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Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... This book offers a skirmish wargame that gives players the opportunity to command the greatest heroes.
The King in Yellow awaits... The disturbances caused by the upcoming Great Ritual have begun to tear at the fabric of reality, and well-known places have already been replaced by a distorted version of them from other dimensions. Meanwhile, the King in Yellow and his agent, the Pallid Mask, manipulate events from behind the scenes and poison the thoughts of unsuspecting people. And who is the mysterious plump man who seems to be following the party? Carcosa Rising is an expansion for Four Against the Great Old Ones based on the Mythos-related creations of Robert W. Chambers and Ambrose Bierce. Carcosa Rising includes two new classes (the Cool Doctor and the Dreamer), three alternate versions of Locations from the core book, an entire new setting (Carcosa), three event tables for movement, possible attacks of the Pallid Mask, and the final encounter with the King in Yellow. Finally, a generator of Underground Temples, allowing you to play in Lovecraftian-themed mini-dungeons, plus a poetic and creative manifestation of Echoes from Yuggoth. You can add any combination of elements taken from Carcosa Rising to the core game, to ensure no two games are the same! All you need to play is the core rulebook of Four Against the Great Old Ones.
Treacheries of the Troublesome Towns is two books. Tome 1 covers the rules to generate towns. Tome 2 regroups all the tables and the Book of Secrets. You need both Tomes to play!In this book you will find: The Book of Secrets, unique characters and new skills; Tables for shops, shop events, twists, tavern events and rumors, monsters, pests, thieves, men-at-arms, rabble, troublemakers, Inquisition, impersonators, and a bestiary; Tables for audiences, factions, treacheries, revelations, treasure, turmoil, ethnicity, town events and plot twists. Tables for forbidden books, gambling, strumpets, lovers, amputations, 40+ quests, narrative details, unique NPCs; Tiles to draw your towns, including ports and second stories; Minidungeons, keywords, town generation flowchart and scorecards; Sinister revelations about the world of Norindaal! This is not a standalone game. To play, you need Four Against Darkness, Four Against the Abyss and Treacheries of the Troublesome Towns, Tome I. Due to thematic elements like crime and lust, this book is recommended only for a mature audience.
Treacheries of the Troublesome Towns is a full town adventure generator for Four Against Darkness. It is published in two books, totaling over 400 pages of information.Tome 1 covers the rules to generate towns.Tome 2 has all the tables and the Book of Secrets.You need both Tomes to play! Betrayal. Love. Crime. Lust.Create cities as you explore them, one building at a time, with uniquely detailed inhabitants given purpose and goals, rife with danger and adventure. You can become a ruler, partake in conspiracies or thievery, burn heretics, haggle, buy houses, lead revolutions, hunt villain masterminds, marry into nobility, raise children.TOME ITome 1 covers the rules to generate towns. Tome 2 regroups all the Tables and Secrets to be discovered. You need both Tomes to play!In tome 1 you will find: Complete rules for generating towns and sewers, rules to generate non-player characters, persuasion, quests and more; advanced rules, optional and modular, for arsons, banks, benedictions, coups, curses, ethnicity, food, forbidden books, friendship, hometowns, house amenities, impersonators, Inquisition, insurrections, investigations, jail, jealousy, love, marriage, mercenaries, money making, monstrous retainers, murder, noble privileges, pregnancy, recruitment, seduction, ships, strumpetry, taxes, temples, thieving actions, time management, trading, turmoil, travel between towns, water travel, winter and more!Optional rules to generate quarreling factions and their audiences, quests, twists and treacheries, including villain masterminds and their machinations; Optional rules to create weird towns: aquatic, monoethnic (dwarf, elf, orc, etc.), invaded, Nether and even using pre-drawn maps; Conversion guidelines to and from d20 and OSR games! Due to mature content dealing with human passions and crime and the complexity of the rules, use of this book is recommended for adults only.
Heart of the Lizard is a novella set in the world of Four against Darkness.Follow Haq, Kil, Gress and Varda in the abandoned remains of the ancient Temple of Zur, the god of death, on the trail of a fabled, mystical treasure."What sort of treasure are we talking about?" Gress asked, cautiously."An emerald the size of a fist-" Haq said."Cursed," Kil said."-inside an old temple filled with riches-""Haunted," the elf interjected."-one day out of this town-""A cesspool," the sorceress added."-south, in the hills.""Where the goblins dwell."A big grin split Gress' bruised features. "This is getting better and better," he said. "When do we start?"A gaming appendix gives full descriptions and stats for new monsters, treasures, and the Fire Mage, a new magic-using character class, for use with the Four Against Darkness solo game
There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER
Knight of Destiny is an Arthurian adventure for a single character, a questing paladin, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other travellers to help him in his quest for the Grail.The Kingdom is in decay. Lancelot has left and King Arthur has fallen ill. Traitor knights, led by Morgana and her unholy child Mordred have rebelled. Only the Grail can heal Arthur and end the evil, but it is a race against time. The traitors are hunting paladins to stop the quest. If the Grail is not found in time, all will be lost to darkness...This adventure requires no mapping. It includes rules for paladins, Arthurian magic items, and random tables to generate inns, encounters, quests, and even the names of characters met.
