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Virtual reality

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  • af Christian Malterer
    631,95 kr.

    Dieses Buch gibt einen grundlegenden und holistischen Überblick über die Extended-Reality-Branche (XR) in Deutschland. XR beschreibt als Sammelbegriff Augmented Reality, Virtual Reality und Mixed Reality ¿ also virtuelle Welten, in denen sich derzeit nicht nur im Gaming-Bereich vollkommen neue Interaktionspotentiale und Geschäftsmodelle eröffnen. Solche immersiven Technologien werden in Zukunft für nahezu alle Lebens- und Wirtschaftsbereiche interessant sein: Marketing, Medizin, Handel, Forschung, Bildung oder Kultur ¿ um nur einige zu nennen.Dieses Werk ist aus einer Initiative der Herausgeber entstanden, innerhalb der deutschen Immersive-Media-Branche einen offenen XR-Thinktank als dynamische Austauschgemeinschaft heterogener Akteure und Stakeholder ins Leben zu rufen.Ziel des Buches ist es, das Thema einzuordnen und seine Relevanz anhand von Fallstudien aus verschiedenen Branchen sowie Experteninterviews zu untermauern. Die Beitragsautoren und Interviewpartner wollen so den Wissenstransfer vorantreiben.

  • af Michael Lapp
    253,95 kr.

    Digitalisierung, Digitale Daten, Digitaler Wandel und Digitale Transformation verändern alle Felder des Geschäftsmodells. Neben unserer gewohnten Realität entsteht mindestens ein virtuelles "Paralleluniversum", das allen Unternehmen neue Möglichkeiten eröffnet.Das vorliegende Buch zeigt ungewohnte Sichten auf das Digitale. Interessierte entdecken Inspirationen für Ihr Geschäft. Digital ist dabei alles, was nicht analog ist.Die Beiträge reichen von den Säulen und den Dimensionen der Digitalen Transformationen, über 'Regelungsaspekte, bis zu den Auswirkungen auf Geschäftsmodelle und das Management.

  • af Lilia Potseluyko
    1.715,95 kr.

    This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the powerof this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement.

  • af Douglas P. Murphy
    1.485,95 kr.

    Robotics and VR systems are uniquely suited to provide functional assistance with mobility and activities of daily living, especially for patients with motor and sensory disorders of the central nervous system, stroke, traumatic brain injury, multiple sclerosis, spinal cord injury, and cerebral palsy. Compiling both current knowledge and key challenges of robotic rehabilitation in one convenient text, Robotics in Physical Medicine and Rehabilitation is a comprehensive, easy-to-follow resource on robotic and VR systems in all areas of medical rehabilitation. Covers the impact of robotics and artificial intelligence on all aspects of health care delivery.  Focuses on the key technologies in developing robotics for a wide range of medical rehabilitation activities, including neuroprosthesis applications of robotic exoskeletons and brain-controlled assistive robotics and prosthetics.  Addresses artificial intelligence, medical robotics in acute care medicine, and robots on the battlefield and in space travel.  Contains chapters on the economics of the robotic industry and the future of robots in medicine.  Ideal for physiatrists and PM&R residents and fellows; clinicians in orthopaedics, sports medicine, spinal cord injury, and occupational therapy; and specialists working with orthotics and prosthetics.  An eBook version is included with purchase. The eBook allows you to access all of the text, figures, and references, with the ability to search, customize your content, make notes and highlights, and have content read aloud.

  • af Shenghui Cheng
    739,95 kr.

    The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects ¿ concept, content and context. It starts with numerous concepts related to the metaverse, such as virtual reality, augmented reality, Web 3.0 and NFTs and describes the background, features, advantages and disadvantages. It then presents the content or key techniques around the metaverse, Artificial Intelligence, big data, edge computing, 3D modeling and blockchain. For each technique, it depicts how it performs to advance the development of the metaverse. Finally, it gives the context of the metaverse and illustrates the new society in the virtual world, consisting of economic systems, assets, social activities, security, law, etcetera. Overall, Metaverse: Concept, Content and Context provides a panoramic view of the metaverse, a key feature of which is the intuitive visualizations with numerous figures that clearly address the main aspects. This book is well-designed and well-written and will appeal to beginners and students as well as professionals, welcome to the metaverse community!

