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Computerspil som kunstart

Her finder du spændende bøger om Computerspil som kunstart. Nedenfor er et flot udvalg af over 54 bøger om emnet. Det er også her du finder emner som Bøger om det kunstneriske aspekt af spildesign, grafik osv.
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  • af Matheus Toscano
    217,95 kr.

  • af Kazuhiko Aoki
    165,95 kr.

    Follow the adorable Final Fantasy character Chocobo in a brand-new picture book adventure!When their town is beset by monsters, tireless inventor Cid and brave little Chocobo work together to build an airship to help save their home. But there’s just one problem: how do you make a ship fly? The answer is, with a magic Flying Stone! So the plucky duo set off on a perilous journey to find this rare prize. Along the way they’re joined by a group of heroic adventurers, friends of a feather to help them on their kwehst! Written by the director of Chocobo’s Dungeon 2 and illustrated by the character designer for Final Fantasy Fables: Chocobo’s Dungeon, this heartwarming story is a treat for Final Fantasy fans of all ages.

  • af Lawrence May
    409,95 kr.

  • af Blizzard Enterta Blizzard Entertainment
    267,95 kr.

  • af Robert Brooks
    372,95 kr.

  • af Robert Brooks
    317,95 kr.

    Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. As of November 2018, Blizzard has reported more than 100 million Hearthstone players. The game has become popular as an e-sport, with cash prize tournaments hosted by Blizzard and other organizers.

  • af Blizzard Enterta Blizzard Entertainment
    212,95 kr.

    Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment. Described as a "hero shooter," A week from its launch, Blizzard reported over seven million Overwatch players with a total accumulated playtime of 119 million hours; Blizzard reported more than 10 million players by mid-June and has reported continued increases in the player base, with 50 million players as of November 2019.A sequel, Overwatch 2, was announced in 2019 and will include new player versus environment (PvE) co-operative multiplayer modes.

  •  
    317,95 kr.

  • af Steve Danuser
    372,95 kr.

    Monsters, mystery, and magic abound in this stunning, illustrated collection of original fairy tales from the World of Warcraft universe, as told by an all-star cast of bestselling, award-winning storytellers. The power of stories is felt and known in every corner of Azeroth. From the windswept fields of the Eastern Kingdoms to the bustling city of Gadgetzan, differences were bridged by common tales of average people overcoming incredible odds. Lessons learned from cautionary tales tempered many brave heroes and brought them safely home, while stories of adventure spurred history's most remarkable actors to greatness. Now you too can settle in, lay down your armor, and listen to the wonderous tales of adventure and peril in the Folk and Fairy Tales of Azeroth. Brimming with gorgeous artwork and twelve inspired stories crafted by fantasy's brightest authors including Garth Nix, Catherynne M. Valente, Kami Garcia, and more, this enchanting anthology brings new voices, new meaning, and new wonder to World of Warcraft.

  • af Matt Burns
    472,95 kr.

    Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment. Described as a "hero shooter," A week from its launch, Blizzard reported over seven million Overwatch players with a total accumulated playtime of 119 million hours; Blizzard reported more than 10 million players by mid-June and has reported continued increases in the player base, with 50 million players as of November 2019.A sequel, Overwatch 2, was announced in 2019 and will include new player versus environment (PvE) co-operative multiplayer modes.

  • af Micky Neilson
    462,95 kr.

    The Crash Bandicoot¿ series has remained a beloved staple of platform gaming ever since the first game's release in 1996.The Art of Crash Bandicoot¿4: It's About Time¿is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot¿ .

  • af Marvin Brucker
    143,95 kr.

