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Jenoah Dawson ist Detective des 'Gangs Crime Bureau' in Las Vegas. Ein anonymer Anrufer stellt ihm in seiner beginnenden Spätschicht eine lebensverändernde Aufgabe: "Beichte Lisa Dein Geheimnis oder im größten Casino der Stadt wird ein Giftgas freigesetzt und tötet 4000 Menschen. Versuchst Du, die Leute vor Ort zu retten, zünde ich die Bombe in Deinem Haus und Deine Frau stirbt."Ihm bleiben 60 Minuten, um eine Wahrheit auszusprechen,die er selbst noch nicht bereit ist, zuzugeben.Ein nächtlicher Roadtrip beginnt, der nicht nur Jenoah einiges abverlangt.Fünf Stunden, fünf Sichtweisen und eine Verkettung, deren Kontrollverlust auch Dein Leben für immer verändern könnte. Bist Du bereit?
Love. Betrayal. Revenge.Problems are growing worse for Ash. In order to save Sheela, the woman he loves, he had no choice but to betray her greatest secret. As a result, she was taken prisoner by Duke Schaever, the man who controls the flow of magic into the English Empire. Although Ash has tried to rescue Sheela, failure after failure has made him desperate...desperate enough to accept a new mission from his employers that will strike Duke Schaever at the most personal of levels - by kidnapping Lady Elizabeth Stewart, the Duke's betrothed. It is an assignment fraught with danger, and as Ash moves closer to his goal, he is pulled deeper into the Duke's world - a place that reveals the abominations of magic and science, that gives rise to new enemies, and where Ash learns exactly what motivates the Duke. The discoveries test friendships, love, and loyalties, even as it forces Ash to question what it means to live.And what it means to die.
Thief. Pauper. Magic addict. Alexander Asherton's latest assignment becomes personal: recover an item in the possession of his former wife, Aimee. But her association with Duke Schaever draws Ash into an even darker world. The Duke will do anything to protect his secret. Its discovery will bring about the end of either Aimee or Ash - or both!
John Sinister is not having a good week.Hired to look into some shady goings on at the airship factory, his investigation has barely begun before people start dying. Soon he's on the wrong side of some fairly unpleasant people, and that's before he meets Dexter, the world's only walking, talking, mechanical cat. That's when things get complicated.With secret societies, arrogant aristocrats, and criminal chocolatiers to contend with, John and Dexter will have to keep their wits about them if they're going to come out of this alive. And if John happens to fall in love with his employer's daughter along the way, well nobody said catching a killer was going to be easy now did they?
A page-turning debut in the vein of Dune, The Hunger Games, and Wool, Hetiria is a science fiction thriller where survival, family, and the pursuit of truth intertwine in an unforgettable journey of courage, betrayal, and redemption.In the devastating aftermath of his father's death, Ade Billings, a quick-tempered youth, is thrust into a world of chaos and intrigue on the alien planet of Jaber. Forced to navigate a society obsessed with human augmentation, Ade must contend with prejudice, corruption, and a dubious government ready to exploit him for their own gain.After a disastrous attempt to save his ailing mother using illegal augmentation technology, Ade finds himself ensnared in a dangerous game. His mission: Extract crucial information from his imprisoned brother about their father's lost technology. The reward is freedom for his family and a return to their home planet, Cranis.But nothing is as it seems. Rescued mid-mission by his father's old friend, Ade is pulled into the heart of a brewing rebellion, his loyalties torn and his beliefs shaken to the core. As secrets from his father's past unravel, Ade must decipher the truth from the lies and determine where his allegiance truly lies. With the lines between friend and foe blurred, and the shadow of his father's murder looming over him, Ade is faced with impossible choices and unimaginable sacrifices.
Karl Nielsen er ved at fortvivle. Kongen har givet ham en umulig opgave. En maskine som ingen i historie bygget før, og det kan umuligt komme til at virke. Og så bliver man ovenikøbet viklet ind i farlige hofintriger mellem magtfulde folk.