The Blossoms' Demesne is a beautiful demonworld, rich in harvesting materials for brewing potions. Here, time is immaterial and wealth is won through love, not war. But its enigmatic ruler, the fay-like Blue-Haired Queen of Flowers, hides a terrible secret... and many are the visitors who never want to come back.The Courtship of the Flower Demons is both a game supplement and a solo adventure for Four Against Darkness, featuring: - Over 110 magic potions and the recipes to craft them- Complete rules for harvesting ingredients from monster organs- New classes: the Alchemist, the Conservationist and the lustful Satyr- A system that upgrades monsters based on your highest level character- Wooing rules, a system for seduction with tactical options- Two new mechanics, Melancholy and Mesmerizing- A new, lovely but deadly pocket universe, ripe with mysteries to unearth- Six encounter tables, with foes to be either fought or seduced- New Blossoms spells, gifts and magic items- Options for revisiting your usual games - such as wooing medusas and misdirecting gremlins!Requires only the core Four Against Darkness book but compatible with Four Against the Abyss. For characters of any level.105 page PaperbackAge 13+: Contains mature themes and nude art
Will you return from the dead?"That is not dead which can eternal lie. And with strange aeons even death may die."The words of Alazhred are truer than ever as dead heroes, freed from the Netherworld's suffering hordes, are offered a second chance at life by a succubus and her paladin companion.The catch? To trust the bizarre prophecy of a demoness and survive through a tower of human bones, filled with a thousand sadistic traps and the most fearsome demons imaginable.This is a merciless horror mystery adventure set in a sinister demonworld. Have you ever wished your hero would get a chance at resurrection, however slim? Now you have it. But within the Belfry's walls lies a fate that may be much worse that death itself, for death is only the beginning...Also featuring three new classes: paladin of death, succubus and necromingo.Requires only Four Against Darkness. Compatible with Four Against the Abyss and Four Against the Netherworld.Contains nude art and strong horror themes suitable for adults.
Sometimes, you do not have the time to play a full dungeon, or maybe you just want something different between two long missions.Lairs, Dens and Burrows is a collection of short encounters for the Four Against Darkness solo rules that are just perfect for that.The nine super-short adventures presented here, for parties of any experience level, include: On Our Way Home -The Lair of the Gray Orcs-Nest of the Manticore-An OId Man Gave Me This Map-The Nixie in the Wine-Skin-The Ivy-Covered Hole-The Hyena Pack-The Mayhem Machine-The Dark Unicorn
Village of the Living dolls is a 60 page adventure for Alone Against Fear.Your uncle Phil is missing and you volunteer to help finding him, but this will plunge your character in a maelstrom of horror as you explore Harrowood, the Village of the Living Dolls. This is a complete adventure that will require two hours or more to complete. A copy of Alone Against Fear, paper and two six-sided dice are required to play.
Talespinner is a collection of gaming materials for wargames and roleplaying games by Ganesha Games. In this issue: For Tales of Blades and Heroes RPG: Adventure: The Lady in the Emerald. Can our heroes rescue the lady and break the curse of the emerald? Adventure: The Black Gem. Naked and weaponless, can our heroes survive a haunted graveyard? Two Troll NPCs Two Unique Magic Items Questions and Answers Spellcasting Lessons For Song of Arthur and Merlin: Song of Kings and Knights campaign system For Osprey Publishing's Of Gods and Mortals: Errata, Tournament Rules, FAQ, Clarifications Tournament Formula Three scenarios used in the Italian tournaments For Osprey publishing's A Fistful of Kung Fu: location trait rules for Glass and Marbles Weapon rules for Smoke Bombs and Caltrops.
MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN! After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world. Complete a battle in 45 minutes a campaign in one evening! Play with any single-based miniature, in any scale, with as little as four models per player- a 2'x2' table is enough! Use three sticks for movement and ranges. Create characters randomly or with a point system. Characters include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the Wretched! Six scenarios included; Rules for mutations, power armor, high-tech weapons and psi-powers; Campaign rules: characters gain new mutations and equipment after every battle. This revised, expanded edition is a complete, stand alone product.
Brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop.
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