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"It's not enough to just build your Arduino projects; it's time to actually learn how things work!" This book goes beyond the basics, providing a comprehensive understanding of Arduino software and hardware, as well as how they intertwine. Gain valuable insights into the inner workings of Arduino and its language, and discover how to communicate with the microcontroller in its native language, AVR C++.Explore the latest version (0.30.0) which offers a multitude of configuration options that can be conveniently modified using the command-line interface (CLI).What Yoüll Learn:How the Arduino Language interfaces with the hardware, as well as how it actually works in C++;How to burn bootloaders with the latest version (0.30.0) of Arduino software.How to program your device using an In Circuit System Programmer (ICSP)How to build their own Arduino clone from scratchHow to efficiently handle different boards and libraries Uncover new features and enhancements, including the ability to set up and use profiles, and employ Makefiles.Who This Book Is For: This book welcomes everyone with an interest in learning about Arduino, regardless of expertise. Whether you're a beginner or an experienced Maker, "Arduino Software Internals" equips you with the knowledge to truly comprehend and leverage the power of Arduino.
Ray Badmington's son Tommy has disappeared in a strange amusement park in the near future of Los Angeles. Explore the world of the BDTH6159 Amusement Park, hosting strange characters and incredible mechanisms, with Ray as he searches for his son. You'll find clues that help him, but also face unfamiliar technologies. Technologies you'll interact with and can even build in the real world today. This book springs the support of Element14.com, one of the largest Maker communities in the world. As the plot twists and turns and you follow along on Ray's adventures, you'll find each story beat matched with a specific application topic. Everything Ray interacts with will offer a real-world, complete experiment that can be modified, hacked and reinvented. Projects will introduce you to the use of distance sensors; managing stepper motors; creating an environmental sensor; working with sound; and programing languages, such as C/C++, Python, MicroPython, Java Script, and more. Each project covers not only different technologies, but also different approaches based on user-level. So whether you're a weekend hobbyist or a full-time engineer, you'll learn something new as you quest along with Ray. By the end of this book, you'll discover all the secrets of the BDTH6159 Amusement Park and have learned how to tackle a vast array of engaging and exciting Maker projects!
Tagline: Breaking the C-like language barrier to make device programming easy and fast
Take control of your machine building and production processes with computer-run tools to safely use, or even build, a durable machine for use in your garage or even a startup company. This book provides best practices for laser cutters, 3D printers, CNC mills, vinyl cutters, and more. You'll begin by learning the history of digitally controlled tools, as well as how they work and what materials you can use with them. With this knowledge, you won¿t just learn how to make common machines work, yoüll go to the next level and build your own machine¿whether that be a plasma cutter or a CNC milling machine.You will learn how they use these tools to create amazing products, art, and even new machines! Yoüll also find handy overviews of tools, software, and materials to use in a reference appendix. After reading Mastering Digitally Controlled Machines yoüll be able to create something for yourself, your community, or your company.What You'll LearnUse accessible computer-controlled machines safely to make anything you want to buildFit the right tool and materials with the right projectsBuild your own CNC machine custom tailored to your project¿s needs Who This Book Is ForPeople who want to understand how accessible computer-controlled tools work and build any kind of product themselves. Makerspaces, Fab Labs, and similar spaces will benefit. And people who want to create prototypes and products for themselves or their company/ startup, or to start creating prototypes without much prior knowledge.
Improve your projects by leveraging the power of interrupts. This comprehensive guide makes it easy to understand and use interrupts with the ATmega328P microcontroller found on Arduino boards.With over 20 interrupts available, this book covers almost all of them and provides background information on how they work. Yoüll work through the steps and code examples required to configure each of the covered interrupts. You'll also learn how to use them with Arduino, AVR C++ and with other development systems, like PlatformIO.Interrupts can be intimidating, but by the end of this book, you will have the knowledge and skills to take full advantage of them and improve the performance and efficiency of your Arduino projects.What Yoüll Learn Understand interrupts and how they work Make interrupts easier to use in code Use interrupts in their Arduino sketches or AVR C++ applications See how to use interrupts in the Arduino Language and in AVR C++ Avoid common pitfalls when working with interruptsWho This Book Is ForIntermediate to advanced-level programmers who want to learn how to use interrupts in their Arduino sketches or AVR C++ applications..