Mark Crislip's alternative history novel explores what the present day might look like if the purveyors of patent medicines had managed to suppress the germ theory. Conflicting models of disease and cure, ranging from balancing humors to homeopathy, form the basis of powerful guilds that control public discourse and stifle discovery. Cholera breaks out in 2017 Portland, Oregon, and all of the medical guilds rush to own a piece of the cure. But an unlikely team of skeptics have heard rumors from Europe that disease is caused by animalcules invisible to the naked eye. With a smuggled microscope and a gradually evolving hypothesis, the skeptics take histories, sample, and examine whatever they can. When the guild leaders find out, the skeptics must race against time and the vagaries of the cholera bacillus itself to keep the outbreak from decimating the city.
From the #1 New York Times-bestselling author of the Dresden Files comes an all-new, action-packed fantasy adventure set in the Cinder Spires universe. Benedict Sorellin-Lancaster hasn't even broken in his lieutenant's insignia when he's summoned to meet with the Spirearch of Spire Albion himself for a very special-and very secret-purpose. The Spirearch needs Benedict to retrieve a bag he's "misplaced" on the Colony Spire known as Dependence, which has strangely cut off all contact with the outside world. It's a delicate mission at best, a potential bloodbath at worst. To this end, the Spirearch has supplied Benedict with backup in the form of three Warriorborn. But unlike the courageous lieutenant, this trio has formerly used its special gifts for crime, carnage, and outright bloody murder. And all of them were caught and imprisoned because of Benedict. Now, if they behave-and make it back alive-they'll go free. But when the odd squad reaches Dependence, they soon discover something waiting for them: a horrific weapon that could shatter the balance of power among the Spires. And Benedict will have to bring his own Warriorborn skills to bear if he, his team, and Spire Albion are to have any hope of survival . . . "While readers familiar with the series will have a better understating of the ins and outs of the Cinder Spires world, this is mostly a stand-alone story that, despite its brevity, packs a lot of punch in an engaging, fast-paced read with well-defined characters . . . Add Steampunk vibes, terrifying monsters, charming talking cats, and an open ending that tantalizes readers into reading the series-this is a recipe for success. A delectable slice of SF adventure." -Kirkus Reviews
Time travelling rock star Black Alice - Book 2 of the Sons of Steel Series. From award winning Australian science fiction heavy metal musical film Sons of Steel written & directed by G L. Keady author of book 2. Sons of Steel - Cyberwars
In 1920s Los Angeles, Cornelia Jones moves in the top circles of society, thanks to her privileged upbringing as well as her marriage to the brilliant scientist and inventor, John Jones. But when John, on the verge of completing his latest invention that has the potential to usher in a new technological age, is critically injured in a laboratory accident, it's up to Cornelia to investigate what happened and bring the perpetrators to justice. Good thing she knows magic. Aided by Adelaide, a young society debutante eager to learn the ways of both science and magic, Cornelia embarks on a journey to discover who's responsible for these nefarious deeds. But the deeper she dives into John's world, Cornelia realizes that evil is alive and well in this bright new age of progress. A secret organization moving in the shadows seems to have mysterious and sinister plans for her husband's altruistic creation. The world is changing as the Twenties begin to roar, and if Cornelia and Adelaide fail to stop the villains, then both Cornelia's world and the rest of the planet will change more horrifically than anyone could imagine.
Long lost Egyptian gods and goddesses. Killer curses. Nettie, Caden, Gaston, and the rest of her friends from the Society for the Exploration of the Unexplainable have survived deadly aliens from the skies, murderous mermaids, and far more. When the Society begins to question some heritage left behind by Nettie's vampire mother and wants to bring Nettie in for study, Gaston realizes that the Society can't be trusted. Then a rogue Runner, one of the alien beings who work for the Society, is discovered within Gaston's mansion with murderous intent. The Society claims that none of their Runners are missing. An attack by creatures out of Egypt's past, and no support from the Society's headquarters, leaves the group in London on their own. Now they face their biggest threat ever on their own--deadly creatures, Egyptian deities, and the spirits of pharaohs coming back to claim what they left thousands of years ago. And they don't only want Egypt this time.
A new adventure for the brilliant Abernathy siblings - set against the backdrop of a bloody conflict in India.For George and Douglas Abernathy, life is on the up. Their new android-building business is thriving and they are set to move from their clockmaker's shop in Soho to a spectacular country mansion. Then, the bombastic General Brassington forces the brothers to create a mechanical soldier to help quell the Indian Mutiny. The resulting steam-powered, clockwork soldier is promptly shipped to India. The soldier's mission is clear, he must subdue the rebellious sepoys and uphold the British Empire's interests. But after becoming embroiled in the struggle, he's no longer certain who the true enemy is. When the soldier uncovers a plot that could turn the tide of the conflict and alter the nature of warfare, he must decide where his loyalty lies.
