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  • af Rafeal Mechlore
    297,95 kr.

    In the present quick moving computerized time, online entertainment has changed the manner in which we consume and spread news. News breaks at lightning speed on stages like Twitter, Facebook, and Instagram, frequently outperforming customary news sources. To successfully explore this scene, experts and news associations should utilize an essential way to deal with letting the cat out of the bag via web-based entertainment. This compact aide, named "Techniques for Letting the cat out of the bag in Online Entertainment," digs into the unique crossing point of reporting, virtual entertainment, and quick news scattering. It offers significant bits of knowledge, tips, and techniques for making convincing reports, drawing in with crowds, and keeping up with believability in the computerized age. Key features of this guide include: Understanding the Virtual Entertainment Scene: We start by analyzing the online entertainment scene, featuring the significant stages, their client socioeconomics, and the special credits of each. Understanding where your crowd dwells is vital to powerful news dispersion. The Craft of Ongoing Detailing: Making it known frequently requests constant announcing. We investigate the systems for quick data get-together, check, and dispersal, guaranteeing precision and dependability in your detailing. Utilizing Visual Substance: In a period of visual narrating, we examine the significance of mixed media content, including pictures and recordings, to upgrade the effect of your news refreshes and connect with your crowd successfully. Information Driven Navigation: We underscore the worth of information examination in understanding crowd conduct, following the exhibition of your news content, and refining your virtual entertainment techniques appropriately. Moral Contemplations: Morals are central in news coverage. We investigate the moral contemplations intended for virtual entertainment detailing, like confirming sources, regarding security, and revealing irreconcilable situations. Arising Patterns and Advances: At long last, we address arising patterns and innovations, like live streaming, expanded reality (AR), and man-made brainpower (simulated intelligence), that are forming the eventual fate of letting the cat out of the bag in online entertainment. Methodologies for Making it known in Web-based Entertainment" is an exhaustive asset for columnists, news associations, and correspondence experts trying to explore the difficulties and saddle the valuable open doors introduced by the unique universe of virtual entertainment detailing. Whether you are a carefully prepared columnist or simply venturing into the field, this guide outfits you with the information and techniques expected to convey precise, drawing in, and capable news content in the computerized age.

  • af Andras Kemeny
    1.107,95 kr.

    This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives.Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

  • af Ram Narayan Shukla
    307,95 kr.

    These cloud computing environments give the impression of boundless computingresources to cloud clients, allowing them to modify their resource consumption rateaccording to demand. Cloud computing environments include two sorts of actors: cloudproviders and cloud users [1]. On the one hand, providers keep massive amounts ofcomputer resources in massive data centers and rent them out to customers on a per-usebasis. On the other hand, other users have apps with variable amounts of load and rentresources from providers to run them. The connection between providers and consumersfollows the shape indicated in Figure 1.1 in the vast majority of cases. A user sends aresource request to a provider first. When the provider receives the request, it looks forresources to fulfill it and assigns them to the user who made the request, which aregenerally virtual computers (VMs).The user then uses the assigned resources to executeprograms and pays for the resources used. Once the user has done using the resources,they are returned to the provider. The fact that these people are usually from differentbackgrounds and have different interests is a fascinating aspect of the cloud computingecosystem.Most providers want to make as much money as possible with as little investment asfeasible. They may want to make the most of their computer resources for this reason,such as hosting as many virtual machines as possible on a single system. To put it anotherway, providers try to get the most out of their resources. Putting too many virtual machineson a single computer, on the other hand, may cause them to interact, resulting in poorand/or unpredictable performance that irritates users. Users, on the other hand, want theirduties done for the least amount of money possible, or to put it another way, they want tomaximize their cost effectiveness.

  • af Diana Olynick
    492,95 kr.