Provide a more tactile experience for your customers, who won¿t even need to physically visit stores while optimizing conventional production processes and eradicating the tenuous tasks that nobody really likes to do. Reevaluate all parts of the value chain. Yoüll see the ways technology has been used by fashion brands so far within design, production, marketing, and retail. Then discover the market opportunity that technologies such as 3D printing, augmented reality, and more bring into the chain. Challenge the ways in which you implement basic functions in your own practices. Despite the dominance of brick & mortar stores, digital platforms have emerged to pave the way for more diverse retail experiences with the adoption of technology in the fashion industry.We¿re talking about more than just online shopping. Tap into NFTs, online fitting rooms, and tech solutions for better customer acquisition and increased sales. Fashion tech is more than just clothing covered in LEDs. It is the adoption of value chain optimizations, customer experience enhancing tools, and advanced operations management into existing business models. When taken seriously by the industry, it will be the future of how we all sell and purchase our products and interact with them. With a particular focus on apparel, each section of this book will put a lens on the existing conventions practiced in the industry at all stages of the value chain and how the help of technology could completely transform fashion for a more cost efficient, sustainable and time efficient industry.Use augmented reality, virtual reality, NFTs, body scanning, 3D design, and more to completely revolutionize how you approach fashion. Both as a consumer and as an amazing designer! What You'll LearnBecome more creative in the way you hack any part of the fashion value chainSpark inspiration for implementations of new technologiesin fashion for both customers and designersAdopt and stay forward-thinking by diving into where the industry currently is and where it is goingWho This Book Is ForDecision makers in fashion corporate companies and emerging fashion brands wondering how to innovate in the saturated fashion market, as well as, fashion students with an interest in building the future of fashion. No prior technology knowledge is needed.
CPU, GPU, FPGA)Use SYCL and SYCL compilers Connect with computing's heterogeneous future via Intel's oneAPI initiative Who This Book Is ForThose new data-parallel programming and computer programmers interested in data-parallel programming using C++.
Learn to use the Arduino boards to do big jobs in a simple way. This book is full of real-world examples for Arduino enthusiasts of all experience levels. All of the examples in this book use Arduino UNO, which is an excellent option for educational purposes. You'll start with an introduction to Arduino and see firsthand how its free multi-platform integrated development environment (IDE) makes coding easier. In many cases, you can edit the given codes to solve your own problems. ¿Arduino boards use a variety of microcontrollers and each board is suitable for a specific application. The Arduino IDE is also preloaded with a broad library of codes that you can modify and practice with. So instead of coding from scratch you can adjust the codes for similar projects. More experienced users will save time by simply copying nuggets of code from the various libraries.You'll also learn about digital input/output (I/O), analog-to-digital and digital-to-analog converters, LCDs and EEPROM. The book then moves on to serial communication, mathematical functions, and pulse width modulation (PWM), all important features when encoding in telecommunications. Finally, you'll see how to control different types of motors, review interrupts, internal comparators, and timers, and read different sensors with Arduino.What You Will LearnTurn on/off a device using a relayGenerate analog/digital outputRead an analog/digital inputControl motors with a parallel virtual machine (PVM) and serial communicationDisplay text with LCDsRead sensors with Arduino and use the interruptsWrite more efficient codes with interrupts and timersWho This Book Is ForEngineering (electrical/computer/biomedical/robotic/mechatronics/aerospace) and science (math/physic/chemistry) students, makers, and hobbyists. Being familiar with a programming language (especially C) is an advantage, however, it is not necessary.
