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En dag lægger Silas Holst et billede op på sin Facebookside af sig selv i bar overkrop, hvor han stolt fortæller, at han har tabt 14 kilo. Men minuttet efter begynder det. De hadske kommentarer og vrede beskeder vælter ind. Vildtfremmede mennesker skriver til Silas Holst, at han ligner en kz-fange og er et bøssesvin, der helst skal dø. Én håber endda, at han har AIDS.Silas Holst er vant til, at folk skriver grove ting om ham på sociale medier, og at nogle decideret mobber ham. Men den dag ændrer alt for den populære danser og skuespiller. Han har fået nok!I NOK undersøger Silas Holst, hvorfor der er så meget had og mobning på de sociale medier og hvad der skal til, for at vi ændrer tonen. Han fortæller ærligt om de mange episoder, hvor han selv er blevet skudt verbalt sønder og sammen i den virtuelle verden, og så taler han med en lang række mennesker om vreden på Instagram, Facebook og alle de andre platforme. Hvad skal forældre for eksempel gøre, når deres børn bliver udsat for rå mobning i den digitale verden?I bogen medvirker også børnepsykologen Ulla Dyrløv, politikeren Søren Pape, præsten Michael Brautsch, debattøren Özlem Cekic, en skolelærer, politibetjenten og mange flere. Tilsammen bidrager de med vigtige råd og fortællinger i en debat, der aldrig har været mere aktuel end nu.
Stay prepared for the next wave of technological innovation with VR and AR¿DESCRIPTION Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations.By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical.WHAT YOU WILL LEARN¿ Understand fundamentals of Immersive technologies like AR, VR, and XR.¿ In-depth understanding of the concepts of presence.¿ Understand the ethical considerations surrounding VR and AR.¿ How VR applications can be built with unity and the scope of monetization.WHO THIS BOOK IS FORThis book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies.
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized InstructorKey Features- Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow- Generate and animate near-photorealistic actors using the innovative MetaHuman technology- Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.Walking through the process systematically, you'll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You'll bring it all together with cinematic lighting and camera animation before exporting your film.By the end of this book, you'll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn- Grasp the principles of photography and the art of storytelling- Collect references and create storyboards- Discover Unreal Engine's hidden features and useful keyboard shortcuts- Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans- Adopt cinematic techniques to achieve professional-looking shots- Creatively apply Lumen Global Illumination and Reflections techniques- Use multiple virtual cameras and apply post-production techniques- Implement best practices for optimization, post processing, and renderingWho this book is forWhether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.Table of Contents- Getting Started with Unreal Engine- Understanding the Principles of Photography, Film Cameras, and Lenses- Understanding the Art of Storytelling and Creating Your Storyboard- Importing 3D Objects and Creating Levels- Creating Environments with Quixel Megascans- Creating and Applying Materials to 3D Meshes- Creating Actors with Unreal Engine MetaHumans- Retargeting the MetaHumans for Unreal Engine 5- Adding Animations and Facial Expressions to Your MetaHuman Characters- Adding and Animating Virtual Cameras Using the Level Sequencer- Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles- Setting the Mood with Lighting and Adding Post-Processing Effects- Exploring Color Management, Additional Camera Settings and Rendering Your Shots- Adding Sound and Finalizing Your Virtual Film- Appendix: Creating Material IDs Using Blender
"Fantasies of Virtual Reality strips bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology, and the claims that it will revolutionize entertainment, communication, education, and business. While VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated -- not to mention fraught with issues of privacy, data security, and accessibility"--
Does your business run you, or are you running your business?The book Virtual Assistant Assistant is perfect for business owners who want to grow their company to new heights. There is a remedy if you've ever found yourself thinking there simply aren't enough hours in the day. It also won't force you into bankruptcy. In essence, virtual assistants are contractors that work from home for your company.This book tells you everything you need to know about virtual assistants, including:· Where to find the best ones· How to hire them· Best practices for working with them on an ongoing basisIt's written from firsthand experience, NOT theoretical or academic fluff. You'll discover how hiring a skilled virtual assistant can help you avoid wasting time, money, or headaches. Learn how to efficiently outsource your non-essential duties and take charge of your entrepreneurial life. You'll have hours each day to devote to what matters most.Virtual assistants can ultimately make your life happier, healthier, more productive, and stress-free. Many of the day-to-day tasks can be delegated, and in my opinion, they should be. This will free you up to work on the more important, strategic, and financially rewarding tasks that are sometimes overlooked. Our most valuable resource is time. However, we also waste this resource the fastest. Even though you might not immediately adopt a 4-hour workweek, this book will provide you with useful guidance.
