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  • af Sayeed Ali
    287,95 kr.

    What is a Virtual Assistant?In today's fast-paced, technologically advanced world, the concept of a virtual assistant has gained tremendous popularity. But what exactly is a virtual assistant, and how can they help you elevate your business as a side hustle?A virtual assistant, commonly referred to as a VA, is a professional who provides remote administrative, technical, or creative assistance to individuals or businesses. They offer a wide range of services, from managing emails and scheduling appointments to social media management and graphic design. The beauty of hiring a virtual assistant is that they work remotely, allowing you to focus on your side hustle while delegating tasks that can be time-consuming or require specific expertise.One of the key advantages of hiring a virtual assistant for your side hustle is the flexibility they offer. Whether you need assistance for a few hours a week or on a project basis, virtual assistants can adapt to your needs. They can help you with small tasks that eat up your time, freeing you to focus on the core aspects of your business. For example, a virtual assistant can handle customer inquiries, manage your website, or even create content for your blog or social media platforms.Furthermore, virtual assistants bring a wealth of experience and expertise to the table. As professionals in their respective fields, they are equipped with the necessary skills and knowledge to perform tasks efficiently and effectively. Hiring a virtual assistant allows you to tap into their expertise, benefiting from their specialized skill set without the need for extensive training or hiring full-time employees.In addition to being cost-effective, virtual assistants also provide a level of scalability that is ideal for side hustles. As your business grows, you can easily expand the scope of work assigned to your virtual assistant. This scalability ensures that you have the support you need, no matter how small or large your side hustle becomes.

  • af Saibal K. Pal
    382,95 kr.

    This book discusses Metaverse Technology, which is one of the emerging technologies around the world, through its concepts, definitions, architectural layers, economic implications, and presents comparison points with other allied areas like Web 3.0, Digital Twin, Blockchain, Multiverse, Artificial Intelligence, Internet of Everything and Hyperautomation.The book also presents several use-cases and adoption areas of Metaverse technology, along with global outlook of top companies implementing this technology through major platforms and tools. The potential use of this technology for Public Sector is also explored in this book, apart from the suggested business framework for its adoption. Potential misuse and ethical concerns have also been summarised. This introductory book on Metaverse, written with a multidisciplinary approach, will provide readers with a clear understanding of what the Metaverse is, what technologies are involved in its creation, and its current aswell as potential future applications, in a very simple manner.

  • af Vitalii Ivanov
    369,95 - 454,95 kr.

  • af Peter Hoffmann
    383,95 kr.

    Die Entwicklung des Internets, insbesondere des WWW, stößt aktuell an ihre Grenzen ¿ sowohl technisch als auch sozio-kulturell und ökonomisch. Als Lösung wird ein neues Internet versprochen, das die Grenzen der realen und der virtuellen Welt überwinden und Realität und Digitalität verschmelzen soll ¿ das Metaversum. Technische, semantische und organisatorische Details greifen hierzu eng ineinander. Was aber bedeutet dies bei genauerer Betrachtung? Welche technisch-technologischen Herausforderungen müssen bewältigt werden, um ein solches Verschmelzen zu erreichen? Welche ökonomischen Möglichkeiten eröffnen sich¿ und welche verbieten sich möglicherweise? Wie kann erreicht werden, dass ein offenes und für jeden benutzbares Metaversum entsteht? Und wie kann vermieden werden, dass auch in diesem neuen Metaversum wenige große Anbieter ihre proprietären Ideen durchsetzen? Für diese Fragen soll dieses Buch Antworten aufzeigen.

  • af Aaron Martinez
    222,95 kr.

    If you've newly bought a macbook air, you'll surely be excited. And you should be. The macbook air is one of the most powerful laptops the world has ever seen.This tremendous machine works super-fast. It can help you do things that'll blow minds- your kids, friends, colleagues at work, customers, and clients will not believe how good your work is. You can watch videos, play games, hold video conferences, create music, send emails, do a graphic design, sell your products and on and on. But you need to know how to use your new baby well before it can fetch you money and fun. So where do you start? Here is a sneak peek at what's inside:Setting up your deviceBanner features for the fire tv stickInstalling apps for fire stickHow to download apps using the search functionHow to install apps using alexaHow to uninstall an appHow to clear cacheHow to add movies or tv shows to your watch listBecause of its iconic appearance, improved performance, and low pricing, the ipad air 5 is sure to be a tremendous hit for both existing and new ipad users.This book is an easy-to-understand manual that outlines the essential features of the ipad air 5th gen. And it offers an easy walk-through on how to use and explore the features of this new device.

