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Computerspil / onlinespil: strategivejledninger

Her finder du spændende bøger om Computerspil / onlinespil: strategivejledninger. Nedenfor er et flot udvalg af over 178 bøger om emnet.
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  • af Enix Square
    422,95 kr.

    "In these lavishly illustrated pages, see how the world of Final Fantasy XVI was brought to life through hundreds of pieces of concept art and illustrations. Featuring the phenomenal work of the Final Fantasy XVI development artists, this volume is a superb visual compendium of Valisthea, from its Dominants and Eikons to its warring nations and rulers to its creatures and devices"--

  • af Robb Waters
    497,95 kr.

    "A full-color hardcover art book chronicling the renowned Nightdive Studios' faithful recreation of the iconic cyber-sci-fi action thriller video game, System Shock! When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. It's up to a resourceful rogue hacker to traverse the station level by level, battling the monstrous crew and computer-controlled robots before ultimately facing down with the AI herself! Now fans of the groundbreaking cyber-action shooter can explore the development of the lovingly recreated System Shock in intricate detail-including art of Citadel Station's mysterious interiors, vile enemies, clever props, and much more. Nightdive Studios and Dark Horse Books invite readers to relive the unforgettable experience of the classic game, remade with enormous care for a new generation. Celebrate the return to Citadel Station with The Art of System Shock"--

  • af Rachel Grack
    452,95 kr.

    "Nine kid-friendly questions give elementary readers an inside look at Minecraft to spark their curiosity about the brand's history and game play. A Stay Curious! feature models research skills while simple infographics support visual literacy"--

  • af Andreas Zintsch
    277,95 kr.

  • af Shahnawaz Khan, Thirunavukkarasu Kannapiran & Arunachalam Muthiah
    2.077,95 - 2.697,95 kr.

  • af Gregory Whistance-Smith
    237,95 - 1.032,95 kr.

    Video game environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. Like buildings and cities before them, these interactive environments are deeply meaningful for how they communicate values and shape behaviour. This book unpacks how they do this, drawing on theories of embodied cognition to analyze virtual environments designed as rich worlds.

  • af Cameron Kunzelman
    237,95 - 1.327,95 kr.

    While the formal speculative qualities of written material and films are well known and understood, the techniques of speculation that are unique to games are undertheorised. By looking to two short games (VA-11 HALL-A and The Hard Way) whose primary mode of interaction is the click, the book elucidates the moment when video games generate speculation.

  • af Ioannis Deliyannis
    1.357,95 kr.

    11552 This book examines how gamification is designed and implemented today, particularly within our transmedia world. This process requires balancing the narrative elements and the gamification mechanics used within the scenario that leads to the target objectives. Therefore, it is important to examine how exemplar case studies have been developed to learn from those implementations and advance this research and applications in this area. We approach the interdisciplinary design of gamified systems both as a deterministic and a creative process. From the deterministic perspective, one must design the system functionality as well as the rules and the mechanics that govern the functionality. However, the creative process is often an important factor for the success of an implementation. This includes all aspects of a gamified system, including its aesthetics, storyline and narration, and in more technologically advanced systems that are not limited to one medium. An important development in the field is the ability to use both gamification and ludification techniques within an implementation, a process that can create systems that are enjoyable and can dress up the scenario in our attempt to reach a state of "Flow"(In Csikszentmihalyi's words, flow is "a state in which people are so involved in an activity that nothing else seems to matter; the experience is so enjoyable that people will continue to do it even at great cost, for the sheer sake of doing it"). Contemporary gamified systems utilize a wide variety of technologies that allow the extension from cross-media to transmedia scenarios. The availability of so many technologies and media platforms that one may use to design a gamified process is phenomenal, extending our capacity to create new gamified realizations that were not possible in the past as they can combine the complete reality-virtuality continuum.

  • af Laure Deschamps
    354,95 kr.