    Explore the possibilities spatial computing and its integration with AI can provide beyond the confines of a traditional user interface. Spatial computing brings together physical and virtual worlds and systems. This book offers an insightful journey into harmonizing user-centered design with the vast potential of AI in spatial computing. You'll start by exploring key concepts and processes in relation to conscious design and traditional computer interfaces. You'll then be introduced to the Mindful Spatial Design Framework (MSDF) and the rapidly evolving world of generative AI and its potential to transform design processes.Once the key concepts are mastered, you'll start to put them into practice and see how to design, prototype, and test interfaceless systems and environments that are seamless and user-friendly. In doing so you'll consider topics such as functionality and aesthetics, as well as how AI can improve automation and testing. The book concludes by looking at ethical AI considerations and best practices as well as looking at next steps and future developments of spatial computing and interfaceless design. As these invisible interfaces become more prevalent, understanding the key principles of conscious design is pivotal. Interfaceless will expand your knowledge base in these areas. What You'll LearnIncorporate conscious design principles in spatial computing projects.Leverage AI to enhance UX in spatial contexts.Develop strategies to address design challenges as we move beyond physical interfaces.See how VR/XR apps, devices, and generative AI are rapidly changing how we perceive and interact with the digital realm.Who This Book Is ForUX/UI designers, developers, and tech enthusiasts eager to grasp the future of HCI.

  • af Sayeed Ali
    287,95 kr.

    What is a Virtual Assistant?In today's fast-paced, technologically advanced world, the concept of a virtual assistant has gained tremendous popularity. But what exactly is a virtual assistant, and how can they help you elevate your business as a side hustle?A virtual assistant, commonly referred to as a VA, is a professional who provides remote administrative, technical, or creative assistance to individuals or businesses. They offer a wide range of services, from managing emails and scheduling appointments to social media management and graphic design. The beauty of hiring a virtual assistant is that they work remotely, allowing you to focus on your side hustle while delegating tasks that can be time-consuming or require specific expertise.One of the key advantages of hiring a virtual assistant for your side hustle is the flexibility they offer. Whether you need assistance for a few hours a week or on a project basis, virtual assistants can adapt to your needs. They can help you with small tasks that eat up your time, freeing you to focus on the core aspects of your business. For example, a virtual assistant can handle customer inquiries, manage your website, or even create content for your blog or social media platforms.Furthermore, virtual assistants bring a wealth of experience and expertise to the table. As professionals in their respective fields, they are equipped with the necessary skills and knowledge to perform tasks efficiently and effectively. Hiring a virtual assistant allows you to tap into their expertise, benefiting from their specialized skill set without the need for extensive training or hiring full-time employees.In addition to being cost-effective, virtual assistants also provide a level of scalability that is ideal for side hustles. As your business grows, you can easily expand the scope of work assigned to your virtual assistant. This scalability ensures that you have the support you need, no matter how small or large your side hustle becomes.

  • af Saibal K. Pal
    382,95 kr.

    This book discusses Metaverse Technology, which is one of the emerging technologies around the world, through its concepts, definitions, architectural layers, economic implications, and presents comparison points with other allied areas like Web 3.0, Digital Twin, Blockchain, Multiverse, Artificial Intelligence, Internet of Everything and Hyperautomation.The book also presents several use-cases and adoption areas of Metaverse technology, along with global outlook of top companies implementing this technology through major platforms and tools. The potential use of this technology for Public Sector is also explored in this book, apart from the suggested business framework for its adoption. Potential misuse and ethical concerns have also been summarised. This introductory book on Metaverse, written with a multidisciplinary approach, will provide readers with a clear understanding of what the Metaverse is, what technologies are involved in its creation, and its current aswell as potential future applications, in a very simple manner.

  • af Vitalii Ivanov
    369,95 - 454,95 kr.

  • af Peter Hoffmann
    383,95 kr.

