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The magical land of Xanth is in peril in this follow-up to Board Stiff by New York Timesbestselling author Piers Anthony. ';It occurs to me that you folk are no ordinary group,' the troll said. ';Were on a special mission to eliminate the last of the anti-pun virus. We are a bit unusual.' Astrid Basilisk-Cockatrice is the daughter of anonymous parents who whiled away a dull minute by generating her on a warm compost pile, then went their own deadly ways, never to see her or each other again. She found herself a soul, but her gaze is fatal and her touch is toxic. That's not so strange in the Land of Xanth, where everyone has a unique magical talent, and charms, curses, and enchanted puzzles lie around every corner. Now, Astrid and her companions are finishing the cleanup of a virus that ravaged the puns of Xanth, and new Quests are already popping up. For instance, Astrid is attempting to fulfill her mission in life, if only she can figure out what that is. And then there's the missing Question from the Good Magician's Book of Answers. Not to mention the small matter of a Demon Wager regarding the impending destruction of Xanth. But it's nothing Astrid and her motley crew of lovely maidens and strapping men can't handle ... they hope. Piers Anthony delivers another tale set in the bestselling world of Xanth, filled with magic, surprises, adventure, and a few puns. Here's what the author has to say about his new book: ';Five Portraitsis a kind of sequel toBoard Stiffin that it picks up where the other leaves off, with the same characters. Apart from that, it's one of my favorites within the series. There's something about Astrid Basilisk that appeals to me: a very pretty girl whose very glance is deadly, yet she's a nice person whose selfless effort to save five difficult children from future Xanth is thoroughly worthy. I also like the theme of the power of unlikely friendship. Not just Xanth, but Mundania, too, would be better if there were more such friendships.'
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Timesbestselling Xanth series. In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored... until they're inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania. Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she's now an actual boardwith mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge. Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duoalong with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewteris tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth's essence, and can Kandy and Ease figure out how to stop it in time?
Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard-a craven miscreant who sold his soul to a detestable demon for the power to erase events. Now the entire future of Xanth is at the mercy of his every whim. Only a young dragon-girl named Becka has the power to stop his devious deeds!Becka is a crossbreed-the daughter of Draco Dragon and a lovely human woman who met, by chance, at a Love Spring. Now fourteen, Becka is beginning to wonder where in Xanth she belongs-on the ground with her mother's people, or flying the skies with her father's kind. So she journeys to the Good Magician Humfrey to discover her True Purpose in life. Much to her astonishment and surprise, the Magician tells her that a great Destiny awaits her-one that will affect the future of all of Xanth...in Piers Anthony's The Dastard.
Picka Bones and his sister Joy'nt are off in search of adventure with three creatures newly arrived from Mundania--and not the sort of creatures you might expect! Join them in a madcap quest, in this 35th tale of the land of Xanth."Here we go 'Adventuring' in Xanth once more, meeting a horde of the familiar characters while running the gauntlet of a multitide of sins. ...Xanth remains a land of happy endings, however, and readers can expect the usual amount of enjoyment from this thirty-fourth Xanth tale." --Booklist on Knot Gneiss
BEST NOVEL OF THE YEAR, BRITISH FANTASY SOCIETY • Discover the magical beginning of Piers Anthony's enthralling Xanth seriesXanth was the enchanted land where magic ruled-where every citizen had a special spell only he could cast. It was a land of centaurs and dragons and basilisks.For Bink of North Village, however, Xanth was no fairy tale. He alone had no magic. And unless he got some-and got some fast!-he would be exiled. Forever. But the Good Magician Humfrey was convinced that Bink did indeed have magic. In fact, both Beauregard the genie and the magic wall chart insisted that Bink had magic. Magic as powerful as any possessed by the King or by Good Magician Humfrey-or even by the Evil Magician Trent.Be that as it may, no one could fathom the nature of Bink's very special magic. Bink was in despair. This was even worse than having no magic at all . . . and he would still be exiled! Thus begins Piers Anthony's enthralling Xanth series. . . .
Demons Don't Dream begins a Xanth sequence as young adventures play for the highest stakes of all: the future of Xanth--and of Earth as well!Dug thought that the disk he got from his friend was just a fantasy game. He didn't particularly like fantasy games, but he'd made a bet with Ed, and a bet's a bet. So he loaded the game and...Within moments he had left Mundania and was standing in a forest glade in Xanth, with his Companion in Adventure Nada Naga -- a beautiful Princess who just happened to be a shape-changing serpent. For a long time Dug thought that this was just an incredibly convincing virtual world. Then he began to believe in Magic. Which was a good thing, because the prize in this Game is the Power of Magic in Xanth.In the next installment, Harpy Thyme, Gloha must brave a demoness and snow dragons, malevolent clouds and musical volcanoes, on a wild odyssey that takes her not only across the length and breadth of Xanth, but on journeys through Time, Space, and the perilous realms of Madness and Mundanity. Two Piers Anthony's Xanth novels in a single volume: Twice the magic, twice the adventure - Xanth By Two.
Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart''s desire. But Humfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness... in Piers Anthony''s Harpy Thyme.
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