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Traces of Magic explores the pre-history of Kentucky, a land strangely uninhabited when Europeans came across the Appalachian Mountains, in ways parallel to how epic tales like the "Lord of the Rings" series unlocked the imagination of the British Isles residents to their pre-history. The story follows the struggles of a group of young adults who get caught up in defending the wonders of their land against an assassins' guild bent on power and profit regardless of the cost. Knights and bards, clergy and users of magic, as well as many ordinary good people all help defend against the diabolic powers working with that guild to enslave the valley by controlling the weather.In Book 2: Master Kresov's quarterghost attracts a major devil to earth, and his evil spell book spreads fear in the city. The duke's royal council searches for it and Paladins clash with Snake Clan scum after Master Edgar burns the book. However, its unprotected destruction lets in that major devil called the Death Monster.
With the penetration of the earth's defenses by the death monster, the city and valley are devastated. They struggle to discover how to reweave Earth's broken sacred protection barrier, but they cannot seal it shut until they somehow coax her back through it. Evading the death monster's touch which can kill with fear on contact, various characters, even ghostly ones, work together to deceive her. These intricate activities and conflicting interests reveal the intertwined character of all those living in the city and the valley - or dying there.
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