Get up and running with blockchain, smart contracts, NFTs, DAOs, and decentralization in no time with the help of this comprehensive guideKey Features:Get to grips with Web3, NFTs, DeFi, and smart contract developmentCreate fungible and non-fungible tokens, explore DAOs, and moreBuild powerful apps using Ethereum to secure transactions and create smart contractsPurchase of the print or Kindle book includes a free PDF eBookBook Description:Web3, the new blockchain-based web, is often hailed as the future of the internet. Driven by technologies such as cryptocurrencies, NFTs, DAOs, decentralized finance, and more, Web3's aim is to give individuals more control over the web communities they belong to. Whether you're a beginner or an experienced developer, this book will help you master the intricacies of Web3 and its revolutionary technologies.Beginning with a concise introduction to blockchain and the Ethereum ecosystem, this book quickly immerses you in real-world blockchain applications. You'll work on carefully crafted hands-on exercises that are designed for beginners as well as users with prior exposure. The chapters show you how to build and deploy smart contracts, while mastering security controls and discovering best practices for writing secure code. As you progress, you'll explore tokenization and gain proficiency in minting both fungible and non-fungible tokens (NFTs) with the help of step-by-step instructions. The concluding chapters cover advanced topics, including oracles, Layer 2 (L2) networks, rollups, zero knowledge proofs, and decentralized autonomous organizations (DAOs).By the end of this Web3 book, you'll be well-versed in the Web3 ecosystem and have the skills to build powerful and secure decentralized applications.What You Will Learn:Get an in-depth understanding of Ethereum's ecosystem, its status, and key EIPs and ERCsGain practical skills using non-custodial wallets such as MetaMask for blockchain transactionsWrite, debug, and deploy smart contracts on test networksDiscover Web3 dev tools and set up a local environmentGet to grips with tokenomics and create ERC20, ERC721, and ERC1155 tokensExplore decentralized storage with IPFS and integrate it into your Web3 projectsExpand your NFT strategy with APIs and SDKs to lead in the NFT spaceWho this book is for:This book is for blockchain developers and blockchain enthusiasts who want to build powerful and secure decentralized applications. Familiarity with the basics of blockchain, along with knowledge of how they function, is necessary to grasp the topics discussed in this book.
What is a Virtual Assistant?In today's fast-paced, technologically advanced world, the concept of a virtual assistant has gained tremendous popularity. But what exactly is a virtual assistant, and how can they help you elevate your business as a side hustle?A virtual assistant, commonly referred to as a VA, is a professional who provides remote administrative, technical, or creative assistance to individuals or businesses. They offer a wide range of services, from managing emails and scheduling appointments to social media management and graphic design. The beauty of hiring a virtual assistant is that they work remotely, allowing you to focus on your side hustle while delegating tasks that can be time-consuming or require specific expertise.One of the key advantages of hiring a virtual assistant for your side hustle is the flexibility they offer. Whether you need assistance for a few hours a week or on a project basis, virtual assistants can adapt to your needs. They can help you with small tasks that eat up your time, freeing you to focus on the core aspects of your business. For example, a virtual assistant can handle customer inquiries, manage your website, or even create content for your blog or social media platforms.Furthermore, virtual assistants bring a wealth of experience and expertise to the table. As professionals in their respective fields, they are equipped with the necessary skills and knowledge to perform tasks efficiently and effectively. Hiring a virtual assistant allows you to tap into their expertise, benefiting from their specialized skill set without the need for extensive training or hiring full-time employees.In addition to being cost-effective, virtual assistants also provide a level of scalability that is ideal for side hustles. As your business grows, you can easily expand the scope of work assigned to your virtual assistant. This scalability ensures that you have the support you need, no matter how small or large your side hustle becomes.
If you've newly bought a macbook air, you'll surely be excited. And you should be. The macbook air is one of the most powerful laptops the world has ever seen.This tremendous machine works super-fast. It can help you do things that'll blow minds- your kids, friends, colleagues at work, customers, and clients will not believe how good your work is. You can watch videos, play games, hold video conferences, create music, send emails, do a graphic design, sell your products and on and on. But you need to know how to use your new baby well before it can fetch you money and fun. So where do you start? Here is a sneak peek at what's inside:Setting up your deviceBanner features for the fire tv stickInstalling apps for fire stickHow to download apps using the search functionHow to install apps using alexaHow to uninstall an appHow to clear cacheHow to add movies or tv shows to your watch listBecause of its iconic appearance, improved performance, and low pricing, the ipad air 5 is sure to be a tremendous hit for both existing and new ipad users.This book is an easy-to-understand manual that outlines the essential features of the ipad air 5th gen. And it offers an easy walk-through on how to use and explore the features of this new device.
Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various features in this part-color guideKey Features:Create your own Metaverse from scratch with detailed and practical instructionsUse Firebase tools to create a distinctive and feature-rich virtual worldCompile and distribute the finished project to various platformsPurchase of the print or Kindle book includes a free PDF eBookBook Description:Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.You'll start by learning how to install Unity and create a character that can move around the virtual world. Next, you'll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You'll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you'll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you'll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you'll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.By the end of this book, you'll be well-equipped to create a Metaverse with infinite possibilities.What You Will Learn:Master Photon SDK to construct a universe with multiplayer capabilitiesFamiliarize yourself with the benefits of Firebase services when working with Unity3DStore data and settings in a cloud-based databaseAcquire the skills to create NFTs using Unity3D and C#Explore dynamic object generation from cloud data and manage game character mechanicsIncorporate Oculus quest 2 into your MetaverseAllow gamers to register or log in through Firebase authentication for safe gameplayWho this book is for:This book is perfect for beginners as well as seasoned game developers alike. With its help, you'll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.
Although there are various studies on theories and analytical techniques to address consumer behavior change in the current world, tracking consumer behavior change in the metaverse and the adoption of the metaverse remains a challenge that requires discussion. The advent of the metaverse will have a profound influence on consumer behavior, from how people make decisions and create brand connections to how they feel about their avatar embodiment and their purchases in the metaverse. The Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World investigates the social, behavioral, and psychological factors that influence metaverse adoption. The focus then shifts to concepts, theories, and analytical approaches for detecting changes in consumer behavior in the metaverse. Covering topics such as e-commerce markets, user experience, and immersive technologies, this major reference work is an excellent resource for business executives, entrepreneurs, data analysts, marketers, advertisers, government officials, social media professionals, librarians, students and educators of higher education, researchers, and academicians.
Don't let artificial intelligence and robots steal your job!Still Room for Humans is the only survival guide you need in order to stay employable in the future. This book will teach you how to: make yourself indispensable to your company, develop soft skills that robots and AI cannot match, collaborate with robots, retool your skills without going back to school.You will also learn which traditionally safe careers and entire industries will no longer be safe in the future because of artificial intelligence. The author details why the changes caused by disruptive technology will be far greater and take place far faster than in previous industrial revolutions.This book offers several ways to cope with the introduction of artificial intelligence and robotics to a company or organization as well as how to take advantage of the disruption likely to result from other new technologies including 3D printing, the Internet of Things, virtual reality, green technologies, Big Data, blockchain, and nanotechnology.Still Room for Humans spells out the types of jobs long associated with well-paying careers that should be avoided because they are most likely to be eliminated by artificial intelligence. It lists several new jobs that don't exist yet but will be created shortly as new technologies become more prevalent.Schatt provides career planning information as well as specific advice for those readers already employed.
Digitale Kunst seit 1859? Was hat digitale Kunst mit dem noch ganz analogen 19. Jahrhundert zu tun? Und wie beeinflusst die Digitalisierung heute Künstlerinnen und Künstler?Längst hat die Digitalisierung auch die Kunst erreicht - weltweit erfinden Künstler* innen neue digitale Räume und Erzählungen. DIMENSIONS zeigt, dass es sich hierbei weniger um einen neuen Trend, sondern vielmehr um eine Konstanteder Kunstgeschichte handelt, die immer schon vom Dialog neuer Technologien und künstlerischer Ausdrucksweisen geprägt wurde.
Is Justice Real When "Reality? is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.
As the opposition between illusion and reality dissolves and the boundaries between the world we inhabit and its virtual dimensions blur, Immerse! examines how computer-generated public spaces shape our current political and social discourses. What is the potential of virtual reality within the art field, when concepts such as presence and absence, material and immaterial are beginning to lose their validity?Realized as part of the international research project Beyond Matter that explores the shift in the production and mediation of visual art within institutional frameworks. Exhibition spaces are physical locations of knowledge production and exchange, where spatial qualities play an important role in the contextualization of information. One of the goals of the project is to develop virtual productions that maintain these sensual qualities, but add layers of digitized and born-digital content to defy transience and the dependency on geographical locations, and create entirely new immersive experiences.The catalogue offers the reflections on the theme by curators Corina L. Apostol and Lívia Nolasco-Rózsás as well as 19 visual essays by trailblazing artists and four in-depth theoretical texts by Helen Kaplinsky, Matthew Fuller, LukáS Likavcan, Zsolt Miklósvölgyi and Márió Z. Nemes that explore the concept of immersion.