Open up the exciting world of electronics with 3D circuit designing tools and create your own fresh new projects. With this quick guide yoüll use high-quality graphical programs to create, modify, and update circuits in an interactive, virtual environment that can also be used in the real world. Follow along with the tutorials and get the chance to play with electronics safely before getting your hands dirty. In just a few minutes, yoüll start creating your first circuit. Yoüll focus more on how the components layout together than on worrying about design to get started. Watch as different electronic components receive different signals and test them in different situations and circuit conditions first before moving on to real-life testing. When yoüre ready, yoüll work with real breadboards and microcontrollers, such as the Arduino, to bring your simulated circuits and projects to life. Once you have your circuit put together, work with basic Arduino programming to give it purpose and make it respond to your commands. By the end of the book you'll have mastered the basics of both circuit design and programming. What You'll LearnEngineer electrical equipment for little to no costMeasure different electrical signals, such as voltage, temperature, light, and moreProgram Arduinos to work with your new circuitsWho This Book Is ForStudents and hobbyists interested in electrical engineering and programming who want to dive into experimentation virtually before working with real-world circuits.
Using fun, hands-on projects, learn what a circuit is and how it works! This book uses a common tool in electronics, the breadboard, to build your way to an understanding of circuits, circuit components, and the basics of computers. You'll master current, voltage, and resistance. With that you can control outputs like lights and motors as well as inputs like switches and sensors. You'll also discover the difference between analog and digital electrical signals while studying both electricity and computers. Dabble in electrical engineering, whether you are interested in building things with electronics or learning to program simple, physical systems. Build your own electronic projects to learn how electronics work. And also how computers store information and process requests. You'll work with simple, low-cost tools like conductive tape before developing up to working with breadboards and discovering the components to build more complex systems. With Beginning Breadboarding, makers of all ages and backgrounds can learn to build real-life physical computing systems and projects. Have fun building something with tangible results while learning all the theory you need to make new projects of your own!What You'll LearnRapidly prototype circuits with breadboardsUse common components to make simple electronic devicesShare electrical energy and control the flow of electricity through componentsWho This Book Is ForMakers, seeking a fun, hands-on introduction to technology, electronics, and computers. Those who have little to no knowledge of the subject, but want to learn electronics or know more about computers.
Embark on a journey into the world of embedded programming. This book introduces you to the 32bit PIC and will teach you how the main functions of C programming work and can be used with a PIC micro.A one-stop reference for the would-be embedded programmer, you'll explore the electronics needed for a variety of programs as well as how to use different devices with the PIC. The book starts with downloading the environment and creating a simple project, one that uses different oscillators, Phase Lock Loop, and circuitry needed to create the different system clocks¿an easy entry point to this exciting environment. You'll also review the MPLABX integrated development environment (IDE) and see how to program the 32Bit PIC, which can be adapted to different PICs.Throughout subsequent chapters, yoüll learn how to use a range of programs that use PIC modules such as the SPI, I2C, UART communication modules, the ADC module, the Capture, Compare, and Pulse Width Modulationmodule, and the RTCC, Real Time Clock and Calendar Module.What You'll LearnCreate a project in MPLABX Configure the different clock frequencies that are used in the 32bit PICBuild a variable delay subroutine to be used in a simple traffic lights programUse the MAX 7219 driver IC to control the 8by8 matrix displayProgram an I2C expander module to control the display on a LCDWho This Book Is ForReaders who want to try their hand at embedded programming, newcomers to programming the PIC 32, programmers who want to look into using MPLAB Harmony 3, and programmers who want to understand how C instructions work with respect to 32bit PIC. Also students who are studying for an engineering qualification.
This book Identifies the right sensors and single board computers for any application to achieve the best performance in Industry 4.0 settings and applications. Yoüll see what technologies apply the IIoT with elegant efficiency to drastically improve remote monitoring and controlling, decision making, and preventative maintenance. Start by learning exactly what Industry 4.0 is and advance your knowledge from simple Internet of Things projects to full-on Industrial IoT deployment. You'll automate advanced processes, incorporate professional procedures, and take your IoT skills to a professional level. Then move into the protocols and standards expected for industrial applications of sensors at an industrial level. Match the right SBCs to the right use cases and sensor technologies to optimize efficiency and ensure peak performance. Then move into setting up a smart factory and monitoring your supply chain with tech. Finally, you'll dive into programming with theNode-Red platform and Python packages for CPS.By the end of this book, yoüll have jumped from simple, home-based IoT systems up to industrial and professional applications. Conquer your supply chain and both forward and backward processes with accessible Maker tech! What You'll Learn Support industrial applications of SBCs and Maker tech Achieve peak performance by combining the right sensors with the right processing boards Improve remote monitoring and controlling drastically for better decision making and preventative maintenance Who This Book Is ForStudents and aspiring professionals working with Internet of things technologies moving towards industrial applications. Prerequisite knowledge in basic Internet of Things, simple python concepts, automation, and industry procedures is required for this book. Engineers and scientists who are pursuing research and contributing to industrial internet of things might also benefit.