  • af Goran Trajkovski & Jason Braun
    1.873,95 - 2.433,95 kr.

  • af Vladimir Geroimenko
    1.228,95 kr.

    This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today¿s world ¿ Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.The authors consider practical, theoretical, and cultural aspects of ¿AI-powered AR¿ and ¿AR-enriched AI¿, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others.Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of ¿intelligent augmented environments¿ and ¿artificial intelligence presented by augmented reality¿.

  • af Jason D. Dehart
    1.928,95 - 2.548,95 kr.

  • af Pantea Keikhosrokiani
    3.693,95 kr.

    Although there are various studies on theories and analytical techniques to address consumer behavior change in the current world, tracking consumer behavior change in the metaverse and the adoption of the metaverse remains a challenge that requires discussion. The advent of the metaverse will have a profound influence on consumer behavior, from how people make decisions and create brand connections to how they feel about their avatar embodiment and their purchases in the metaverse. The Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World investigates the social, behavioral, and psychological factors that influence metaverse adoption. The focus then shifts to concepts, theories, and analytical approaches for detecting changes in consumer behavior in the metaverse. Covering topics such as e-commerce markets, user experience, and immersive technologies, this major reference work is an excellent resource for business executives, entrepreneurs, data analysts, marketers, advertisers, government officials, social media professionals, librarians, students and educators of higher education, researchers, and academicians.

  • af Stan Schatt
    338,95 kr.

    Don't let artificial intelligence and robots steal your job!Still Room for Humans is the only survival guide you need in order to stay employable in the future. This book will teach you how to: make yourself indispensable to your company, develop soft skills that robots and AI cannot match, collaborate with robots, retool your skills without going back to school.You will also learn which traditionally safe careers and entire industries will no longer be safe in the future because of artificial intelligence. The author details why the changes caused by disruptive technology will be far greater and take place far faster than in previous industrial revolutions.This book offers several ways to cope with the introduction of artificial intelligence and robotics to a company or organization as well as how to take advantage of the disruption likely to result from other new technologies including 3D printing, the Internet of Things, virtual reality, green technologies, Big Data, blockchain, and nanotechnology.Still Room for Humans spells out the types of jobs long associated with well-paying careers that should be avoided because they are most likely to be eliminated by artificial intelligence. It lists several new jobs that don't exist yet but will be created shortly as new technologies become more prevalent.Schatt provides career planning information as well as specific advice for those readers already employed.

  • af Lukas Maximilian Lehmann
    817,95 kr.

    In diesem Buch wird eine anwendungsübergreifende Methodik zur Identifikation und Bewertung geeigneter Einsatzmöglichkeiten kontext-sensitiver Augmented Reality (AR) entwickelt und validiert. Bestehende Ansätze, eine Querschnittsstudie und reale Anwendungen aus der Automobilindustrie werden genutzt, um ein Modell des Task-Technology Fit von AR und ein Auswahlverfahren bezüglich technologischer Alternativen zu entwickeln. Außerdem erfolgt eine Bewertung verschiedener Anwendungsfelder entlang der Wertschöpfungskette und konkrete Inhalte zum ökonomischen, ökologischen und sozialen Nutzen und Aufwand werden strukturiert zusammengeführt.

  • af Walter Smerling
    373,95 kr.

    Digitale Kunst seit 1859? Was hat digitale Kunst mit dem noch ganz analogen 19. Jahrhundert zu tun? Und wie beeinflusst die Digitalisierung heute Künstlerinnen und Künstler?Längst hat die Digitalisierung auch die Kunst erreicht - weltweit erfinden Künstler* innen neue digitale Räume und Erzählungen. DIMENSIONS zeigt, dass es sich hierbei weniger um einen neuen Trend, sondern vielmehr um eine Konstanteder Kunstgeschichte handelt, die immer schon vom Dialog neuer Technologien und künstlerischer Ausdrucksweisen geprägt wurde.

  • af Jaleh Afshar
    449,95 kr.

    Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner¿s guide to AR development focuses on practical, project-based learning ¿ no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.Using that foundational knowledge, yoüll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. Yoüll also learn how to create an entire AR game, including animations and scoring.Along the way, yoüll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, yoüll become familiar with the ways to publish and share these creations with others.With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.You will:¿ Create a face tracking project that reacts to facial expressions¿ Build a target tracking project that responds to images in the real world¿ Develop a complete AR game with animations and scoring¿ Customize project templates with alternative assets and parameters¿ Understand how to package these effects for official publishing through social media platformsWho is this book for:This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.

  • af Matthias Wölfel
    450,95 kr.

    Vollständig realistische Erfahrungen in einer virtuellen Welt anbieten: Darum geht es bei Immersiver Virtueller Realität. Das ausführliche Lehrbuch bietet Studierenden der Informatik, Medien-, Ingenieur- oder Sozialwissenschaften sowie Medienschaffenden und Anwendern immersiver Umgebungen ein anschauliches Nachschlagewerk zu einschlägigen Lehrveranstaltungen oder zum Selbststudium. Dabei adressiert das Buch alle Aspekte immersiver Medien, die für ein ganzheitliches Verständnis relevant sind: Die ersten Kapitel führen in die theoretischen Grundlagen ein. Diese behandeln die verschiedenen Ausprägungender Realität sowie das Metaversum als Zukunftsvision des Internets, geben einen historischen Überblick, beschreiben relevante Sinne und setzen sich mit Interaktion, Interface und Fortbewegung auseinander. Die darauffolgenden Kapitel veranschaulichen die zugrundeliegenden Technologien wie Sensorik, Tracking und Ausgabetechniken einschließlich Stereoskopie und kopfbezogener Übertragungsfunktion. Der letzte Teil des Buches gibt praxisnahe Einblicke in die unterschiedlichen Anwendungsbereiche: Unterhaltung, soziale Interaktion, Lehren und Lernen, Entwicklung sowie soziologische und medientheoretische Forschung.

  • af Corina L. Apostol
    275,95 kr.

    As the opposition between illusion and reality dissolves and the boundaries between the world we inhabit and its virtual dimensions blur, Immerse! examines how computer-generated public spaces shape our current political and social discourses. What is the potential of virtual reality within the art field, when concepts such as presence and absence, material and immaterial are beginning to lose their validity?Realized as part of the international research project Beyond Matter that explores the shift in the production and mediation of visual art within institutional frameworks. Exhibition spaces are physical locations of knowledge production and exchange, where spatial qualities play an important role in the contextualization of information. One of the goals of the project is to develop virtual productions that maintain these sensual qualities, but add layers of digitized and born-digital content to defy transience and the dependency on geographical locations, and create entirely new immersive experiences.The catalogue offers the reflections on the theme by curators Corina L. Apostol and Lívia Nolasco-Rózsás as well as 19 visual essays by trailblazing artists and four in-depth theoretical texts by Helen Kaplinsky, Matthew Fuller, LukáS Likavcan, Zsolt Miklósvölgyi and Márió Z. Nemes that explore the concept of immersion.

  • af Franziska Baumann
    567,95 kr.

    This SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented.The book is essential reading not only for musicians, composers, researchers, application developers,musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context.

  • af Information R. . . Management Association
    7.088,95 kr.

    "With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students"--

  • af Information R. . . Management Association
    7.088,95 kr.

    "With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students"--

  • af Laura G. Militello, Christen E. Sushereba & Sowmya Ramachandran
    403,95 - 1.156,95 kr.

  • af Dawson Morton
    133,95 kr.

  • af Bernhard Preim
    1.316,95 kr.

    Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and visual analytics in medicine and healthcare, medical image analysis scientists and biomedical engineers in general. Visualization and visual analytics have become prevalent in public health and clinical medicine, medical flow visualization, multimodal medical visualization and virtual reality in medical education and rehabilitation. Relevant applications now include digital pathology, virtual anatomy and computer-assisted radiation treatment planning.

  • af Anthea Sharp
    343,95 kr.

    **USA Today bestselling YA Urban Fantasy Book 2 in the award-winning Feyland series** Immersive gaming. Faeries. A hero from the wrong side of the tracks, and the girl he's afraid to love. Not to mention dangerous magic that threatens the entire human world...INSIDE THE GAME... Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.MAGIC... Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school--the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.ALWAYS WINS... Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court--and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.

