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When Lugh of the Long Arm grew up, he went to King Nuada's fortress on the Hill of Tara to try to take his place with the other gods and goddesses. When Lugh arrived at the fortress, though, the guards wouldn't let him in without a unique skill. Lugh had many different skills-but would any of them be enough to get him into the Fortress of the Gods?This Irish myth is retold as a participation story with action words and gestures, making it perfect for reading aloud. The book also helps introduce children to the Irish language, or Gaeilge. Three versions of the story are included: the first in English, the second in English with action words in Irish, and the third version entirely in Irish which is good for Irish-language learners. The actions are the same in all three versions, acting as a bridge from English to Irish. With engaging black-and-white illustrations by the illustrator of Fionn MacCool and the Salmon of Knowledge.
Are you scared? What of? We''re alone and it''s pitch black. I''m only scared of one thing. That my dad doesn''t love me any more. Art has a new friend who tells great spooky stories! The poor boy wants nothing more than to see his dad again. Can Art help find him?
Art is back and facing his biggest challenge yet! Gaelscoil Dhonnabháin is bankrupt and there''s talk of shutting shop. When Art hears a rumour about secret treasure, he and Eoin go in search of it armed only with cryptic clues and a friendly ghost. Will they find the treasure in time, or will the school gates be closed forever?
In this illuminating new book, Manchán Magan sets out on a journey in our ancestors' footsteps to uncover the ancient myths and stories that have shaped our national identity, embedded in the strata of land that have endured through millennia - from ice ages through to famines and floods.
Written by experienced teachers, this title offers you a step-by-step approach to spoken and written Irish. It provides emphasis on the language of East Connemara, with a pronunciation guide and an appendix on dialectal differences within Irish. It includes exercises with illustrations.
In Playing the Hero, Ann Dooley examines the surviving manuscript versions of the greatest of the early Irish sagas, the Tain Bo Cuailnge (Cattle-Raid of Cooley), and creates a picture of the cultural conditions and literary mind-sets under which medieval scribes recreated the text. Dooley argues that the scribes' work is both a transmission and a translation, and that their own changing historical circumstances within the space of one hundred years, from the beginning to the end of the twelfth century, determines the specifics of their literary creativity.Playing the Hero is a unique example of more contemporary literary methodologies – post-structuralist, feminist, historicist and beyond – being used to illuminate the Irish saga world. Dooley provides a commentary for the saga, helping to re-animate its literary sophistication. Her work is an interrogation of both the Irish epic hero – a reading of the male through the medium of feminine discourse – and the process whereby violence as normalized in the saga genre can be recovered as problematic and troubling. Dooley's work is groundbreaking and will provoke a wide response in Medieval Irish studies.
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