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This is the first book presenting the basics and strategies for color management in the print publishing workflow with focus on producing according ISO 12647-2 and other standards. The user learns what to expect from color management according to the ICC-standard.
This book introduces an approach in designing E-Librarian Services, which combines advances in multimedia information retrieval with aspects of human-machine interfaces. Such a system can efficiently retrieve multimedia resources from a digital library.
In its revised and updated new edition, this book introduces the foundations of three-dimensional computer vision and surveys recent innovations. Describes applications in industrial quality inspection and metrology, human-robot interaction and remote sensing.
What is computer graphics and what are the conceptual tasks of research in this area? However, during the past four decades, computer graphics has evolved into an innovative multifaceted ?eld of research and computing that affects many other sciences.
In contrast, the literature on modeling and visualization in planning has relied heavily on g- graphic information systems (GIS) tools that continue to provide two-dimensional spatial maps in formats not significantly different from those of a decade ago.
Explores the range of techniques for the production of digital interactive panoramas and object moviesDetails of all the necessary steps involved in panoramic photographyProfessional tips and tricks from a professional photographer and web designer
With contributions by numerous experts.
Discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. This book provides an understanding of multimedia systems and applications in an integrated manner.
This book introduces the TV-Anytime norm, a group of formats and communication protocols allowing development of novel and intelligent services in the audiovisual market. Covers metadata management, customization and personalization, data transfer and more.
In contrast, the literature on modeling and visualization in planning has relied heavily on g- graphic information systems (GIS) tools that continue to provide two-dimensional spatial maps in formats not significantly different from those of a decade ago.
This book teaches all the ins and outs of LaTeX which are needed to write an article, report, thesis, or book. The book presents the most recent techniques for presenting data plots, complex graphics, and computer presentations, but does not require previous knowledge.
Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications.
SMIL 3.0: Multimedia for the Web, Mobile Devices and Daisy Talking Books is a revised introduction to - and resource guide for - the W3C SMIL language.
The Screen Design Manual provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It highlights background information and relationships, clarifying them with examples, and encourages the further development of the language of digital media. In addition to the basics of perception and learning psychology, ergonomics, communication theory, imagery research, and aesthetics, the book also considers design navigation and orientation elements. Guidelines and checklists, along with the comprehensive design of the book, support the transfer of information into practice.
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