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  • - An In-Depth Handbook to Godot for Unity Users
    af Alan Thorn
    605,95 kr.

    Intermediate user level

  • af Alan Thorn
    568,95 kr.

    Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.

  • - Learn about game and virtual reality development by creating five engaging projects, 2nd Edition
    af Alan Thorn
    513,95 kr.

    Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you'll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.

  • af Alan Thorn
    568,95 kr.

  • af Alan Thorn
    348,95 kr.

  • af Alan Thorn
    573,95 kr.

    Enhance your Unity development skills with help of hands-on tasks and real-world scenarios. Learn to apply C# concepts and work with event-driven programming, regular expressions, customized rendering, AI, and much more to build professional-grade games.

  • af Alan Thorn
    576,95 kr.

    In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.

  • af Alan Thorn
    591,95 kr.

    2D games are everywhere, from mobile devices and websites to game consoles and PCs. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.

  • - Get Started at Making Games with Unity
    af Alan Thorn
    486,95 kr.

  • af Alan Thorn
    664,95 kr.

    Would you like to make computer games? Suitable for readers with no previous experience in game development, this work starting from the basics of C++ and ends with real-time 3D graphics. It also explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers.

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