    Die Entwicklung des Internets, insbesondere des WWW, stößt aktuell an ihre Grenzen ¿ sowohl technisch als auch sozio-kulturell und ökonomisch. Als Lösung wird ein neues Internet versprochen, das die Grenzen der realen und der virtuellen Welt überwinden und Realität und Digitalität verschmelzen soll ¿ das Metaversum. Technische, semantische und organisatorische Details greifen hierzu eng ineinander. Was aber bedeutet dies bei genauerer Betrachtung? Welche technisch-technologischen Herausforderungen müssen bewältigt werden, um ein solches Verschmelzen zu erreichen? Welche ökonomischen Möglichkeiten eröffnen sich¿ und welche verbieten sich möglicherweise? Wie kann erreicht werden, dass ein offenes und für jeden benutzbares Metaversum entsteht? Und wie kann vermieden werden, dass auch in diesem neuen Metaversum wenige große Anbieter ihre proprietären Ideen durchsetzen? Für diese Fragen soll dieses Buch Antworten aufzeigen.

  • af Aaron Martinez
    222,95 kr.

    If you've newly bought a macbook air, you'll surely be excited. And you should be. The macbook air is one of the most powerful laptops the world has ever seen.This tremendous machine works super-fast. It can help you do things that'll blow minds- your kids, friends, colleagues at work, customers, and clients will not believe how good your work is. You can watch videos, play games, hold video conferences, create music, send emails, do a graphic design, sell your products and on and on. But you need to know how to use your new baby well before it can fetch you money and fun. So where do you start? Here is a sneak peek at what's inside:Setting up your deviceBanner features for the fire tv stickInstalling apps for fire stickHow to download apps using the search functionHow to install apps using alexaHow to uninstall an appHow to clear cacheHow to add movies or tv shows to your watch listBecause of its iconic appearance, improved performance, and low pricing, the ipad air 5 is sure to be a tremendous hit for both existing and new ipad users.This book is an easy-to-understand manual that outlines the essential features of the ipad air 5th gen. And it offers an easy walk-through on how to use and explore the features of this new device.

  • af Paul M. Rea
    880,95 - 987,95 kr.

    This edited book explores the use of technology to enable us to visualize the life sciences in a more meaningful and engaging way. It will enable those interested in visualization techniques to gain a better understanding of the applications that can be used in visualization, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualization techniques and technologies for the historical and forensic settings. The reader will be able to explore the utilization of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. We have something for a diverse and inclusive audience ranging from healthcare, patient education, animal health and disease and pedagogies around the use of technologies in these related fields. The first four chapters cover healthcare and detail how technology can be used to illustrate emergency surgical access to the airway, pressure sores, robotic surgery in partial nephrectomy, and respiratory viruses.  The last six chapters in the education section cover augmented reality and learning neuroanatomy, historical artefacts, virtual reality in canine anatomy, holograms to educate children in cardiothoracic anatomy, 3D models of cetaceans, and the impact of the pandemic on digital anatomical educational resources.   

  • af eCAADe 2023 conference
    422,95 kr.

    The book is the first volume of the Proceedings of the 41st ecAADe Conference, 18-23 September 2023 in Graz, Austria. eCAADe was founded to promote ¿good practice and sharing information in relation to the use of computers in research and education in architecture and related professions¿. There are thematic sections on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Collaboration and Inclusion, on Sustainability and Circular Design, on Design Theory and on Digital Design Experimentations.

  • af Shenghui Cheng
    1.357,95 kr.

    As technology continues to advance, the Internet is evolving into what is often referred to as Web 3.0. This book aims to achieve three main objectives, first, it introduces Web 3.0 systematically and comprehensively, providing readers with a foundational understanding of its concepts and characteristics. Second, it analyzes the inevitability and development necessity of Web 3.0, as well as its potential future possibilities and transformative effects. Finally, it explores Web 3.0 through comparative analysis, discussing its relationship with the metaverse as well as how individuals and organizations can seize the opportunities presented by Web 3.0. Various topics related to Web 3.0, including its infrastructure, development facilities, scenario applications, technology stacks, and industry applications such as decentralized applications (DApps) and Software-as-a-Service (SaaS) platforms are presented in the book. It delves into the ecosystem of Web 3.0, discussing decentralized autonomous organizations (DAOs), open finance (DeFi), cryptocurrencies, token economy, digital identity, creator economy, attention economy, and cyber-physical and human systems. Additionally, it addresses governance issues, security challenges, development challenges, and legal and regulatory aspects associated with Web 3.0. Overall, Web 3.0: Concept, Content and Context provides readers with a comprehensive understanding of Web 3.0, its potential implications, and the opportunities for new industry models and business opportunities in the evolving Internet era.