    Dès qu'on parle des écrans et des enfants, les avis divergent et les injonctions contradictoires affluent. N'est-il pas temps de laisser les vieux débats de côté et de connaître la vérité ?Si vous êtes prêt·e à adopter une approche conciliant vos principes éducatifs et vos besoins numériques quotidiens ; si vous recherchez des contenus jeunesse de qualité ; si vous espérez développer des usages familiaux apaisés des écrans, ouvrez ce guide !

  • af Alex Riviere
    373,95 - 1.648,95 kr.

  • af Scholastic
    125,95 kr.

    Gear up for the ultimate annual video game guide! Level Up 2024 isbrimming with tips and tricks on the year's hottest games!All games featured in Level Up 2024 are rated T for Teen or younger- perfect for young gamers.

  • af James Batchelor
    344,95 kr.

    A comprehensive guide to over 300 non-violent video games, from AAA studios to beloved indies.What if there were video games that weren't about killing things?The world's biggest entertainment medium has come under decades of scrutiny because of its violent content. But here's a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones.The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings.Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You'll learn more about the origins of some of gaming's biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites.Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

  • af Arthur Vanmeter
    222,95 kr.

    If you're planning on building your very first pc then you clicked on the right book. This is a full, in-depth, step by step build guide on not only building the pc, but also setting it up as well.Because building a pc is only the first half, you still have to set it up. We need to download and install the 'windows operating system', download and install the drivers, setup xmp profile in the bios along with other windows settings to make sure your pc is running at its full potential. We are going to be doing all of that in this book. Here is a preview of what you'll learn...What gaming addiction isHow to diagnose the problemThe steps to recoveryHow to change your attitude toward gamingStep and tips to a fast successful recoveryIf you're a parent what can you do to helpAnd much, much more!This book will give you, the player, the tools to iterate on the beautiful game of civilization you find yourself in. Discover how civilization became the human-aligned superintelligence it is today. To defend this process into the future, we need to avoid two existential traps; dangers arising from uncontrolled technologies but also dangers arising from control. For that, players need to be free to cooperate when goals align but otherwise be left alone for independence. This strategy can be called voluntary cooperation.

  • af Jarrett Melendez
    297,95 kr.

    Bake delicious, colorful treats and create lasting memories in the kitchen with your team with these amazing recipes inspired by the world of Pokémon!Explore confections and desserts representing every region of the incredible Pokémon universe. Featuring favorite treats that celebrate beloved characters from the world of Pokémon, My Pokémon Baking Book is the perfect addition to any Pokémon Trainer's kitchen. Great for fans of all ages! 50+ RECIPES: From quick treats to share with friends to dazzling dessert displays perfect for celebrating a Pokémon League victory, My Pokémon Baking Book includes recipes for every occasion. REGIONAL SPECIALTIES: Explore favorite and unique flavors from every currently known region, including the newly discovered region, Paldea! FAVORITE CHARACTERS: Create cookies, cakes, breads, cupcakes, and more with bakery-fresh recipes inspired by Pikachu and friends!   DISHES FOR EVERY SKILL LEVEL: With step-by-step instructions and beautiful photographs, My Pokémon Baking Book will teach you how to make iconic foods that bring the vibrant culinary sweets inspired by the world of Pokémon to life. Whether you’re baking with other Trainers or your family, these easy-to-follow recipes will make you a baking master in no time! COMPLETE YOUR COLLECTION: Looking for more creative fun? My Pokémon Cookbook is available to take you on another Pokémon culinary adventure, while Pokémon Wisdom: A Journal for Embracing Your Inner Trainer provides creative journaling!

  • af Kaitlin Tremblay
    473,95 - 1.158,95 kr.

  • af Darren Jones
    215,95 kr.