  • af Ahmad Hoirul Basori
    1.513,95 kr.

  • af Marko Orel
    616,95 kr.

    The recent shift in labour markets has heightened the demand for alternative work arrangements. Virtual reality (VR) technology plays a significant role in this transition, with remote work as efficient as work performed from an organization's own office space. This book explores the impact of immersive VR technology on the new virtual workspace. Specifically, it examines how VR can enable employees to overcome the distractions associated with working from home, increase their visibility on team projects, build stronger relationships with co-workers, reduce feelings of isolation due to social distancing, and facilitate their engagement in collaborative work processes. It also explores the limitations of two-dimensional, computer-mediated communication tools for flexible working arrangements. It, thus, offers theoretical foundations for future research on office digitalization and subsequent applications of VR technology on office work. It also features the analysis of two dozen problem-centered expert interviews with creators and executives of leading productivity VR tools that enable the remote collaboration between knowledge workers.

  • af Louisa Scarr
    210,95 kr.

    'Butler and West are fast becoming my favourite detective partnership... Addictive reading!' Alison Belsham, author of The Tattoo ThiefNothing is as it seems, for Butler and West.One spring evening, a mother and her children are brutally attacked in their home. The unprovoked and violent assault leaves DS Robin Butler and DC Freya West in the dark - the luxury items were left untouched and there is no apparent motive.The investigation's only lead is Andrew Grace, the husband who was not home at the time. He and his business partner have created unique virtual reality software which is valuable and extremely dangerous in the wrong hands. Robin and Freya are stonewalled by uncooperative witnesses at every turn but when a woman linked to the work of Andrew and his co-founder is kidnapped, the need for progress becomes critical.Failure to solve the case will result in murder. Meanwhile, Robin and Freya's unresolved feelings have come to the surface and they must finally face facts. But is it too late? In a case where nothing is as it seems, are Robin and Freya doomed to never find the truth?A tense and thrilling instalment of the Butler & West series that fans of Cara Hunter, Jane Casey and Susie Steiner will love.Praise for Louisa Scarr'Scarr delivers an immensely satisfying mystery, both timely and timeless, but her real magic lies in Butler and West themselves... This one will break your heart a little bit.' Dominic Nolan, author of Vine Street'Compelling, fraught...I tore through it! Loved it.' Rachel Blok, author of The Fall'Before you know it, you're chapters in and can't stop.' Fliss Chester, author of A Dangerous Goodbye'A punchy and pacy police procedural with heart.' Jo Furniss, author of All The Little Children'One of the best detective series there is. Smooth, thrilling and full of emotion... a must-read!' James Delargy, author of Vanished'The latest Butler & West is a tense mystery packed with all of the 'will they, won't they' chemistry that I so love about this series. A triumph.' Heather Critchlow, author of Unsolved'Excellent mystery... Reminiscent of Elly Griffith's Ruth Galloway series... will leave you wanting more.' ¿¿¿¿¿ Reader review'This is one of the best police procedural books I've read of late. The partnership Freya and Robin have is so well done... I'm going to have to read more so I know what happens.' ¿¿¿¿¿ Reader review'Another absolutely unputdownable case for detectives Robin Butler and Freya West. The plot is incredibly clever and twisty and kept me reading until the early hours. Can't wait for the next instalment, highly recommended!' ¿¿¿¿¿ Reader review'Excellent. It had plenty of twists and turns and kept me guessing. I wholeheartedly recommend this series.' ¿¿¿¿¿ Reader review'Wow, another brilliant book by this author. I stayed up well into the night last night to finish it... a great series and I can't wait for the next instalment.' ¿¿¿¿¿ Reader review'Enthralling... This murder mystery was a thrill from beginning to end. The characters are strong and are vividly drawn. So cleverly written and the pacing was on point.' ¿¿¿¿¿ Reader review'Love the Butler and West novels. Great writing and premise. Amazing characters. Page turner. Plenty of suspense to keep me guessing.' ¿¿¿¿¿ Reader review

  • af Vicky V. Choudhary
    193,95 - 253,95 kr.

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