Gør som tusindvis af andre bogelskere
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For eons the great majestic Dragons controlled the world. Collectors of wealth and beauty they amassed vast hordes, hordes many humans sought to pilfer, fortune hunters everyone, they often found themselves pitted against these gigantic beasts in their quests for riches. From his humble beginnings in the small hamlet of Friend to the snow capped mountain range of the great Cascades Namsilat had chased his illusive fortune. Most times spending more on the information than he ever took in loot, until, in the unlikely benefactor of an old dwarf the fates smiled on him, not always a good thing. Airapal was called to be the high priestess for her people, the SilverLeaf Elves of the deep Willamette Valley that was before a Rogue Red Dragon had killed her life mate. To set right the scales she took off from her post to hunt down and slay the Red, a life debt she called it, others saw it as revenge. FireClaw was one of the last of her race to exist off the sanctuary of the Dragon Isle, rogue they called her. Yet she had been entrusted with the responsibility of one of the most treasured artifacts known to her species, an artifact. It was that artifact that some foolish human had stolen while she was in her growth slumber, and she intended to get it back. Namsilat stumbles into the lair of sleeping FireClaw just as she is coming out of her sleeping cycle. Heeding the warning of the old dwarf as best as he could remember he grabs what he can fit in his small sack and makes good his escape. Only to discover that one item would prove to be harder to get rid of than it was to acquire the Tear of IO, perhaps, the most powerful artifact in all Dragon tongue. When he cannot fetch the price he desires for his bounty, he sets out on an adventure to the human city of PortsLand. On the road to PortsLand, he runs into a would-be young Elvin woman in peril. As he prepares to rescue her from three brigands' he discovers she is in no need of saving as Airapal quickly dispatches two of the would be assailants and he barely has time to get a shot off on the third. After a brief stand off the two strangers decide to travel a time together to the human city. Once in the city they discover they have more in common than they knew. While FireClaw now tracked the foolish Namsilat, Airapal was tracking her and soon the three's lives would become locked in a life and death game of cat and mouse. As they flee the city and the Red, they fall in with the misfit Brothers Four, a wandering band of adventures that refuse to let them go it alone, in hopes of making a true name for themselves. As the three chase each other over the realms of Coeur d' Alene they are unaware an even greater evil pursues them. The true Red that had killed Airapal's life mate, the same creature that had set Namsilat on the journey that lead him to FireClaw's lair, in hopes that he could steal the item Namsilat now processed. Astre a rival red dragon seeking power and control of the Dragon race had set in motion the situations that now brought them to their destiny. On the snow covered fields of Mount Adams, they meet in a great battle that ends in the defeat of their common enemy and the kinship of the three unlikely friends. Namsilat returns to the SilverLeaf Valley with Airapal for a time and the Brothers go off chasing easy loot. FireClaw relinquishes the tear a returns to her simple life of hunting and sleeping awaiting the next adventure the fates would hand them.
Not all epic struggles are fought on the open battle field. Some are as simple as where ones loyalty lies, others are so deep, no one sees the struggle until a victor is declared. Come along as our heroes face not only the battle front, but inner struggles many are unaware they even face until... Namsilat sets out seeking adventure, what he finds is so much more, perhaps even more rewarding. Coeur D'Alene has stood in peace for over fifty years thanks to a small band of brave unwavering souls, but now an old rival returns threatening not only peace, but the very souls of those who banished him. Fate is a strange bedfellow join us as it draws our heroes together in what promises to be a true Epic struggle. With fierce Orc warriors, Dragons and Evil mages the fighting is just the beginning of Coming Home.
This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.
Besieged by half the Orc nation, his King and Queen as well as his brother mysteriously and systematically removed from his aide. Leroy Darrow stands ready to face the Hells themselves if need be. Little does he realize that is exactly what the fates held in store for him. Can Leroy stay off the Orcs? Will Skythane return to stand by his brothers side to defend their freedom and save their Fathers lands. Namsilat must make a choice he could never truly understand, a choice his father had made and burdened him with a deep resentment. What will his choice be? As the battle rages and destruction falls on the fabled walls of Coeur D'Alene the twists of fate seem cruel and unbearable...but that's what makes Heroes!
Volume 75 of the "Organic Synthesis" series contains 29 carefully checked and edited experimental procedures describing leading-edge synthetic methods, important reagents, and useful building blocks.
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