Gør som tusindvis af andre bogelskere
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D'Mique's dreams were bigger than the walled village where she grew up. Driven to seek adventure, she shunned expectations for what a young woman ought to do and instead forged a different path that led her out beyond the forest she had always known. Joining the military and dreaming of command, she instead finds herself assigned to a diplomatic post where a rowdy tea party is the most action she will likely see. But D'Mique and her fellow tea partiers soon learn that a gifted seer has named them most likely to save the world.
While D'Mique recovers on a slow merchant ship back to the Fanterra Plain, Marco finds himself tagging along with Myrth, playing power politics with the Grand Syra Palo, and keeping company with the Nura Prisoner DJar. Returning to Olimidia, the prisoner refuses to speak and even the threat of losing his life will not bring the Masters the answers they want. Then the world darkens and war approaches, turning Oracle's visions to nightmares. With the future in turmoil, the gifted seer knows only that Marco must leave the Plain and travel east into the waiting daemon horde. Meanwhile, D'Mique returns to civilization with her tale of lost Land-Nymphs and failed rescue attempts. She finds the world she knows preparing for war against the daemon horde unleashed by the Nura kidnappers, and the only hope of stopping it is the prisoner, honor-bound to aid his captors.
Why is it always D'Mique? With the greater daemon dead and the Fire Master restored to his throne, D'Mique spent the winter adjusting to life in Dragon Ridge. Yet, as spring nears, she finds herself hunting vicious killers in the city of the land-nymphs accompanied by her star-crossed love, Trillip. Meanwhile, with the fragile, post-daemon peace shattered, the seer Oracle is haunted by visions of blood and war and he finds himself wondering why D'Mique always seems to be at the center of things when trouble begins to brew.
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