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"A terrific page-turner, full of unexpected twists and revelations. Buckle up!"?James PattersonThe second book in the acclaimed, action-packed series from New York Times bestselling author Gordon Korman. Stranger Things fans, don't miss this trilogy!The clones of Project Osiris are free?but they're being hunted. After their narrow escape from their ?perfect? hometown, Eli, Tori, Amber, and Malik are finally in the real world and determined to expose the leaders of Serenity.They decide to track down Tamara Dunleavy, the mysterious billionaire and founder of Project Osiris. Evading capture by breaking laws and sneaking into houses, hotels, buses, and cars?are they becoming the criminals they were destined to be?What they discover will change everything, leading them straight into the Plastic Works and the heart of the experiment, in order to uncover the deadly criminals they're cloned from?and any evidence that will convince the outside world to believe the truth.But the outside world isn't exactly what they expected?strangers aren't just unfriendly, they're dangerous. And the wrong move could send them right back into the arms of Dr. Hammerstrom?and trapped in Serenity for good.On a breakneck journey from Jackson Hole to a maximum security prison?Eli, Tori, Amber, and Malik will stop at nothing to take Project Osiris down.
Amelia Bedelia and her parents are spending their beach vacation with Aunt Mary and Amelia Bedelia's cousin Jason.Amelia Bedelia loves the beach. Swimming, surfing, sailing, searching for treasure, picking blackberries, eating ice cream, hanging out with Jason . . . beach life is the best! But one night Amelia Bedelia spots Jason sneaking out of the house. Where is he going? Amelia Bedelia follows him, and this is what she learns: Jason thinks he's a pirate. Jason is up to no good. The town's annual Beach Ball is in jeopardy. It's up to Amelia Bedelia to stop him!Will Amelia Bedelia save her beach vacation before it's too late?
Perfect for fans of the Percy Jackson and Seven Wonders series, The Rogue World is the third book in an epic, fast-paced middle grade adventure trilogy by acclaimed author Matthew J. Kirby.After the shattering new discoveries they made in Egypt, Eleanor and her mother, Samantha, have been separated: Samantha working with the sinister Dr. Watkins to ensure the survival of only a small number of humans, and Eleanor and her friends uniting in the desperate hope of saving the entire planet. They are preparing for a trek to the icy Himalayas, where they believe they'll find the Master Concentrator and a chance to end the threat of the rogue planet?one way or the other. But that's when something happens that none of them expected: an alien spacecraft crash lands on earth, throwing the globe into crisis and changing everything for Eleanor. She has just begun to understand the mysterious power that sets her apart from everyone else on the planet; now, everything rests on her ability to control the same alien intelligence that has pushed us to the brink of extinction.
The darkest hour draws near. . . .As Candy Quackenbush travels through the magical islands of Abarat and across the Sea of Izabella, horror looms on the horizon. But how can Candy hide when trouble finds her wherever she goes?She soon discovers a secret plot, masterminded by the diabolical Mater Motley, who is obsessed with becoming the Empress of the Islands. Her method is simple.She will darken the skies. She will obliterate the suns, moons, and stars.She will bring Absolute Midnight.
The Battle And The Breeze: Or The Fights And Fancies Of A British Tar.This book is a result of an effort made by us towards making a contribution to the preservation and repair of original classic literature.In an attempt to preserve, improve and recreate the original content, we have worked towards:1. Type-setting & Reformatting: The complete work has been re-designed via professional layout, formatting and type-setting tools to re-create the same edition with rich typography, graphics, high quality images, and table elements, giving our readers the feel of holding a 'fresh and newly' reprinted and/or revised edition, as opposed to other scanned & printed (Optical Character Recognition - OCR) reproductions.2. Correction of imperfections: As the work was re-created from the scratch, therefore, it was vetted to rectify certain conventional norms with regard to typographical mistakes, hyphenations, punctuations, blurred images, missing content/pages, and/or other related subject matters, upon our consideration. Every attempt was made to rectify the imperfections related to omitted constructs in the original edition via other references. However, a few of such imperfections which could not be rectified due to intentional\unintentional omission of content in the original edition, were inherited and preserved from the original work to maintain the authenticity and construct, relevant to the work.We believe that this work holds historical, cultural and/or intellectual importance in the literary works community, therefore despite the oddities, we accounted the work for print as a part of our continuing effort towards preservation of literary work and our contribution towards the development of the society as a whole, driven by our beliefs. We are grateful to our readers for putting their faith in us and accepting our imperfections with regard to preservation of the historical content. HAPPY READING!