Have you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don¿t have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that's widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You'll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! Yoüll master all the building tools that help you build LEGO models. Then yoüll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts. Beyond the official LEGO colors, there are special color options you can use to render neon, glow in the dark, and translucent brick. Use this expanded color palette to add to the complexity of your models, and then render your model to see it realistically in 3D! Yoüll also learn to animate your model and watch it come to life. After finishing your design, yoüll learn to share what yoüve built with the world. Yoüll create professional LEGO instructions for your model that can be printed or shared. Making you a true LEGO design master! What You'll LearnMake fascinating models with virtual LEGO bricks Design LEGO models more efficiently with Studio 2.0¿s powerful tools Use ¿Build Together¿ simultaneously with another designer on the same project Build massive, amazing models on a small budget Who This Book Is ForAnyone interested in digital modelling or who loves building with LEGOs. Students, hobbyists, and enthusiasts will find fun learning activities.
Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming services.First, you'll find out about the current and future trends in Metaverse and video streaming services. XR is a combination of technologies that include MR, AR, VR, voice recognition systems, haptic and 3D-motion UIs, as well as head mounted displays) like Microsoft Hololens 2 and Oculus Quest 2. You'll review metaverse services XR applications and learn more about the core XR feature extraction technologies. With XR capabilities mastered, you can move into the main technologies for video streaming services like Netflix, Disney+, and YouTube. You'll also about video formats, such as H.264, MPEG-4 AVC, H.265, MPEG-5, and MPEG-DASH. As well as online hosting services like content delivery network (CDN), mobile CDN, and Amazon Web Services (AWS). Additional details on content aging and updating operations along with CDN popularity predictions and contents update techniques, such as, Least Recently Used (LRU) and east Frequently Used (LFU) strategies are introduced. All these technologies enable fast, efficient, reliable, and adaptable video streaming services. They also allow for video conferencing services like Zoom, Skype and WebEx. By the time you've finished reading, you'll understand how these technologies converge into the Metaverse and and offer a wide variety of development opportunities for video streaming. What You'll LearnIncorporate core AI techniques and extraction XR algorithmsEnable fast, efficient, and reliable video streaming in your product, service, or appUpdate content with CDN popularity predictionsExplore the Netflix Open Connect CDN model and characteristics Understand the operations of modern video and multimedia systemsBecome a leader in metaverse and video multimedia services and products.Who This Book Is ForDevelopers, product managers, hobbyists, and students interested in learning how Metaverse XR and video streaming work and can be developed.
Gain complete understanding of electronic systems and their constituent parts. From the origins of the semiconductor industry right up until today, this book serves as a technical primer to semiconductor technology. Spanning design and manufacturing to the basic physics of electricity, it provides a comprehensive base of understanding from transistor to iPhone. Melding an accessible, conversational style with over 100 diagrams and illustrations, Understanding Semiconductors provides clear explanations of technical concepts going deep enough to fully explain key vernacular, mechanisms, and basic processes, without getting lost in the supporting theories or the theories that support the supporting theories. Concepts are tethered to the real world with crisp analysis of industry dynamics and future trends. As a break from the straight-ahead scientific concepts that keep the world of semiconductors spinning, Understanding Semiconductors is liberally sprinkled with apt analogies that elucidate difficult concepts. For example, when describing the relationship between voltage, current, power, and the flow of electricity through an electronic system, the book draws a parallel to a hot shower and the water utility system. Most of these are paired with clear visuals, giving you the best chance possible to absorb the concept at hand before moving on to the next topic. Whether you're narrowly technical or don't know silicon from silly putty, working directly in hardware technologies and want to know more, or simply a curious person seeking hard information about the technology that powers the modern world, Understanding Semiconductors will be an informative, dependable resource. What You'll Learn: Charge, Electricity, and Basic Physics What are Semiconductors The Semiconductor Value Chain and Design Trade-Offs Transistors and Other Common Circuit Building Blocks Semiconductor Design from Concept to Tapeout Wafer Fabrication and Semiconductor Manufacturing Process Integrated Circuit (IC) Packaging and Signal & Power Integrity (SIPI) Common Circuits and System Components RF and Wireless Technologies System Architecture and Integration The Semiconductor Industry - Challenges, History, and Trends The Future of Semiconductors and Electronic Systems Who This Book Is For: People working directly in the semiconductor, electronics, and hardware technologies fields or in supporting industries, hobbyists and new electrical engineering enthusiasts with minimal technical experience or pre-existing qualifications, and curious individuals interested in learning more about a fascinating area of technology. Though designed for a non- or semi-technical reader, engineers focused in one particular domain can also use this book to broaden their understanding in areas that aren't directly related to their core area of expertise.
