Gør som tusindvis af andre bogelskere
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.Du kan altid afmelde dig igen.
Old Magick. New World.In the 21st century, little remains of magick save scattered, beleaguered pockets of magickal community and scholarship - and a vast, but rapidly decaying, heritage. How can any of it survive the pace of modern life? As an agent of the Society for Magickal Heritage, Cordelia "Ves" Vesper has an important job: to track down and rescue endangered magickal creatures, artefacts, books and spells wherever they are to be found. It's a duty that takes her the length and breadth of Britain, and frequently gets her into trouble. But somebody's got to keep magick alive in the modern world, and Ves is more than equal to the job. The Road to Farringale: In this first adventure, Ves meets her new partner, the Waymaster Jay. Their mission? Find the source of a magickal disease that's decimating Britain's troll enclaves - and fix it. Simple in theory, tricky in practice, for the only place that might hold the information they need is the ancient and inconveniently lost enclave of Farringale... Toil and Trouble: Having rescued a valuable book from a long-lost library, Jay's joy turns to dismay when it proves to be unusually... chatty. What manner of enchantment created such a powerful book is a mystery Ves is determined to solve. She's not the only one, for the organisation known as Ancestria Magicka badly wants the book... The Striding Spire: Fresh from an involuntary crash course in the Stranger Arts, Ves has a new mystery to solve: the inexplicable reappearance of an extinct species. The Dappledok Pup has not been seen in the flesh since the eighteenth century - so how does one come to be found, weak but alive, over two hundred years later? Where did the pup come from - and is there something sinister afoot? Animated Architecture introduces the vivid characters, wild adventures, and unique magical Britain of Modern Magick. The collection also includes a step back in time with Let the Chips Fall Where They May, a Cordelia Vesper origin story.
Somebody thought it would be a great idea to send us to the Troll Court. Because somebody imagined I might be the perfect person to help with a certain wild and crazy plan of Their Majesties' concoction.They want to restore the lost city of Farringale. I can only say that I heartily approve. There is the tiny problem of how, of course; but who better to dig up the truth than the Society's most colourful agents?Off questing we go, armed with a long list of questions, two winning smiles (well, three, if you count the Baron's - and who wouldn't?) and a certain Dappledok pup.Only, history has a way of being... slippery.The only way to find out what really happened at Farringale is to go back there, poke it with a stick, and see what falls out. And try not to die in the process.It'll be fine. With my enchanted pipes in tow, a unicorn at my side and three trusty allies at my back, what could possibly go wrong?
Cast away from the Society (sort of) and out on our own, we've got a big problem on our hands - and an exciting prospect, too. They call it time travel on TV. Is this the big, fat secret the Hidden Ministry's been keeping? What's the real truth behind that wandering tower? Answers must be found - in the face of severe opposition from the Ministry, from Ancestria Magicka, and from every Fae Court in existence. Simple.If only everything wouldn't keep going wrong. If only a house hadn't walked off with Jay. If only there wasn't still a traitor on the loose, and if only Ancestria Magicka wasn't always up to no good. With our trusty trio down to two, Zareen and I are going to need some help. Handsome, aristocratic, troll-shaped help, to be precise. Our mission: track down a vanishing island, save the Striding Spire, and find the way back to 1789.Oh - and find out what exactly has become of Jay...?
Fresh from an involuntary crash course in the Stranger Arts, I've a new mystery on my plate: the inexplicable reappearance of a particularly fantastic magickal species.Which is great, don't get me wrong. Rescuing magickal beasts is what we do around here.But the Dappledok Pup hasn't been seen since the seventeen hundreds; so how did we find one, alive and kicking, over two hundred years later?And this beast has a talent for sniffing out treasure, no less. Happenstance? Maybe not. Is there something sinister afoot? And what does any of this have to do with an unusually perambulatory tower?Aided by a talking book, a spriggan with a taste for vintage fashion and the best Waymaster in the business, nothing can stop me from finding out the truth. Can it?
Can British magick be saved? Hell yes.Imagine modern Britain without magick. No fae enclaves. No flying chairs. No magick wands. Giddy gods, no unicorns.Who wants to live in that world? Me neither. But with magick on the decline, that's the world we're ending up with.Meet the Society for Magickal Heritage. Our boss is a disembodied voice. Our headquarters is a sentient house. You could say we've a vested interest in keeping magick alive.Can a ragtag bunch of magicians, necromancers and fae prevail against inevitable ruin and decline? Hell yes. Try and stop us.First mission? Find the source of a magickal disease that's decimating Britain's troll enclaves - and fix it. Simple.Or... maybe not. For the only place that might hold the information we need is the ancient and inconveniently lost enclave of Farringale...Join Cordelia "Ves" Vesper and the enigmatic Society in the fight to save modern magick! Urban fantasy with attitude - and fantastic hair.
The enigmatic Society returns in a riotously funny new adventure from the author of Wyrde and Wayward!Things have been quiet at the Society lately. Too quiet. It couldn't possibly last.When a griffin appeared in the Yorkshire skies, it could only mean bad news. There's only one place in Britain it could have come from and that's the lost kingdom of Farringale. It's a dire warning, and there's worse to come. Turns out we aren't the only people with an interest in the age-old city of the trolls. Farringale lies under attack-and these people will stop at nothing to take control of its treasures.It's time for a showdown-the deathly serious kind. The outcome will determine the fate of Farringale, once and for all-and the fate of British magick, too. The pressure's on. It's going to take everything we've got, and it still might not be enough.But we're not without our wiles. Turns out the secret weapon we're looking for might actually be: me. Ves, Jay and the Society face their biggest challenge yet in this dazzling conclusion to the series!
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.