remained a challenge. This book exploresthe novel theory of peripheral interaction to rectify this. This theory examines how interactivesystems canbe developed in such a way to allow people to seamlessly interact withtheir computer devices, but only focus on them at relevant times, building onthe way in which people effortlessly divide their attention over severaleveryday activities in day to day life. Capturing the currentstate of the art within the field, this book explores the history and foundationaltheories of peripheral interaction, discussesnovel interactive styles suitable for peripheral interaction, addressesdifferent application domains which can benefit from peripheral interaction andpresents visions of how thesedevelopments can have a positive impact on our future lives. As such, thisbook¿s aim is to contribute to research and practice in fields such ashuman-computer interaction, ubiquitous computing and Internet of Things, a viewon how interactive technology could be redesigned to form a meaningful, yetunobtrusive part of people¿s everyday lives.Peripheral Interaction will be highly beneficial to researchers anddesigners alike in areas such as HCI, Ergonomics and Interaction Design.

  •  
    555,95 kr.

    Providing tools for understanding and applying make-believe in various contexts, from digital tools to physical services, this book covers topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, virtual worlds and service design.

  • - From Theory to Practice
    af Panagiotis Germanakos & Marios Belk
    484,95 - 592,95 kr.

  • - Living in the Here and Now
    af John Waterworth & Kei Hoshi
    570,95 - 664,95 kr.

  • - The Impact of Pen and Touch Technology on Education
     
    1.229,95 kr.

    Derived from contributions to the Workshop on Pen and TouchTechnology on Education (WIPTTE) in 2015, this edited volume highlights recentdevelopments for pen and tablet research within the education system with aparticular focus on hardware and software developments, comprising theperspectives of teachers, school and university administrators, and researchersfor educators at every level.Split into six distinct parts, the book explores topics like howclassrooms are increasingly using sketch-based videos, created by teachers andstudents alike, and how the teaching of key skills such as literacy, languages,math, and art via pen and touch technologies within the classroom are leadingto improvements in engagement, learning, and retention levels amongst students.Future perspectives of digital learning, as envisioned by current high schoolstudents, are also explored.Revolutionizing Education with Digital Inkis a must-read for those seeking to understand the direction of current andfuture pen and touch research, its current use in classrooms, and futureresearch directions.

  • af Boris Galitsky
    1.462,95 - 1.500,95 kr.

  •  
    1.110,95 kr.

    This book explores the philosophical and methodological underpinnings of understanding learning in virtual worlds. It includes case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching.

  •  
    1.029,95 kr.

    Teen Computer Interaction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenomena surrounding them. It aims to give special consideration to the unique development issues and diversity of this particular user group. Teenagers are possibly the most diverse, dynamic and technologically-aware user group. Working with teenagers can enable researchers to gather valuable insights and opportunities to inform the design and implementation of new technologies. Researchers have now begun to acknowledge that Teen Computer Interaction is a specialised area of HCI and this book brings together some of the best work in this field to-date. The book provides relevant HCI communities with an inclusive account of methods and examples of best practice to inform those working with teenagers in research and design projects. The chapters recount research with teenagers in many different domains and provide many different contributions to the field of Teen Computer Interaction including design methods, models, case studies and ethical considerations. The aim of this book is to provide a solid foundation from which the discipline of Teen Computer Interaction can grow, by providing a valuable resource for those wishing to conduct HCI research with teenagers.Perspectives on HCI Research with Teenagers is aimed at academics, practitioners, designers, researchers and students who are interested in the new and emergent field of Teen Computer Interaction.

  • - The Promise of Post-Cognitive Interaction
    af Phil Turner
    1.112,95 - 1.317,95 kr.

    This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments.

  • - Post-Mortem Issues
     
    955,95 kr.

    The views of leading researchers on the emerging topic of post-mortem digital legacy and posthumous interaction are explored in this book which combines the technical, cultural and legal aspects associated with this new branch of HCI.

  •  
    819,95 kr.

    This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.

  •  
    3.033,95 kr.

    This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as presenting current trends and gaps in research and future opportunities and developments within this emerging field.The Handbook of Formal Methods in Human-Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.

  • - Fundamentals, Design, and Interaction
     
    1.718,95 kr.

    From a holistic perspective, this handbook explores the design, development and production of smart textiles and textile electronics, breaking with the traditional silo-structure of smart textile research and development.

  •  
    855,95 kr.

    This edited collection will provide an overview of the field of physiological computing, i.e. the use of physiological signals as input for computer control. It will cover a breadth of current research, from brain-computer interfaces to telemedicine.

  •  
    1.024,95 kr.

    In this book the authors present an HCI principle-based approach to develop applications to assist children with disabilities. Design knowledge related to developing complex solution for this audience is explained from an interaction design point of view. Different methodologies, models and cases studies are covered with the aim of helping practitioners to adopt any of the proposed techniques presented in this book.HCI methodologies that adopt an agile strategy are presented, including novel techniques at different development steps, such as: board games, agile planning, agile implementation, method engineering. As this is a huge research field the authors do not just focus on a specific disability but test their methods in different contexts with excellent results.Readers of this book will find both a well-organized and structured set of methodologies and also material that has been tested and refined throughout years of research. Using detailed case studies the reader is guided towards specific solutions which will also provide insights into how to address related problems.

  • af Adrian David Cheok
    657,95 kr.

    This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communication in networked organizations and the social and economic impact of this society.

  • - Impact of Pen and Touch Technology on Education
     
    1.374,95 kr.

    The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement.

  • - From Usability to Enjoyment
     
    493,95 kr.

    New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then.

  • - Designing Interfaces for the Distributed Ecosystem
     
    940,95 kr.

    The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on).

  • - Involvement, Affect and Aesthetics
    af Phil Turner
    1.213,95 kr.

    It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life.

  •  
    1.120,95 kr.

    To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users.

  • - Improving the Gamer's User Experience
    af Joseph J. LaViola Jr. & Arun K. Kulshreshth
    1.297,95 kr.

    All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

  •  
    2.668,95 kr.

    As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions.

  •  
    1.396,95 kr.

    This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. Where the earliest HCI work has been strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use, today HCI can connect to almost any human experience because there are new applications for every aspect of daily life.Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowdsourcing, psychometrics, user engagement, speculative design, somatics, embodied cognition, peripheral practices and transdisciplinarity.

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