  • af Metty Plunkett
    1.557,95 kr.

    Cultural heritage refers to the legacy of physical artifacts and intangible attributes of a group or society that is inherited from previous generations. It is essential to preserve and protect the cultural heritage by passing it from one generation to the next generation. Virtual reality (VR) technologies create a virtual environment with realistic sense of vision, hearing, and touch. VR plays an important role in the protection and preservation of cultural heritage. During the process of research, exhibition and inheritance, cultural heritage may be damaged or corroded. This damage can be prevented by the use of VR. The three-dimensional models of material cultural heritage can be constructed by using the VR technology. It can also be used for virtual reproduction of cultural heritage based on archaeological research data and literature records for sites and remains that have not been excavated or annihilated. VR technology is also used to create a virtual museum that facilitates the protection and dissemination of cultural heritage. This book outlines the role of virtual reality technologies in preserving and protecting cultural heritage. A number of latest researches have been included herein to keep the readers abreast with the most recent concepts in this area of study.

  • af David Cantón Nadales
    667,95 kr.

    Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various featuresKey Features:Create your own Metaverse from scratch with detailed and practical instructionsUse Firebase tools to create a distinctive and feature-rich virtual worldCompile and distribute the finished project to various platformsPurchase of the print or Kindle book includes a free PDF eBookBook Description:Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.You'll start by learning how to install Unity and create a character that can move around the virtual world. Next, you'll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You'll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you'll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you'll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you'll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.By the end of this book, you'll be well-equipped to create a Metaverse with infinite possibilities.What You Will Learn:Master Photon SDK to construct a universe with multiplayer capabilitiesFamiliarize yourself with the benefits of Firebase services when working with Unity3DStore data and settings in a cloud-based databaseAcquire the skills to create NFTs using Unity3D and C#Explore dynamic object generation from cloud data and manage game character mechanicsIncorporate Oculus quest 2 into your MetaverseAllow gamers to register or log in through Firebase authentication for safe gameplayWho this book is for:This book is perfect for beginners as well as seasoned game developers alike. With its help, you'll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.

  • af Monica Bordegoni
    411,95 kr.

    This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users¿ feedback and the context of use.The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.

  • af Indika Wijesooriya
    447,95 kr.

    A comprehensive guide to building augmented reality applications with Unity 3DDESCRIPTION "Mastering Augmented Reality Development with Unity" is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences.The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. The book covers practical applications of AR development, including building 3D mobile apps, marker-based AR apps using Vuforia, and marker-less AR apps with AR Kit and AR Core. You will also learn about world-scale AR development with Niantic Lightship. The latter part of the book focuses on best practices in AR application design, ensuring intuitive and user-friendly experiences. Additionally, readers will learn techniques for optimizing AR app performance.By the end of the book, you will be able to build AR applications with Unity 3D with ease.WHAT YOU WILL LEARN¿ Use Unity 3D to develop, build and run mobile 3D applications.¿ Use different AR frameworks to integrate augmented reality into 3D scenes.¿ Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications.¿ Learn how to use the best practices of AR design to create captivating experiences.¿ Optimize application performance for a truly seamless and immersive user experience.WHO THIS BOOK IS FORThis book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D.

  • af Rajendra Kumar
    1.422,95 kr.

    This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

  • af Fatih Sinan Esen
    2.352,95 kr.

    This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section¿Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.

  • af María de las Nieves González García
    1.125,95 kr.

    This book explores the latest advances in the field of building management. Several chapters use new technologies such as the BIM methodology for collecting life cycle information and managing the maintenance of existing buildings, sharing valid historical and architectural heritage data, energy analysis of building envelopes, and planning new buildings or sustainable building practices. In addition, other tools are presented that focus on improving access to BIM information, open-source governance, mobile applications to accelerate information transfer, the use of blockchain, lean design methods, and open-source software to solve critical path problems. Some contributions feature the assessment of occupational risks in construction, as it is necessary to plan preventive measures based on risk assessments integrated throughout the construction process, which is another important element for the management of this sector.