  • af Paul M. Rea
    880,95 - 987,95 kr.

    This edited book explores the use of technology to enable us to visualize the life sciences in a more meaningful and engaging way. It will enable those interested in visualization techniques to gain a better understanding of the applications that can be used in visualization, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualization techniques and technologies for the historical and forensic settings. The reader will be able to explore the utilization of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. We have something for a diverse and inclusive audience ranging from healthcare, patient education, animal health and disease and pedagogies around the use of technologies in these related fields. The first four chapters cover healthcare and detail how technology can be used to illustrate emergency surgical access to the airway, pressure sores, robotic surgery in partial nephrectomy, and respiratory viruses.  The last six chapters in the education section cover augmented reality and learning neuroanatomy, historical artefacts, virtual reality in canine anatomy, holograms to educate children in cardiothoracic anatomy, 3D models of cetaceans, and the impact of the pandemic on digital anatomical educational resources.   

  • af eCAADe 2023 conference
    422,95 kr.

    The book is the first volume of the Proceedings of the 41st ecAADe Conference, 18-23 September 2023 in Graz, Austria. eCAADe was founded to promote ¿good practice and sharing information in relation to the use of computers in research and education in architecture and related professions¿. There are thematic sections on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Collaboration and Inclusion, on Sustainability and Circular Design, on Design Theory and on Digital Design Experimentations.

  • af Shenghui Cheng
    1.357,95 kr.

    As technology continues to advance, the Internet is evolving into what is often referred to as Web 3.0. This book aims to achieve three main objectives, first, it introduces Web 3.0 systematically and comprehensively, providing readers with a foundational understanding of its concepts and characteristics. Second, it analyzes the inevitability and development necessity of Web 3.0, as well as its potential future possibilities and transformative effects. Finally, it explores Web 3.0 through comparative analysis, discussing its relationship with the metaverse as well as how individuals and organizations can seize the opportunities presented by Web 3.0. Various topics related to Web 3.0, including its infrastructure, development facilities, scenario applications, technology stacks, and industry applications such as decentralized applications (DApps) and Software-as-a-Service (SaaS) platforms are presented in the book. It delves into the ecosystem of Web 3.0, discussing decentralized autonomous organizations (DAOs), open finance (DeFi), cryptocurrencies, token economy, digital identity, creator economy, attention economy, and cyber-physical and human systems. Additionally, it addresses governance issues, security challenges, development challenges, and legal and regulatory aspects associated with Web 3.0. Overall, Web 3.0: Concept, Content and Context provides readers with a comprehensive understanding of Web 3.0, its potential implications, and the opportunities for new industry models and business opportunities in the evolving Internet era.

  • af Metty Plunkett
    1.557,95 kr.

    Cultural heritage refers to the legacy of physical artifacts and intangible attributes of a group or society that is inherited from previous generations. It is essential to preserve and protect the cultural heritage by passing it from one generation to the next generation. Virtual reality (VR) technologies create a virtual environment with realistic sense of vision, hearing, and touch. VR plays an important role in the protection and preservation of cultural heritage. During the process of research, exhibition and inheritance, cultural heritage may be damaged or corroded. This damage can be prevented by the use of VR. The three-dimensional models of material cultural heritage can be constructed by using the VR technology. It can also be used for virtual reproduction of cultural heritage based on archaeological research data and literature records for sites and remains that have not been excavated or annihilated. VR technology is also used to create a virtual museum that facilitates the protection and dissemination of cultural heritage. This book outlines the role of virtual reality technologies in preserving and protecting cultural heritage. A number of latest researches have been included herein to keep the readers abreast with the most recent concepts in this area of study.

  • af David Cantón Nadales
    667,95 kr.

    Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various featuresKey Features:Create your own Metaverse from scratch with detailed and practical instructionsUse Firebase tools to create a distinctive and feature-rich virtual worldCompile and distribute the finished project to various platformsPurchase of the print or Kindle book includes a free PDF eBookBook Description:Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.You'll start by learning how to install Unity and create a character that can move around the virtual world. Next, you'll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You'll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you'll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you'll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you'll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.By the end of this book, you'll be well-equipped to create a Metaverse with infinite possibilities.What You Will Learn:Master Photon SDK to construct a universe with multiplayer capabilitiesFamiliarize yourself with the benefits of Firebase services when working with Unity3DStore data and settings in a cloud-based databaseAcquire the skills to create NFTs using Unity3D and C#Explore dynamic object generation from cloud data and manage game character mechanicsIncorporate Oculus quest 2 into your MetaverseAllow gamers to register or log in through Firebase authentication for safe gameplayWho this book is for:This book is perfect for beginners as well as seasoned game developers alike. With its help, you'll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.

