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Bøger i Library Technology Essentials serien

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  • - Smart Watches to Google Glass for Libraries
    af Tom Bruno
    707,95 - 1.306,95 kr.

    Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library.

  • af Kyle K. Courtney
    709,95 - 1.308,95 kr.

    In MOOCs and Libraries, learn how you can utilize MOOCs (massive open online courses) for staff training, bibliographic instruction, supporting faculty curriculum, and more!

  • af Amy Deschenes
    706,95 - 1.306,95 kr.

    Free Technology for Libraries will help you discover how you can implement top-notch technology solutions within your organization to create intranets and knowledge bases, conduct webinars and conference calls, manage electronic resources, track library statistics, market your library, and much more, all at no cost!

  • af Chad Haefele
    706,95 - 1.307,95 kr.

    This hands-on, practical book walks the reader through the entire process of setting up a WordPress website for their library, provides tips and best practices for using themes and library-oriented plug-ins, and contains information on how to use WordPress to create non-traditional library websites.

  • af Sarah K. C. Mauldin
    707,95 - 1.307,95 kr.

    This complete how-to guidebook provides you with the tools and inspiration you need to use infographics and data visualization techniques in your library to knock your audience's socks off as you tell your story in a visual format that can be consumed and understood at a glance.

  • af Theresa Willingham & Jeroen DeBoer
    709,95 - 1.309,95 kr.

    Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. Discover how you can create a makerspace within your own library though this step-by-step guidebook.

  • - Using Gamification to Incentivize Your Library
    af David Folmar
    708,95 - 1.308,95 kr.

    Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.

  • af Jason A. Clark
    708,95 - 1.306,95 kr.

    Use this book to learn how to utilize CSS techniques such as fluid grids and flexible images combined with responsive design techniques such as media queries to deliver an optimal experience for your library patrons regardless of device. Design one website to fit them all.

  • af Juan Denzer
    706,95 - 1.306,95 kr.

    Today's libraries are taking advantage of cutting-edge technologies such as flat panel displays using touch, sound, and hands-free motions to design amazing exhibits using everything from simple computer hardware to advanced technologies such as the Microsoft Kinect. Librarie...

  • af Samantha C. Helmick
    706,95 - 1.305,95 kr.

    Learn how to encourage library patrons to create their own content and tag it with the library's location. Mobile Social Marketing in Libraries walks you through the process of planning, creating, and sharing mobile social marketing content for your library.

  • af Elizabeth Willse
    708,95 - 1.307,95 kr.

    Over 52 million tablet devices were sold during the fourth quarter of 2012 and sales are predicted to continue to increase in years to come. These lightweight mobile computing devices are quickly becoming an integral part of patrons' everyday lives. Libraries are responding ...

  • af Valerie Forrestal
    707,95 - 1.306,95 kr.

    Libraries are creating dynamic knowledge bases to capture both tacit and explicit knowledge and subject expertise for use within and beyond their organizations. Knowledge Management for Libraries guides the reader through the process of planning, developing, and launching their own library knowledge base.

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