  • af Zaheer Allam
    1.077,95 kr.

    The Metaverse and Smart Cities: Urban Environments in the Age of Digital Connectivity explores the intersection between the rapidly growing metaverse and the future of cities. The metaverse is a virtual world that is increasingly gaining attention as a new frontier for human interaction and commerce. At the same time, cities are undergoing significant transformation as they face challenges such as population growth, urbanization, and environmental degradation. Urban planners and city administrators will find valuable insights on how the metaverse can be integrated into the planning and development of smart, sustainable, and future cities. The book begins with an introduction to the concepts and technology of the metaverse as well as its history. It then sheds light on the current and future challenges and opportunities that the metaverse presents to cities and the quality of life of urban dwellers. It delves into the ways in which the metaverse can change cities, both in terms of their physical and virtual environments, and the impact it can have on the lives of those who live in them. It brings together the latest research and perspectives from experts in the fields of virtual reality, urban planning, and sustainability, to provide a comprehensive and up-to-date picture of this rapidly evolving field.

  • af Christian Malterer
    618,95 kr.

    Dieses Buch gibt einen grundlegenden und holistischen Überblick über die Extended-Reality-Branche (XR) in Deutschland. XR beschreibt als Sammelbegriff Augmented Reality, Virtual Reality und Mixed Reality ¿ also virtuelle Welten, in denen sich derzeit nicht nur im Gaming-Bereich vollkommen neue Interaktionspotentiale und Geschäftsmodelle eröffnen. Solche immersiven Technologien werden in Zukunft für nahezu alle Lebens- und Wirtschaftsbereiche interessant sein: Marketing, Medizin, Handel, Forschung, Bildung oder Kultur ¿ um nur einige zu nennen.Dieses Werk ist aus einer Initiative der Herausgeber entstanden, innerhalb der deutschen Immersive-Media-Branche einen offenen XR-Thinktank als dynamische Austauschgemeinschaft heterogener Akteure und Stakeholder ins Leben zu rufen.Ziel des Buches ist es, das Thema einzuordnen und seine Relevanz anhand von Fallstudien aus verschiedenen Branchen sowie Experteninterviews zu untermauern. Die Beitragsautoren und Interviewpartner wollen so den Wissenstransfer vorantreiben.

  • af Michael Lapp
    197,95 kr.

    Digitalisierung, Digitale Daten, Digitaler Wandel und Digitale Transformation verändern alle Felder des Geschäftsmodells. Neben unserer gewohnten Realität entsteht mindestens ein virtuelles "Paralleluniversum", das allen Unternehmen neue Möglichkeiten eröffnet.Das vorliegende Buch zeigt ungewohnte Sichten auf das Digitale. Interessierte entdecken Inspirationen für Ihr Geschäft. Digital ist dabei alles, was nicht analog ist.Die Beiträge reichen von den Säulen und den Dimensionen der Digitalen Transformationen, über 'Regelungsaspekte, bis zu den Auswirkungen auf Geschäftsmodelle und das Management.

  • af Lilia Potseluyko
    1.274,95 kr.

    This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the powerof this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement.

  • af Douglas P. Murphy
    1.484,95 kr.

    Robotics and VR systems are uniquely suited to provide functional assistance with mobility and activities of daily living, especially for patients with motor and sensory disorders of the central nervous system, stroke, traumatic brain injury, multiple sclerosis, spinal cord injury, and cerebral palsy. Compiling both current knowledge and key challenges of robotic rehabilitation in one convenient text, Robotics in Physical Medicine and Rehabilitation is a comprehensive, easy-to-follow resource on robotic and VR systems in all areas of medical rehabilitation. Covers the impact of robotics and artificial intelligence on all aspects of health care delivery.  Focuses on the key technologies in developing robotics for a wide range of medical rehabilitation activities, including neuroprosthesis applications of robotic exoskeletons and brain-controlled assistive robotics and prosthetics.  Addresses artificial intelligence, medical robotics in acute care medicine, and robots on the battlefield and in space travel.  Contains chapters on the economics of the robotic industry and the future of robots in medicine.  Ideal for physiatrists and PM&R residents and fellows; clinicians in orthopaedics, sports medicine, spinal cord injury, and occupational therapy; and specialists working with orthotics and prosthetics.  An eBook version is included with purchase. The eBook allows you to access all of the text, figures, and references, with the ability to search, customize your content, make notes and highlights, and have content read aloud.