An enchanting steampunk-tinged tale of three brilliant siblings and a musical automaton who take Victorian London by storm.London, 1857. Brothers George and Douglas Abernathy are clockmakers who are barely scraping a living in their family's shop. They are also brilliant inventors with a sideline building custom-built androids and other technology ahead of its time. Their sixteen-year-old sister, Molly, is also a genius, specialising in transformative plant biology, but earns her keep by sewing. The Abernathys' fortunes improve dramatically when the brothers invent a clockwork automaton composer named Maestro, whose musical artistry enthrals London. But there are those who believe Maestro is a fake, and others who think him a monstrosity. As Maestro tries to make sense of the world of London's high-society which he is thrown into, he incites the interest of sinister figures who would go to any lengths to discover what makes him tick.
"When the sands of time shift, I will be your portal."In a world of secrets, the fate of the New World rests in the hands of three unlikely heroes. Hugh Geber, Barrington Delphin and Emily Le Fey are in hiding under the protection of the Collins family at the University of Science and Progression after returning to Portis-Montis with the lore book of magic. The unexpected arrival of Adelia Geber, Hugh's sister-in-law, has only added to the complicated mix. With tensions rising across the New World, and the battle for Skellig-Krieg against forces loyal to the Elf King looming, Hugh, Barrington and Emily find themselves torn between joining the fight or pursuing the books of lore. When the news reaches them that the Elf King and Robert Smithson are already on the trail of the next book, the group must face their fears and make a decision that could decide the fate of the world.Will they join the fight and risk losing those they love, or will they pursue the books, which in the wrong hands, will spell disaster?
The new luxury airship Soaring Dragon is outbound for Europe from the port of Hong Kong.Adelina Curren is an independent woman doing a job she loves, living the thrilling life she wants.Constable Andrew Lau has taken a personal protection assignment for a world-famous inventor as a favor to his superior, expecting straightforward work.Almost.
A tale of circus acts, second chances, and marionettes.Welcome to Daiwynn where magic is dangerous, but hope is more dangerous still.Chirp doesn't remember who they are, or where they come from. But they do know two things. One, they're one of the Ringmaster's marionettes. Built from cogs and gears, and trussed up on strings to do his bidding. And two, they would do anything to cut their strings and be human again.So, when the Ringmaster offers Chirp a deal, the prince of Daiwynn's life for their freedom, the choice seems straight forward. After all, what has the royal family ever done for them?Brend has everything a person could ever want, fine food, lavish clothes, and riches more than he could ever dream. But the prince of Daiwynn has always been denied the only thing he ever asked for, the ability to leave behind the castle walls and see his kingdom for himself.Now, he won't hesitate to take any opportunity presented to him to undermine his mother and see the world around him with his own eyes. But with a war brewing, dangers lurk in the capital of Daiwynn, and maybe the ones he's been taught to avoid.The battle between the Uprising and MOTHER is at an end, and the threads of fate will have all involved dancing like puppets on a string.The unique characters, witty dialogue, and fantasy-meets-steampunk world make this fresh take on classic fairy tales a must read for fans of Marissa Meyer's Lunar Chronicles, and Gail Carriger's Parasol Protectorate series.
In 1791 a mysterious object appeared in the heavens. Bigger than most cities, the Elysium object drifts in the orbit of the moon. From whence it came, nobody knows. But many believe it had always been up there, waiting for the right time to reemerge from the void. Others believe it's nothing but a mirage. But even illusions serve a purpose. Ghulam Ali was one of the rare visionaries who attempted to reach the object by a rocket in the 1820s. But both missions ended with fatal results. After repeated failures, Ghulam Ali became a recluse on the ocean platform called the Babylon Project.Fifty years later, a Chairman of the Association of Ishtar travels to his Island with an armed delegation of elite soldiers known as The Airborn Dragoons. What could she want of the disgraced visionary?The Association of Ishtar is a series created by Bonsart Bokel in collaboration with various illustrators from all over the world.The Association is a clandestine organization investigating anomalies called Rifts - portals to other worlds. Most are harmless, but some lead to planes containing more advanced human civilizations or alien lifeforms.