    The 90s were an exciting time to be a gamer as most of the hard work had already been done by the pioneering developers during the 70s and 80s, meaning talented coders were able to take these existing themes and ideas and build upon them. As a result some of the greatest games of all time came from this halcyon period including Super Mario World, Sonic the Hedgehog 2 and Streetfighter II: The World Warrior. That being said the 90s were a transitional period as well, as 3-D gaming started to become the norm and many systems moved over to formats like CD-ROM. The 90s were also a time when home computer gaming was on the wane as more and more gamers were turning towards exciting new consoles that were coming out, including Sony PlayStation which would not only shake up the industry but help shape it into what we enjoy today. With that in mind this new book is dedicated to the greatest games that were available to play during this amazing decade, from the aforementioned of Sonic the Hedgehog 2 to Super Mario World, Tomb Raider and the excellent Ridge Racer so...get ready for a serious nostalgia hit.

  • af Dirk Stanley
    632,95 kr.

    Do you have what it takes to survive Adventure Perilous? To do so, you will need to be brave, smart, cunning, strong, wise, and a good bit of luck wouldn't hurt, either. You see, monsters and dangers lurk at every dungeon door. Grab your friends, and your dice, and get ready because glory, riches and fame await you, if you're successful, and death awaits if you're not. Go now adventurer, seek your gold. Perilous adventures await!Adventure Perilous is a fantasy, rules-lite tabletop rpg that blends an 8-bit aesthetic with an easy-to-learn two six-sided dice system that allows for fast action and simple play.Adventure Perilous focuses on fast gameplay by keeping game mechanics simple and streamlined. The Game Master (the person running the game) rarely needs to reference the rules once learned. This creates a style of play that keeps players immersed in the events of the game as the action in game is paramount and the rules recede into the background. Bookkeeping is minimal thanks to easy math and simple character sheets.

  • af Lost in Cult
    344,95 kr.

    A Handheld Historyis a unique celebration of portable platforms and their iconic games.

  • af George Mann
    175,95 kr.

    "This volume collects issues #1-#4 of the Dark Horse comic book series Dragon Age: The Missing."

  • af Kyle Orland
    172,95 kr.

    Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades

  • af Mike Sholars
    172,95 kr.

    Featuring exclusive interviews with creators, original voice cast, and a medley of sharp game critics and music experts, the book celebrates PaRappa's unprecedented mechanics, art, humor, cultural specificity, and uplifting themes as he pairs energetic game history with personal memoir to explain how a game about a rapping dog helped him feel seen when he needed it the most. Funny, informative, and sincere, Sholars' book is a heartfelt reminder why we all gotta believe.

  • af Alyse Knorr
    162,95 - 322,95 kr.

  • af Matthew J. Kirby
    294,95 kr.

    Diablo: Book of Lorath, penned by the talented Matthew J. Kirby, is a must-have for any book lover. Published in 2023 by Titan Books Ltd, this book is a riveting journey into a world of fantasy and adventure. As a part of the fantasy genre, it masterfully combines elements of magic, mystery, and suspense to create a compelling narrative that will keep you hooked from the first page to the last. Kirby's writing style is engaging and his storytelling skills are unparalleled, making this book a true gem in the literary world. Don't miss out on this fantastic read by Titan Books Ltd, a leading publisher in the fantasy genre. The book is available in English.

  • af Christie Golden
    155,95 kr.

  • af Tom Stone
    288,95 kr.

    The definitive book on Minecraft's greatest creations.Minecraft is the global phenomenon inspiring people across the world to unleash their imaginations. Minecraft Master Builds showcases the creations that have taken the game to new levels, and introduces the builders behind them.Explore awe-inspiring vistas as the pages take you from stunning underwater sculptures to monumental space panoramas, or travel through time to visit grand medieval towns and futuristic cityscapes.Minecraft Master Builds is packed with beautifully rendered illustrations of each colossal creation, highlighting the painstaking details that make these builds masterful. Featuring exclusive interviews from the builders that provide insight into their design and creation, plus a foreword written by Mojang game tech lead and content creator slicedlime, this must-have book is perfect for Minecraft fans, aspiring builders, and anyone looking for inspiration!

  • af Mia Consalvo
    557,95 kr.

  • af Sean Matuk
    322,95 kr.

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