Beginnen Sie Ihre Reise in die Welt der Elektronik! Wenn Sie mit dem Gedanken spielen, in die Elektronik einzusteigen, aber nicht wissen, wo Sie anfangen sollen, gibt Ihnen dieses Buch die Informationen, die Sie brauchen. Beginnend mit den Grundlagen von Elektrizität und Schaltkreisen werden Sie in die digitale Elektronik und Mikrocontroller, Kondensatoren und Induktivitäten sowie Verstärkerschaltungen eingeführt - und erhalten gleichzeitig die grundlegenden Werkzeuge und Informationen, die Sie für die Arbeit mit Elektronik mit geringem Stromverbrauch benötigen.Electronics for Beginners schafft den Spagat, sich auf projektbasiertes Lernen zu konzentrieren und gleichzeitig die Elektronik in den Mittelpunkt zu stellen. Sie lernen die Mathematik der Schaltkreise auf unkomplizierte Weise kennen und sehen, wie Schaltpläne auf echten Breadboards abgebildet werden. Dieses Buch ist für den absoluten Anfänger geschrieben und vermeidet es, zu mathematisch zu sein. Es gibt den Lesern die Schlüsselinformationen, die sie brauchen, um mit ihrer Reise in die Elektronik zu beginnen.Was Sie lernen werden· Wiederholung der grundlegenden "Muster" für die Verwendung von Widerständen - Pull-up, Pull-down, Spannungsteiler und Strombegrenzer· die Anforderungen an Schaltkreise und deren Aufbau verstehen· Lesen und Unterscheiden, was die verschiedenen Teile des Schaltplans bewirken welche Überlegungen Sie bei der Auswahl der Komponenten anstellen müssen· Verwenden Sie ausschließlich batteriebetriebene Schaltkreise, damit die Projekte sicher sind.Für wen dieses Buch bestimmt istPraktiker, Studenten und Anfänger jeden Alters, die sich für den Einstieg in die Elektronik interessieren.
Build your own Internet of Things (IoT) projects for prototyping and proof-of-concept purposes. This book contains the tools needed to build a prototype of your design, sense the environment, communicate with the Internet (over the Internet and Machine to Machine communications) and display the results.Raspberry Pi IoT Projects provides several IoT projects and designs are shown from the start to the finish including an IoT Heartbeat Monitor, an IoT Swarm, IoT Solar Powered Weather Station, an IoT iBeacon Application and a RFID (Radio Frequency Identification) IoT Inventory Tracking System. The software is presented as reusable libraries, primarily in Python and C with full source code available. Raspberry Pi IoT Projects: Prototyping Experiments for Makers is also a valuable learning resource for classrooms and learning labs.What You'll Learnbuild IOT projects with the Raspberry PiTalk to sensors with the Raspberry PiUse iBeacons with the IOT Raspberry PiCommunicate your IOT data to the InternetBuild security into your IOT deviceWho This Book Is ForPrimary audience are those with some technical background, but not necessarily engineers. It will also appeal to technical people wanting to learn about the Raspberry Pi in a project-oriented method.
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