  • af Monica Bordegoni
    411,95 kr.

    This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users¿ feedback and the context of use.The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.

  • af Indika Wijesooriya
    447,95 kr.

    A comprehensive guide to building augmented reality applications with Unity 3DDESCRIPTION "Mastering Augmented Reality Development with Unity" is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences.The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. The book covers practical applications of AR development, including building 3D mobile apps, marker-based AR apps using Vuforia, and marker-less AR apps with AR Kit and AR Core. You will also learn about world-scale AR development with Niantic Lightship. The latter part of the book focuses on best practices in AR application design, ensuring intuitive and user-friendly experiences. Additionally, readers will learn techniques for optimizing AR app performance.By the end of the book, you will be able to build AR applications with Unity 3D with ease.WHAT YOU WILL LEARN¿ Use Unity 3D to develop, build and run mobile 3D applications.¿ Use different AR frameworks to integrate augmented reality into 3D scenes.¿ Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications.¿ Learn how to use the best practices of AR design to create captivating experiences.¿ Optimize application performance for a truly seamless and immersive user experience.WHO THIS BOOK IS FORThis book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D.

  • af Rajendra Kumar
    1.422,95 kr.

    This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

  • af Fatih Sinan Esen
    2.352,95 kr.

    This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section¿Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.

  • af María de las Nieves González García
    1.125,95 kr.

    This book explores the latest advances in the field of building management. Several chapters use new technologies such as the BIM methodology for collecting life cycle information and managing the maintenance of existing buildings, sharing valid historical and architectural heritage data, energy analysis of building envelopes, and planning new buildings or sustainable building practices. In addition, other tools are presented that focus on improving access to BIM information, open-source governance, mobile applications to accelerate information transfer, the use of blockchain, lean design methods, and open-source software to solve critical path problems. Some contributions feature the assessment of occupational risks in construction, as it is necessary to plan preventive measures based on risk assessments integrated throughout the construction process, which is another important element for the management of this sector.

  • af Christian Malterer
    618,95 kr.

    Dieses Buch gibt einen grundlegenden und holistischen Überblick über die Extended-Reality-Branche (XR) in Deutschland. XR beschreibt als Sammelbegriff Augmented Reality, Virtual Reality und Mixed Reality ¿ also virtuelle Welten, in denen sich derzeit nicht nur im Gaming-Bereich vollkommen neue Interaktionspotentiale und Geschäftsmodelle eröffnen. Solche immersiven Technologien werden in Zukunft für nahezu alle Lebens- und Wirtschaftsbereiche interessant sein: Marketing, Medizin, Handel, Forschung, Bildung oder Kultur ¿ um nur einige zu nennen.Dieses Werk ist aus einer Initiative der Herausgeber entstanden, innerhalb der deutschen Immersive-Media-Branche einen offenen XR-Thinktank als dynamische Austauschgemeinschaft heterogener Akteure und Stakeholder ins Leben zu rufen.Ziel des Buches ist es, das Thema einzuordnen und seine Relevanz anhand von Fallstudien aus verschiedenen Branchen sowie Experteninterviews zu untermauern. Die Beitragsautoren und Interviewpartner wollen so den Wissenstransfer vorantreiben.

  • af Lilia Potseluyko
    1.274,95 kr.

    This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the powerof this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement.

  • af Shenghui Cheng
    567,95 kr.

    The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects ¿ concept, content and context. It starts with numerous concepts related to the metaverse, such as virtual reality, augmented reality, Web 3.0 and NFTs and describes the background, features, advantages and disadvantages. It then presents the content or key techniques around the metaverse, Artificial Intelligence, big data, edge computing, 3D modeling and blockchain. For each technique, it depicts how it performs to advance the development of the metaverse. Finally, it gives the context of the metaverse and illustrates the new society in the virtual world, consisting of economic systems, assets, social activities, security, law, etcetera. Overall, Metaverse: Concept, Content and Context provides a panoramic view of the metaverse, a key feature of which is the intuitive visualizations with numerous figures that clearly address the main aspects. This book is well-designed and well-written and will appeal to beginners and students as well as professionals, welcome to the metaverse community!

  • af Goran Trajkovski & Jason Braun
    2.077,95 - 2.697,95 kr.

  • af Vladimir Geroimenko
    1.307,95 kr.