Thirteen-year-old Sam Every has traveled back in time to the Golden Age of Piracy to face Captain Jem Slayer, master of the dark arts. Deceived into handing Slayer the ultimate weapon, the Sword of Zel-Kar, Sam has lost his hands, sliced off in his first clash with the evil pirate. But all is not lost. ¿ Sam's friends have found their way back in time, and with the help of the pirate hunter, Benjamin Hornigold, have rescued him from the island where Slayer marooned him. Now, aided by a new band of rogues and a mystery friend, Sam must rise above his injuries and find the strength to again face Slayer before it is too late-before the future is forever shattered. ¿
In 1805, seventeen-year-old Tom Lockwood, his aunt and uncle journey westward from their Pennsylvania farm to join friends living in Missouri. Their peaceful trip down the big Ohio river, aboard a keelboat, turns deadly when the group falls into the hands of river pirates.With the help of friends made along the way, young Tom and his faithful dog, Cub, set about rescuing his family using all the grit, determination, and ingenuity they can muster.This classic Meader tale, written nearly 100 years ago, reads like it was penned just yesterday.Illustrated by Edward Shenton.
Join Jack Jones and his crew in this modern-classic adventure as they follow in the footsteps of old pirates and go in search of long-lost treasure! No "Bad Guys" or Monsters No Weapons or "Attitude" Just lots of fun!When a message-in-a-bottle washes up on their local beach, Jack Jones, his sister Emma and best buddy Albert discover that it just might lead to a Spanish galleon ship that has been lost for centuries!With some help from their parents - who just so happen to be Professors of History and Archaeology - and an old family friend, the three set off on a Caribbean adventure, hoping to solve the mystery and uncover the lost ship, and perhaps even find the treasure still rumoured to be aboard.Will Jack and his crew decode the clues left by pirates to reveal the hidden location of the ship? Can they succeed where many have failed, or will they fall into one of the traps left behind by those trying to protect the ship and be lost inside a hidden cave on Forbidden Isle for all eternity?Fans of pirate adventures, a little mystery and some treasure hunting will enjoy meeting Jack Jones! Welcome to a brand-new series of children's chapter books that are the perfect dose of excitement, adventure and good, clean fun!Young readers will enjoy following Jack and crew on this fun-filled adventure, and the young-at-heart will love coming along for the ride!Join the Jack Jones club and come along with Jack, Emma and Albert as they harness the power of friendship, teamwork and practical thinking to solve pirate riddles, search for an ancient galleon and work to uncover the secret location of a shipful of priceless treasure thought to be lost forever.Jack Jones is a series of classic adventure stories set in a contemporary time.The themes that carry through the books include friendship, perseverance, problem-solving, bravery, teamwork and encouragement. The central characters include Jack, his younger sister Emma who is an excitable, strong, confident and savvy young girl who loves nature, gymnastics and anything adventurous, and, Albert, Jack's best friend and next-door-neighbor who is very studious, cool and calm under pressure, thoughtful and reliable.This book is ideal for children new to chapter books (ages 6-8) as well as those who are at an intermediate level of reading chapter books independently (ages 9-12). There are detailed full-page black and white illustrations to complement the story and provide some familiarity for those who are moving away from picture-heavy story-books and first readers.
A Young Detectives Mystery(TM) for junior teens. Softcover edition. Pen & Ink illustrations by the author. Jason Lockwood and Wendy Whitecastle meet in a small fishing village called Crab Creek and are thrown into a mystery brimming with thrilling action and wild adventures as they, along with a raucous old seafaring captain, try to discover the secret of the haunted Skull Island. For all boys and girls, ages 10 to 14, who like thrilling adventure stories and Nancy Drew/Hardy Boys-type mysteries. Includes glossary of nautical terms. Reviews: "Great, fun novel for kids who like to lay in bed at night and read." and "I couldn't put the thing down, read it straight through and I'm 73."A mysterious young man turns up at a little fishing village called Crab Creek asking for a ride out to an even more mysterious Island that no one dares go hear. Because of its appearance on a nautical map, it was known as Skull Island, or was there another reason for the name? Lights in the old Sutton mansion could be seen going on and off-and there was supposedly no one on the island! Jason Lockwood, the mysterious young man, meets up with a pretty young girl named Wendy Whitecastle and her seafaring uncle, Captain Christopher, a raucous old white-bearded gentleman who lives in a lighthouse on a rocky precipitous overlooking the Atlantic Ocean. The three soon find themselves trying to solve the strange goings-on on the mysterious island. They discover a haunted mansion and below it a huge underground cavern of dripping water and dark twists and turns. They have the adventure of a lifetime on a fishing trawler piloted by a crazy coot named "Catfish" as a banker named J.D. Tackert and his frightful crew of cutthroats follow close behind, everyone out to find a long lost hidden treasure.Donald Kirk, also know as the Captain," has been writing stories for kids since he himself was one. Starting at age 8, he was writing and illustrating cartoon strips, the most famous, Long Nose of Long Nose Town. In middle school, he wrote Professor Plugnickle's Theory of the Human Body and The Adventures of Commando Cudie. And in high school, he wrote illustrated books like Murphy's Mad Monster Murder Mysteries and Mistress Mary's Mortal Magic Mischief. The purpose of these books: to have stories to read to his two younger brothers. But writing was not his thing, his youngest brother became the writer of the family and Donald went on to study architecture, art, and filmmaking. It wasn't until the eighties that he wrote the screenplay for Discovery Bay, and later turned it into this entertaining and suspenseful novel guaranteed to keep anyone of any age on the edge of their seats.
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