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Peace in the Human Sphere balances on a monomolecular knife's edge in this novel based on the game, "Infinity"Peace in the Human Sphere balances on a monomolecular knife's edge. A sudden, brutal flurry of financial and datasphere attacks from within the Nomad Nations has nearly brought the State Empire of Yu Jing to its knees. Survival and honor demand immediate retaliation that will tear the delicate fabric of the peace asunder. Agents of the inscrutable AI ALEPH rush to discover the identity and motives of the attacker, but the tangled labyrinth of Nomad society confounds them at every turn. only the best men and women of the Nations can untie this bloody knot. Unfortunately, they're busy. A tired, dirty little band of petty criminals is all that stands between the Motherships and disaster. But when a grave threat to the Human Sphere itself is revealed, maybe, just maybe, they will get their act together to save it all.
The first of a new line of novels set in the SF world of Infinty. Four very different soldiers with four completely different views on the conduct of war are left to lead the defence of Alpha Four Four as a full scale offensive is mounted against them, all the while being left in the dark as to what lies beneath MagnaObra’s mysterious facility. Sub Officer Kyle Hawkins is two days out of his training as a Knight Hospitaller when he is sent to the jungle planet of Paradiso. After four years of gruelling training as a warrior of the NeoVatican, criticised by his superiors for his liberal, pacifistic theological views, he volunteers for the Paradiso assignment in an attempt to prove his worth. However, after arriving he finds that it is little more than a simple security detail, attached to a platoon of Fusiliers of the PanOceanian Light Infantry, guarding a sleepy MagnaObra research facility not far from the border of Yujingyu territory known as Alpha Four Four. The platoon Hawkins works alongside is led by Lieutenant Priya Shankar, a driven, serious minded officer whose professionalism makes her popular with her seniors, but seemingly cold and unapproachable to the soldiers under her command. Experienced with peacekeeping, disaster relief operations and ceremonial guard duties, Shankar has done everything expected of a Fusilier officer - except actual combat. Shankar is assisted by her veteran deputy, Sergeant Jim Cochrane, a brash, gregarious ex-Indigo SpecOps soldier whose charisma and respected combat experience holds the loyalty of the platoon. When the sleepy research facility is probed by an unseen enemy force, Hawkins is propelled into action alongside the Fusiliers as political tension between PanOceania and Yu Jing quickly mounts. The secrets of what is hidden beneath the research facility are rumoured to hold information vital to the delicate relations between the Human Sphere, the mysterious alien Tohaa and the deadly forces of the EI. Major Lisette Beckmann, a beautiful but explosively violent operative of the PanO Strategic Security Division is sent to Alpha Four Four just as the fighting begins in earnest to act as a ‘defence consultant’. Four very different soldiers with four completely different views on the conduct of war are left to lead the defence of Alpha Four Four as a full scale offensive is mounted against them, all the while being left in the dark as to what lies beneath MagnaObra’s mysterious facility.
The third in the line of novels set in the science-fiction world of Infinity the Game. One hundred and eighty years in the future, humankind has expanded across the cosmos. On the dangerous frontiers of Dawn, the Atek descendants of the lost colony ship Ariadna struggle to hold on to what little they have, and none are more vicious and backwards than the Caledonian Highlanders. One hundred and eighty years in the future, humankind has expanded across the cosmos. On the dangerous frontiers of Dawn, the Atek descendants of the lost colony ship Ariadna struggle to hold on to what little they have, and none are more vicious and backwards than the Caledonian Highlanders. Lieutenant Wilhelm Gotzinger III gave everything to PanOceania, and in return, he was court-martialed, demoted, and disgraced. Assigned to a diplomatic attaché at a remote outpost on Dawn, he’s holding out hope that this terrible assignment is his chance to fade into comfortable obscurity. Instead, Dawn bares her claws. His transport is shot down. The Caledonians find him. He’s taken prisoner. Stripped of his technology and weaponry, Wil still has his wits, his fists, and skills honed across a lifetime spent in interstellar battlefields and Neoterran back alleys. But amidst his escape, he uncovers an alien conspiracy that places both PanOceanian and Ariadnan lives at risk. The only allies he can turn to—that he must learn to trust—are the Highlanders who took him captive, chief among them enigmatic half-human hybrid Saoirse Clarke. All he needs to do to return home is overcome decades of animosity, convince the clan chieftain to act, and face down an army of horrors with only an outdated rifle, his old Aquila duster, and a broken multispectral visor. Time is of the essence. The fate of many rests on a monomolecular edge.
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