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Continuing their search for the legendary and powerful Map of Gneima, Oliver, Gemma and Nikko travel to the Desert of Riakalah in Sanzotur. There they follow their mysterious clues to the giant Arch of Gaya. Meanwhile, the kingdom of Rootan is taken over by another - one more evil and wicked than King Portenza. A terrible plague descends on the kingdom, and all are afraid of what will happen to them next.
It's been three years since the adventure with the Sibylline books. This time Willie digs deep into the old trunk of treasures his great-grandmother left in her attic and finds an old and strange Egyptian map. Uncertain where the map is leading him, Willie follows its siren call to try to uncover its secrets. But this journey takes him to Cairo with its mysterious Egyptian pyramids and subterranean caverns below the Great Sphinx. There Willie and his new friend Shannon find themselves trapped in a lost world - one with an ancient civilization long thought to have vanished from Earth thousands of years ago.
Will uncovers two bottles of mysterious elixirs within his Gramma's trunk of relics. The bottles come from a source in South America--one originally discovered by St. Germaine, a legendary French aristocrat. Germaine is a name wrapped in mystery as it has surfaced and resurfaced often throughout the ages-from the seventeenth through the nineteenth centuries. All sightings of the man have been associated with the Fountain of Youth and eternal life. But when an outbreak of a virulent contagion spreads across the globe, a link is made between the plague and what is contained within the two bottles of Gramma Zulov. Could they be the source of the plague or the cure? Will's family and friends are again placed in a maelstrom of confusion and danger as powers far greater than they are threatened. At risk of being connected to the growing global scandal, these powers will not sit idle and watch decades of planning go down in flames. They will strike back.
The date is 1883; the scene is the lake country of Minnesota. Dr. Cook, Missy Grey, and Samuel, venture out again-this time to find the fierce, man-eating wendigo monster. In a rush to locate the creature before a private group of bounty hunters, Bones, Missy and Samuel are asked to follow the trail of a monster that has been spotted in the outland reaches of Minnesota. Meanwhile, Dr. Cook's sister fights TB and battle other-worldly demons at the same time. It is all Madam Grey and Bones's brother, Orville, can do to hold things together while the monster hunters follow the trail of their latest assignment. This is where their journey begins ...
The third adventure takes Oliver, Gemma, Donus and Nikko into the cold tundra of the kingdom of Frezia. There, Oliver is forced into a deadly contest to track down another piece of the Gneima puzzle.King Barbarot and his army are on a campaign of destruction and war to take over all the neighboring kingdoms and force them into slavery under his rule. Meanwhile, Oliver's aunt and uncle are plotting to take back control of Rootan after another old foe-Viceroy Konjuur-slips into the kingdom and is leading its people in revolt.
The date is 1881; the scene, the western frontier-Texarkana, Arkansas. Reports of a monster living near and around the swampy lowlands, not a day's ride from the town, have sparked the interest of a well-respected, medical doctor in Boston. Only in his thirties, Dr. Reginald Cook (nicknamed, "Bones") is approached by government officials to investigate the massacre of army corpsmen that took place near Boggy Creek-the swamp area near Texarkana. Dr. Bones takes up the challenge and is joined by a woman whose wealthy family decides to help the doctor with his travel expenses but on the condition that her daughter and nephew go along. The doctor arrives in Texarkana only to discover more than just an alleged attack by a monster. Quickly, he becomes embroiled in something far bigger that could end disastrously-both for the town and for the three monster hunters.
In a faraway system, a planet much like Earth orbits a pair of suns that keep the planet habitable for life. And although many life forms are like those on Earth, others are very different and very foreign. Set in a medieval period of castles and knights, twelve kingdoms divide the continent - each ruled by a fiercely independent king. Yet, they all bow to the power and wisdom of the empress who rules with a light hand over all her lands. The young knight, Oliver, and his talking, blue monkey, Nikko, are caught up in their king's quest for a powerful relic of the past -- the infamous Map of Gneima. Soon they find themselves on their own journey but in a race to find the map before evildoers, as foretold in the ancient verses of the Book of Iuratis, find it first. Along the way, they meet others who band with them to find the truth.Their quest takes them through the kingdoms -- from the snow and ice of Frezia to the scalding deserts of Sanzotur. It leads them across vast oceans and down into the dark caverns. The Gates of Kronos are but one stop among many for the small band of adventurers.
Willie uncovers an ancient wheel in the bottom of Gramma's trunk of strange things, and what he discovers will change his life forever. Quickly, he finds the device fascinating and alluring. Then, tragedy strikes the family. Willie -- now a young man -- finds that the power of the wheel can be either a blessing or a curse.The Wheel of the Han comes down from the legends of the Han Dynasty in China, practiced some two thousand years ago. Once spun, the wheel yields numbers that offer its spinner either fame and fortune or sadness and ruin. They don't know their fate lies elsewhere until it is too late.Ridding himself and the family of the round talisman, Willie finds it won't disappear so easily, and he quickly becomes embroiled in an international incident involving the wheel - one that threatens peace between nations as well as that in the Middle East.
When a young boy finds a series of strange, old books in the attic of his great-grandmother's house, things turn from curious to deadly. Born in the ruins of ancient Greece and the Oracle at Delphi two thousand years ago, the books have a mystical past and even more mysterious future. Willie begins a hunt for the secrets behind the books after his brother Daniel finds himself staring down the barrel of a gun. Unfortunately, the answers they find only lead them on a journey into the heights and depths of the power brokers in Washington, D.C. The year is 2028, an election year. Some in that town are willing to do anything to win and they're willing to do anything to get their hands on books that will tell them the future -- even kill for them.
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