  • af Shenghui Cheng
    567,95 kr.

    The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects ¿ concept, content and context. It starts with numerous concepts related to the metaverse, such as virtual reality, augmented reality, Web 3.0 and NFTs and describes the background, features, advantages and disadvantages. It then presents the content or key techniques around the metaverse, Artificial Intelligence, big data, edge computing, 3D modeling and blockchain. For each technique, it depicts how it performs to advance the development of the metaverse. Finally, it gives the context of the metaverse and illustrates the new society in the virtual world, consisting of economic systems, assets, social activities, security, law, etcetera. Overall, Metaverse: Concept, Content and Context provides a panoramic view of the metaverse, a key feature of which is the intuitive visualizations with numerous figures that clearly address the main aspects. This book is well-designed and well-written and will appeal to beginners and students as well as professionals, welcome to the metaverse community!

  • af Goran Trajkovski & Jason Braun
    2.077,95 - 2.697,95 kr.

  • af Vladimir Geroimenko
    1.307,95 kr.

    This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today¿s world ¿ Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.The authors consider practical, theoretical, and cultural aspects of ¿AI-powered AR¿ and ¿AR-enriched AI¿, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others.Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of ¿intelligent augmented environments¿ and ¿artificial intelligence presented by augmented reality¿.

  • af Kireeti Kesavamurthy
    182,95 kr.

    Are you curious about the Metaverse and how it can revolutionize the world of business? Are you interested in how Artificial intelligence (AI), Internet of things (IOT), Business Process Workflows & Virtual reality will converge to create innovative technology ecosystem?In this book, you will discover what the Metaverse is, why it matters, and how it can be harnessed to transform the way we do business. With insights and real-world examples, you'll gain a deep understanding of the possibilities that the Metaverse holds for companies large and small.Whether you're a technocrat or a business leader or a student looking to stay ahead of the curve, or simply someone who wants to understand the future of Metaverse, this book is for you.Don't miss out on the chance to learn about one of the most exciting developments in technology today which will redefine the possibilities of doing business.CONTENTSMetaverse and VR - AR - MRTechnology needed to develop Metaverse Metaverse Platforms- Open vs. ClosedMetaverse and its applicationsWhat's being done currentlyHow to leverage MetaverseSupply Chain ManagementForces of Supply and DemandCRMFintechAutomobile industryCorporate Metaverse HOW -Metaverse Business ModelsStrategy for commerce in & through MetaverseMonetising with MetaverseGovernance - MetaverseIs it worth investing in Metaverse? Industrial metaverseExploratory metaversePersistent metaverseMetaverse & AIMetaverse as a ServiceChallenges

  • af Jason D. Dehart
    2.162,95 - 2.862,95 kr.

  • af Hrudaya Kumar Tripathy, Khaled Shaalan, Sushruta Mishra & mfl.
    1.758,95 kr.

    The book discusses how augmented intelligence can increase the efficiency and speed of diagnosis in healthcare organizations. The concept of augmented intelligence can reflect the enhanced capabilities of human decision-making in clinical settings when augmented with computation systems and methods. It includes real-life case studies highlighting impact of augmented intelligence in health care. The book offers a guided tour of computational intelligence algorithms, architecture design, and applications of learning in healthcare challenges. It presents a variety of techniques designed to represent, enhance, and empower multi-disciplinary and multi-institutional machine learning research in healthcare informatics. It also presents specific applications of augmented intelligence in health care, and architectural models and frameworks-based augmented solutions.

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