    This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today¿s world ¿ Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.The authors consider practical, theoretical, and cultural aspects of ¿AI-powered AR¿ and ¿AR-enriched AI¿, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others.Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of ¿intelligent augmented environments¿ and ¿artificial intelligence presented by augmented reality¿.

  • af Kireeti Kesavamurthy
    182,95 kr.

    Are you curious about the Metaverse and how it can revolutionize the world of business? Are you interested in how Artificial intelligence (AI), Internet of things (IOT), Business Process Workflows & Virtual reality will converge to create innovative technology ecosystem?In this book, you will discover what the Metaverse is, why it matters, and how it can be harnessed to transform the way we do business. With insights and real-world examples, you'll gain a deep understanding of the possibilities that the Metaverse holds for companies large and small.Whether you're a technocrat or a business leader or a student looking to stay ahead of the curve, or simply someone who wants to understand the future of Metaverse, this book is for you.Don't miss out on the chance to learn about one of the most exciting developments in technology today which will redefine the possibilities of doing business.CONTENTSMetaverse and VR - AR - MRTechnology needed to develop Metaverse Metaverse Platforms- Open vs. ClosedMetaverse and its applicationsWhat's being done currentlyHow to leverage MetaverseSupply Chain ManagementForces of Supply and DemandCRMFintechAutomobile industryCorporate Metaverse HOW -Metaverse Business ModelsStrategy for commerce in & through MetaverseMonetising with MetaverseGovernance - MetaverseIs it worth investing in Metaverse? Industrial metaverseExploratory metaversePersistent metaverseMetaverse & AIMetaverse as a ServiceChallenges

  • af Jason D. Dehart
    2.162,95 - 2.862,95 kr.

  • af Hrudaya Kumar Tripathy, Khaled Shaalan, Sushruta Mishra & mfl.
    1.758,95 kr.

    The book discusses how augmented intelligence can increase the efficiency and speed of diagnosis in healthcare organizations. The concept of augmented intelligence can reflect the enhanced capabilities of human decision-making in clinical settings when augmented with computation systems and methods. It includes real-life case studies highlighting impact of augmented intelligence in health care. The book offers a guided tour of computational intelligence algorithms, architecture design, and applications of learning in healthcare challenges. It presents a variety of techniques designed to represent, enhance, and empower multi-disciplinary and multi-institutional machine learning research in healthcare informatics. It also presents specific applications of augmented intelligence in health care, and architectural models and frameworks-based augmented solutions.

  • af Pantea Keikhosrokiani
    4.457,95 kr.

    Although there are various studies on theories and analytical techniques to address consumer behavior change in the current world, tracking consumer behavior change in the metaverse and the adoption of the metaverse remains a challenge that requires discussion. The advent of the metaverse will have a profound influence on consumer behavior, from how people make decisions and create brand connections to how they feel about their avatar embodiment and their purchases in the metaverse. The Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World investigates the social, behavioral, and psychological factors that influence metaverse adoption. The focus then shifts to concepts, theories, and analytical approaches for detecting changes in consumer behavior in the metaverse. Covering topics such as e-commerce markets, user experience, and immersive technologies, this major reference work is an excellent resource for business executives, entrepreneurs, data analysts, marketers, advertisers, government officials, social media professionals, librarians, students and educators of higher education, researchers, and academicians.

  • af Masahiko Inami
    1.477,95 kr.

    This book proposes a novel body image to bridge gap between self-transformation and preserving sense of self: the Jizai body. Automation and digitization have served to transform our lives. Digital transformation, for example, is rapidly changing the world every day, making life more convenient and comfortable. However, there is a worrying trend of removing the human element from human-centric systems as technologies and algorithms become more capable. Leaving humanity behind, especially its corporal components, will leave persons unable to feel a sense of self in their newfound comfort. Despite the allure of an automated life, it is doubtful that the authors will find happiness without a sense of control. Exploring the essence of what makes us human from a physiological and psychological standpoint, the authors present a new perspective on what constitutes a body in this era where the real physical world and virtual information world coexist. The authors present state-of-the-art research which seeks to free humanity from its physical constraints and allow free control of both the natural and extended body. The next step in human evolution starts here.

  • af Stan Schatt
    342,95 kr.