    Research Paper (postgraduate) from the year 2018 in the subject Engineering - Computer Engineering, grade: 1,3, Xi¿an Jiaotong-Liverpool University, language: English, abstract: This paper evaluates whether virtual reality gaming evokes different brain activities than traditional gaming and how significant these differences are. Virtual reality influences an increasing number of areas in our daily entertainment life and reaches millions of people world-wide. While the underlying technology isn¿t completely new, its wide distribution as a consumer market device on the other hand is a new and ongoing trend. One of the main fields of ap-plication for the modern virtual reality devices is the gaming domain. But besides an incredibly high degree of realism, players also report about dizziness, exhaustion and intoler-ances of this new way of gaming. To what extent virtual reality gaming has a different impact on the gamer than traditional gaming is highly relevant for different target groups. Since this combination of virtual reality devices and gaming, which experiences a growing significance from a commercial and user-oriented point of view, has not been given much attention from a research perspective yet, the impact of virtual reality gaming on the user will be subject of this paper. More specifically, this paper evaluates whether virtual reality gaming evokes stronger brain activities than traditional gaming and how significant these are.The paper is structured as follows. Based on the background, the problem statement and the resulting motivation of this paper will be illustrated in detail. The subsequent chapters will describe the experiment¿s methodology, its procedure and the collected data with a following analysis and interpretation. Furthermore, the author will use the collected results and their respective interpretations to suggest future research.

  • af Guerrilla Games
    473,95 kr.

    Introducing 'The Art of Horizon Forbidden West', a captivating book by the renowned Guerrilla Games. Published in 2023, this masterpiece delves into the artistry and creativity behind one of the most anticipated video games of the year, Horizon Forbidden West. As an authoritative voice in the gaming industry, Guerrilla Games takes us on a journey through the vivid and intricate world of Horizon Forbidden West. This book is not just a revelation of the game's artistic process but also a celebration of the genre. Published by Penguin LCC US, 'The Art of Horizon Forbidden West' is a must-have for every gaming enthusiast, art lover, and everyone in between. Immerse yourself in the beauty and art of Horizon Forbidden West with this fascinating book.

  • af Michael Beu
    165,95 kr.

    Seminar paper from the year 2013 in the subject Business economics - Miscellaneous, grade: 1,0, The FOM University of Applied Sciences, Hamburg, language: English, abstract: The intention of this assignment is to figure out if timing strategies are relevant for the innovation process. In case to do this the author took the example of the video game industry to deflect several timing strategies. The choice for the video game industry depended on the high innovation ratio in this industry. Since 1977 at least every year was a new console released which was in handling, performance, or technology different from the ancestor products. The target is the evaluation of timing strategies as a success driver for this industry. The focus lay on the time-to-market timing and the market-entry timing.To come to a result at first the term innovation will be defined. The second step is a description of the innovation process. Out of the innovation process the author will deflect different timing strategies. The next part of the assignment will be a short overview of the video game industry. After that a case study will follow which reflects the release of video game consoles of the last 20 years beyond the aspect of time-to-market and market entry timing. In the end the author will give a conclusion of the treatment of timing strategies in combination with innovations.

  • af Blizzard Enterta Blizzard Entertainment
    212,95 kr.

  • af Koda Kazuma
    264,95 kr.

    The first art book from acclaimed video game concept artist Koda Kazuma, depicting the decadent and haunting worlds of NieR.This hardcover, full-color volume presents the works created by concept artist Koda Kazuma for the award-winning games NieR:Automata, NieR Re[in]carnation, and NieR Replicant ver.1.22474487139… In addition to concept art for the games, this book includes promotional images for the YoRHa stage plays, album cover art, rough sketches, exclusive new pieces, and commentary from the artist.

  • af Matheus Toscano
    197,95 - 217,95 kr.

  • af Square Enix
    417,95 kr.

  • af Matt Burns
    527,95 kr.

    Complete your collection and dig deeper into the evolution of Overwatch® with The Art of Overwatch Volume 2, your guide to the art, design, and creation of one of the most popular FPS games of all time!This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing showcase dives deeper, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this stunning collection, painstakingly produced direct from the Overwatch game team!Includes:Introduction and commentary from the Overwatch game teamDevelopment story behind skins, events, and unique game modesNever-before-seen concept art for new characters from Doomfist to EchoSneak peek at Overwatch 2Also available in stunning Limited Edition from Dark Horse

  • af Micky Neilson
    462,95 kr.

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