"With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students"--
"With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students"--
Your first step to understanding what the metaverse is all aboutYou've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere -- is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.* Explore the metaverse and the major players* Get a look at how the metaverse will disrupt industries from gaming to online commerce* Discover business opportunities on the metaverse* Dive into metaverse gaming and virtual events--safelyThis book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.
'Butler and West are fast becoming my favourite detective partnership... Addictive reading!' Alison Belsham, author of The Tattoo ThiefNothing is as it seems, for Butler and West.One spring evening, a mother and her children are brutally attacked in their home. The unprovoked and violent assault leaves DS Robin Butler and DC Freya West in the dark - the luxury items were left untouched and there is no apparent motive.The investigation's only lead is Andrew Grace, the husband who was not home at the time. He and his business partner have created unique virtual reality software which is valuable and extremely dangerous in the wrong hands. Robin and Freya are stonewalled by uncooperative witnesses at every turn but when a woman linked to the work of Andrew and his co-founder is kidnapped, the need for progress becomes critical.Failure to solve the case will result in murder. Meanwhile, Robin and Freya's unresolved feelings have come to the surface and they must finally face facts. But is it too late? In a case where nothing is as it seems, are Robin and Freya doomed to never find the truth?A tense and thrilling instalment of the Butler & West series that fans of Cara Hunter, Jane Casey and Susie Steiner will love.Praise for Louisa Scarr'Scarr delivers an immensely satisfying mystery, both timely and timeless, but her real magic lies in Butler and West themselves... This one will break your heart a little bit.' Dominic Nolan, author of Vine Street'Compelling, fraught...I tore through it! Loved it.' Rachel Blok, author of The Fall'Before you know it, you're chapters in and can't stop.' Fliss Chester, author of A Dangerous Goodbye'A punchy and pacy police procedural with heart.' Jo Furniss, author of All The Little Children'One of the best detective series there is. Smooth, thrilling and full of emotion... a must-read!' James Delargy, author of Vanished'The latest Butler & West is a tense mystery packed with all of the 'will they, won't they' chemistry that I so love about this series. A triumph.' Heather Critchlow, author of Unsolved'Excellent mystery... Reminiscent of Elly Griffith's Ruth Galloway series... will leave you wanting more.' ¿¿¿¿¿ Reader review'This is one of the best police procedural books I've read of late. The partnership Freya and Robin have is so well done... I'm going to have to read more so I know what happens.' ¿¿¿¿¿ Reader review'Another absolutely unputdownable case for detectives Robin Butler and Freya West. The plot is incredibly clever and twisty and kept me reading until the early hours. Can't wait for the next instalment, highly recommended!' ¿¿¿¿¿ Reader review'Excellent. It had plenty of twists and turns and kept me guessing. I wholeheartedly recommend this series.' ¿¿¿¿¿ Reader review'Wow, another brilliant book by this author. I stayed up well into the night last night to finish it... a great series and I can't wait for the next instalment.' ¿¿¿¿¿ Reader review'Enthralling... This murder mystery was a thrill from beginning to end. The characters are strong and are vividly drawn. So cleverly written and the pacing was on point.' ¿¿¿¿¿ Reader review'Love the Butler and West novels. Great writing and premise. Amazing characters. Page turner. Plenty of suspense to keep me guessing.' ¿¿¿¿¿ Reader review
Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. Through a detailed examination of the history of the sublime, from pseudo-Longinus' jigsaw puzzle of the sublime in rhetoric, through the eighteenth-century obsession with beauty and terror, past the Kantian mathematical and dynamical sublime, all the way to Lyotard's 'unpresentable event' and Deleuze's work on chaos and rhythm, this book road-tests these differing components in a far-reaching exploration of how video games - as virtual spaces of affect - might reshape our opportunities for sublime experience. Using playthroughs, developer diaries, forums discussions and contemporaneous reviews, and games ranging from the heartbreak of That Dragon: Cancer through to the abject body-horror of Outlast (with a dash of Tetris in-between) are discussed in terms the experience(s) of play, their design and their co-creation with gamers with a specific focus on rhetoric and narrative; awe; fear and terror; death and boredom. Written in an engaging and accessible style, this book is a must-read for philosophers, scholars, and those interested in games and popular culture more broadly.
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