As with each of the Fractured Cities, Cornucopia is a world unto itself.A place where faith makes magic and magic makes faith.A place of excess and obsession, where the only sin is a life of less, of moderation.But here in Cornucopia, moderation isn't just a sin, it's also a place. A bar, a haven of balance and restraint, where the Bartender welcomes any who will sit, follow the rules, and order a drink.What will he give the Stranger - a man new to the city, searching for his wayward love? And to the Regular - a woman bereft of faith, in need of new purpose?Perhaps in this city of glut, the Stranger will need more than a drink, the Regular more than her usual. Perhaps they'll need each other; an ally with whom to fight a city that ensnares all it touches.Together, they must take on Cornucopia's oldest magic, free the city's newest Idol from the haze of worship, and break the spell that keeps him ensnared and adored.
"Adventure! Danger! Revenge! And a mail-order robot gunslinger in a wedding dress? Only in the wildest parts of space could this happen. It's time again to get in your ramshackle rocket ship and journey to the universe's western territories with this follow-up to Gunfight on Europa Station. Meet the employees of a space bordello as they're drawn together to pull a con on a con. Or the crew filming a Western on a colony ship only to fight gravity and each other. Or a soldier on a backwater planet hiding from her past when it-and the military-finally tracks her down. Each voyage invokes the type of Western yarns you've loved before, but with a science fiction upgrade you'll get to enjoy anew. Taking you on this ride is another set of astounding space opera authors such as Walter Jon Williams (Hardwired), Susan R. Matthews (Under Jurisdiction), Dayton Ward and Kevin Dilmore (Star Trek), Brenda Cooper (Project Earth), Milton Davis (Changa's Safari), John E. Stith (Naught for Hire), and Peter J. Wacks (Caller of Lightning). Ten tales of the West... not as it was, but as it might be!"--
Someone left Jamie a prezzie and she would like to return it with a no thank you. It all starts with a dead Robert Martin, the man who killed RM Burtchell. Jamie doesn't know how, but it's obvious he was yanked out of high security prison, murdered, and dumped on her front doorsteps. Now the situation is entirely out of control. Someone obviously wants her attention-her people are being targeted and hurt, they can't catch a lead, and it's bringing up Belladonna vibes. Jamie would like to request a new plot device.
She will not relinquish control of her mind ...¿¿¿¿In the age of airships, automatons and secicao, it's been two years since the nefarious Empress Finesia commanded the rise of the immortal black dragons in East Cadigan Island.Now, back in the Southlands, Pontopa Wells is taking strong medications to keep Finesia from taking control of her mind. Meanwhile, up north, the power-hungry King Cini has created a factory that can deal out war automatons at astounding rates.Can Pontopa lead men and dragons into battle against them, when her medications numb her telepathic connection to the dragons?Especially when Alsie Fioreletta, the right hand of Empress Finesia, seems to have other plans.Dragonseers and Automatons is the third book in an exciting steampunk fantasy series in which the world's fate will determine the fates of all.
Will she ever be able to atone for her crimes?It's been two years since Pontopa Wells, under the mental control of the Empress Finesia, transformed into a dragon, massacred thousands at Ginlast and birthed a breed of fearless immortal dragons destined to obliterate the world.Now Pontopa is being held in confinement at her former mentor's fortress. Here, the new dragon queen rules with an iron claw to ensure Pontopa never loses her mind again. Added to which, Pontopa's surrogate son, Taka, whom she has guarded for years, seems to despise what she's become. Sadly, it seems, the world she once cherished has completely fallen apart.To survive in this new reality, Pontopa must learn who she can trust, and embark on a journey of both redemption and rediscovery, involving dragons, steamships, automatons, and friends and foes both old and new. Will she be able to find herself amidst the darkness, or will she forever lose herself to her immortal enemies?Because with time running out and catastrophe brimming, it's not only Pontopa's fate that's at stake, but also the fate of the world.Dragonseers and Evolution is the fourth book in an exciting steampunk fantasy series in which the world's fate will determine the fates of all.
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