    Don't let artificial intelligence and robots steal your job!Still Room for Humans is the only survival guide you need in order to stay employable in the future. This book will teach you how to: make yourself indispensable to your company, develop soft skills that robots and AI cannot match, collaborate with robots, retool your skills without going back to school.You will also learn which traditionally safe careers and entire industries will no longer be safe in the future because of artificial intelligence. The author details why the changes caused by disruptive technology will be far greater and take place far faster than in previous industrial revolutions.This book offers several ways to cope with the introduction of artificial intelligence and robotics to a company or organization as well as how to take advantage of the disruption likely to result from other new technologies including 3D printing, the Internet of Things, virtual reality, green technologies, Big Data, blockchain, and nanotechnology.Still Room for Humans spells out the types of jobs long associated with well-paying careers that should be avoided because they are most likely to be eliminated by artificial intelligence. It lists several new jobs that don't exist yet but will be created shortly as new technologies become more prevalent.Schatt provides career planning information as well as specific advice for those readers already employed.

  • af Walter Smerling
    372,95 kr.

    Digitale Kunst seit 1859? Was hat digitale Kunst mit dem noch ganz analogen 19. Jahrhundert zu tun? Und wie beeinflusst die Digitalisierung heute Künstlerinnen und Künstler?Längst hat die Digitalisierung auch die Kunst erreicht - weltweit erfinden Künstler* innen neue digitale Räume und Erzählungen. DIMENSIONS zeigt, dass es sich hierbei weniger um einen neuen Trend, sondern vielmehr um eine Konstanteder Kunstgeschichte handelt, die immer schon vom Dialog neuer Technologien und künstlerischer Ausdrucksweisen geprägt wurde.

  • af Jaleh Afshar
    441,95 kr.

    Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner¿s guide to AR development focuses on practical, project-based learning ¿ no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.Using that foundational knowledge, yoüll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. Yoüll also learn how to create an entire AR game, including animations and scoring.Along the way, yoüll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, yoüll become familiar with the ways to publish and share these creations with others.With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.You will:¿ Create a face tracking project that reacts to facial expressions¿ Build a target tracking project that responds to images in the real world¿ Develop a complete AR game with animations and scoring¿ Customize project templates with alternative assets and parameters¿ Understand how to package these effects for official publishing through social media platformsWho is this book for:This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.

  • af Taya Devere
    117,95 kr.

    The sleepers are waking, one by one. But who is waking them?Jovan and Luna are running out of time. They have only thirty days to make Project Green Gates work, convincing the Chipped to abandon their dying society and return to a more natural way of life. If they don't succeed, Ef and his team have a plan of their own... a plan that frankly terrifies them.The trouble is, Luna doesn't believe in Project Green Gates. She's finally Chipped, and she wants to see what the technology can do for her. She wants to track down Margaret, the most brilliant hacker in the world. She wants to find another way.As for Jovan, he's distracted. The Dechipping injury on the back of his head refuses to heal. His headaches and sleepwalking just won't stop. And he has a mystery to solve.Someone is waking up the people in the stasis capsules, letting them out into the world without the medical attention they'll need if they want to survive. He's not sure it's not a serial killer.He's not sure it isn't him.***If you're looking for books like The Hunger Games, The Handmaid's Tale, and Brave New World you're going to love the Unchipped series!***Get free early access to Unchipped short stories, plus the Unchipped prequel, The Meeting, by signing up for my newsletter @TayaDeVere (dot) com!

  • af Matthias Wölfel
    438,95 kr.

    Vollständig realistische Erfahrungen in einer virtuellen Welt anbieten: Darum geht es bei Immersiver Virtueller Realität. Das ausführliche Lehrbuch bietet Studierenden der Informatik, Medien-, Ingenieur- oder Sozialwissenschaften sowie Medienschaffenden und Anwendern immersiver Umgebungen ein anschauliches Nachschlagewerk zu einschlägigen Lehrveranstaltungen oder zum Selbststudium. Dabei adressiert das Buch alle Aspekte immersiver Medien, die für ein ganzheitliches Verständnis relevant sind: Die ersten Kapitel führen in die theoretischen Grundlagen ein. Diese behandeln die verschiedenen Ausprägungender Realität sowie das Metaversum als Zukunftsvision des Internets, geben einen historischen Überblick, beschreiben relevante Sinne und setzen sich mit Interaktion, Interface und Fortbewegung auseinander. Die darauffolgenden Kapitel veranschaulichen die zugrundeliegenden Technologien wie Sensorik, Tracking und Ausgabetechniken einschließlich Stereoskopie und kopfbezogener Übertragungsfunktion. Der letzte Teil des Buches gibt praxisnahe Einblicke in die unterschiedlichen Anwendungsbereiche: Unterhaltung, soziale Interaktion, Lehren und Lernen, Entwicklung sowie soziologische und medientheoretische Forschung.

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