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  • af Karsten Muller
    273,95 kr.

    It's not revealing anything new that most players prefer to attack rather than defend. It's also not surprising that various authors have devoted a number of books to the popular topic of 'attack' for more than a century.In this book, the author tries to present the constantly recurring mechanisms of attacking play as compactly as possible by limiting himself to a few important motives and describing typical elements of the attacking strategy. Numerous clear and meaningful rules of thumb are formulated for the in-depth study of the various subject areas.With regard to practical play, however, the point is not neglected that in chess it's not so important to know this or that rule by heart, but rather to train your intuition to recognize as reliably as possible in which case you are dealing with a rule and in which case with an exception.Among the topics discussed are, for example, such indispensable as: 'Opposite-colored bishops favor the attacker', 'The attacker should not exchange attack potential', 'Typical attack structures', 'Attack on a complex of weak squares'.One of the chapters is devoted to Mikhail Tal, one of the greatest attacking artists of all time, whose genius in this regard is illustrated by reference to some of his striking and pointed quotes - such as 'Centralize and sacrifice', 'If the opponent attacks one of your pieces, attack two of his!'And last but not least there's a chapter on the mating attack in the endgame, a look at some of the author's impressive attacking victories and all sorts of topic-related exercises for the individual chapters. In addition, practical QR codes enable you to replay the game directly on your smartphone if there's no board at hand.

  • af Karsten Muller
    323,95 kr.

    A comprehensive work about the magic world of endgames.For starters, 100 interesting and instructive examples on important endgame topics are thoroughly analyzed and extensively commented. Especially those in which not only many useful rules of thumb are ex- plained and illustrated, but above all their not uncommon exceptions.In the chapter 'Practice makes perfect', 100 exercises give the readers the opportunity to check their previous knowledge and what they have learned in the first part.In the following 100 exciting studies, it was ensured that they do not show any artificial constructs, but positions that could well have come from practical games and whose solutions are clearly comprehensible.You can either tackle the given exercises under tournament-like conditions, or you can use the book as a pure textbook and deal directly with the solutions, because even with this approach you can enrich your existing knowledge with many typical endgame motives.Readers can rest assured that the magic from the realm of endgames will cast its spell over them and that they will enjoy the fascination of the final phase of the game.

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