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The war is over and Arianwyn has discovered the secret of the quiet glyphs, but her troubles are far from over. When her grandmother is abducted, Arianwyn faces her greatest challenge yet. What really makes a witch come true? Arianywn is about to find out ...
Arianwyn is recruited for an important mission: to retrieve the Book of Quiet Glyphs from its hiding place in the Great Wood. But as feyling refugees gather outside the town walls and hex plagues the forest, tensions lead to fall-outs with her friends. Arianwyn soon realises that she alone can find the Book, and wield its secrets ...
Arianwyn fluffs her witch's assessment - instead of qualifying, she's declared an apprentice and sent to remote Lull in disgrace. Then her arch-enemy, mean girl Gimma, arrives on holiday determined to make her life a misery. But as a mysterious darkness begins to haunt her spells, Arianwyn realizes there's much more than her pride at stake ...
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