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Their friend Yace vanished like a whisper on the breeze. Had Irwin touched her while she lay unconscious from the fright endured, he could have ground out the old entity, Lord and Master Dephen Ishik, from her body-from her mind. He hated regretting things he had not done. But worse, he hated hearing the maddening sounds from the metal that rang everywhere, like a terrible bout of vertigo followed by a throbbing headache. Bad things could happen if he didn't keep his Metalist powers in check, if they didn't stay out of PCP hands. But they must find Yace. With the chase begun, there are few breadcrumbs to follow; it seems that Clan-Duin birds have picked them up and scattered them to the winds.In their frantic search for Yace, Kipp brings up past events, finding fault with Irwin's volatile actions. Doubt in one other will arise if they cannot come together with decisions, if they cannot trust each other. They cannot have doubt. If they do, then Lord and Master Dephen Ishik wins. And if the elderly Telepath wins, Irwin and Kipp will surely die.Yet Irwin is resourceful, even when he feels overwhelmed by it all. He must be, or everything could crumble-or worse, they will be captured and locked away, taken to the worse place imaginable and killed. He knows to keep himself in check, but with soldiers surrounding, finding Yace's trail is a challenge. And the deeper into PCP territory they travel, the worse their odds of survival are. But if they don't save Yace from her mentally manipulative father, her odds of survival drop to zero. Will they be able to save her before that happens?
Samuel IRWIN Miner grew up on a lonely mountain top, his small and ordinary life ruled by his father and grandfather. Over the years they mistreat the boy who has special talents and certain feminine ways. Now the nineteen-year-old has seen his father do the unspeakable, and now he has been left bloodied and alone to die deep in the forest by that same man. Irwin pulls himself out of the mud and escapes, but from that day on he will never be the same.Irwin sets off to explore the planet of Urthis where he slowly realizes his Metalist (Ferro-kinetic) powers help him do more than mint coins, they heal him from death knells and keep those around him grounded. He must learn to survive the wrath of frightening specters that live in the shadows and darkness, avoid creatures who harness the elements, and fight beings who can shapeshift into anything. Only after meeting a beautiful Telepath and a ruggedly handsome shapeshifter does Irwin begin to uncover the secrets of Urthis. Join The Metalist's Journey and follow Irwin as he navigates the ruthless world of Urthis-a place where Telepaths rule over all; where shapeshifters can lurk in the shadows or trail you from the air; element yielding people can steal your breath or turn you into ash-a world that Irwin's people are not native to. But he keeps a secret, a power so unique that could change Urthis forever, and if he were to be found out-if someone with evil intentions were to get their hands on him-the fate of the world could be at stake.
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